{"id":66838,"date":"2025-08-28T13:00:19","date_gmt":"2025-08-28T12:00:19","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/shinobi-art-of-vengeance-the-remaking-of-a-ninja\/"},"modified":"2025-08-28T13:00:19","modified_gmt":"2025-08-28T12:00:19","slug":"shinobi-art-of-vengeance-the-remaking-of-a-ninja","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/shinobi-art-of-vengeance-the-remaking-of-a-ninja\/","title":{"rendered":"Shinobi: Art of Vengeance \u2013 the (re)making of a ninja"},"content":{"rendered":"<div>\n<p class=\"\">You never see a true ninja attack coming. So it\u2019s only appropriate that none of us predicted Joe Musashi sneaking back onto our screens when Shinobi: Art of Vengeance was announced at The Game Awards in 2023. It\u2019s been eagerly anticipated since, but the 2D action platformer is finally ready to unsheathe its blade on PlayStation 4 and PlayStation 5 August 29.<\/p>\n<figure class=\"wp-block-video wp-video-409081\"><video data-src=\"https:\/\/stream.mux.com\/Q9TDQ9NXpltBbc1sfMh2njINMantaEk00dr2N01icE8f00\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJROVREUTlOWHBsdEJiYzFzZk1oMm5qSU5NYW50YUVrMDBkcjJOMDFpY0U4ZjAwIiwiYXVkIjoidiIsImV4cCI6MTc1NjQ3NjAwOCwia2lkIjoiNEw1eU9janJWMU5VcVZ6Y1V2SkJuMXdUbTRlVEdHOU1oMDIwMVlrNWp1OU5BIn0.UGg2ZqsVzYJ1B5gt6pkCb74W7rSmtkY_rxotuj25e1nnwCI9ltPR7yPpuKu0T13cgdaN1Eg6u1kEgb8sbSBmqzCe_3IWU3l_fsgHk3nAsQw7fLwjZkOwmnXpVtPxU_OfAbb6LBqcJfCyaZArwr-My-NlH2NIzIfh_MtFLhru1nJVq-qoE1KKoF8u7NBXrhyEwVtV9nDy8TUW6SAMx1kvMSIaz-z37n-DqHSal6OEb-VuVV4FvJd3eTfqObP-2AoHm1Udw66wyrhZK3Im4midkZMhXMIizOgwynSSkkfYYCYR6rIq5vpSC0eTP6GJN1BibweG-hXCw5A_YtTuu1KfqQ\" preload=\"metadata\" style=\"aspect-ratio: 1920 \/ 1080;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<p class=\"\">Less of a surprise was the reveal that Lizardcube was tasked with Shinobi\u2019s razor-edged return. The developer is no stranger to breathing life into Sega\u2019s classic IP, with its slick work on WonderBoy: The Dragon\u2019s Trap remake and Streets of Rage 4 proving its pedigree.<\/p>\n<p class=\"\">\u201cBack in 2021 Sega wanted to revive an older IP and hinted if I had anything in mind,\u201d says LizardCube CEO and Art\/Creative Director Ben Fiquet. \u201cI\u2019m a Shinobi kid, so I quickly pitched my vision for that. Because we make 2D titles, when I create drawings it\u2019s like rendering what will be the same in the final game.\u201d<\/p>\n<h2 class=\"wp-block-heading\">The actual art of Vengeance<\/h2>\n<p class=\"\">This immediate visualization provided a relatively easy win in terms of Shinobi\u2019s striking aesthetic, something Ben describes as \u201ca continuation of their style; a bit more Japanese, but still very French and very Lizardcube\u201d. With Ben revealing that he grew up on beautifully animated 16-bit platformers like Aladdin, it\u2019s easy to see what inspired that look. But from there the challenge became working out how to mix classic Shinobi authenticity with a contemporary feel.<\/p>\n<p class=\"\">\u201cIt was a bit different compared to working on Streets of Rage or Wonder Boy because Shinobi has more iterations,\u201d explains Ben. \u201cAt first I wanted to make something more like a direct follow up to the original Shinobi games. But I quickly realized that it wasn\u2019t as fun as I remember. Gameplay-wise you can lose yourself by going too far in the other direction, too, but Shinobi has always been changing with the times. So we wanted to make a modern game but with the appeal of the first titles.\u201d<\/p>\n<figure class=\"wp-block-video wp-video-409083\"><video data-src=\"https:\/\/stream.mux.com\/vAW3B2m6EyhxF3R3LqYDW7nXB5qDVlXXtwXuswFFw7U\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJ2QVczQjJtNkV5aHhGM1IzTHFZRFc3blhCNXFEVmxYWHR3WHVzd0ZGdzdVIiwiYXVkIjoidiIsImV4cCI6MTc1NjQ3NjAwOCwia2lkIjoiNEw1eU9janJWMU5VcVZ6Y1V2SkJuMXdUbTRlVEdHOU1oMDIwMVlrNWp1OU5BIn0.UfJ49KSh43YIcbBqcH_y7tVJMoyjD-IrQaC6IkE2t3uJNt30xZ7_GLPkF91MiA75ArHHDPvV9DaWKHe7Di67C-i405kcxeUZajotlB8aETPlmnDoKLk0u9AltGO2qZY3xhGuRuwgx2pfHY_dd7BzDsl8klbr0LweFk4QaUjC9_Qj6LGUm8P7w7KTC7wO8zKY--_tv4Fd2hRKNHmGFO1ELyCihZzTdp6EIFE1eqMHP0BR9OQ0e0RbS_sETiMMwsNbWGlZcTcZUhDFp_d-g0YxECz0jfuZjEQU0qQFD-ato6P31tnM-Cjz_SBBX6CDNWlfZhVzoLU69JaeCGZXW_Q1LQ\" preload=\"metadata\" style=\"aspect-ratio: 1920 \/ 1080;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<p class=\"\">\u201cWe felt that a slow-paced, methodical 2D game wouldn\u2019t quite match the tastes of modern players,\u201d agrees Toru Ohara, Sega of Japan\u2019s Chief Producer. \u201cWe decided to focus on delivering exhilarating, satisfying action, and make the most of Lizardcube\u2019s strengths \u2014 their distinctive art style and their expertise in 2D games.\u201d<\/p>\n<h2 class=\"wp-block-heading\">Cutting into the combat<\/h2>\n<p class=\"\">The big secret weapon in keeping that classic Shinobi feel with an up-to-date gloss? A katana. And kunai. And Ninpo. And\u2026 okay, let\u2019s just wrap it all up into the development team\u2019s focus on fast, fluid, personalised combo-driven combat.<\/p>\n<p class=\"\">\u201cWe quickly realized we wanted to push the combat further,\u201d says Ben. \u201cSo we added more systems. That sort of thing can snowball when you\u2019re making it, given it mixes platforming with fighting. But it\u2019s very satisfying to be able to fight your way through levels, and more ninja-like by being swift and chaining combos.\u201d<\/p>\n<p class=\"\">That wasn\u2019t to say that the process of crafting this system was entirely smooth. \u201cThe prototype we had was very different to what we ended up with,\u201d Ben reveals. \u201cAfter a playtest we saw something was missing so we went back to the drawing board.\u201d<\/p>\n<p class=\"\">The result was the inclusion of the execution system, which rewards the player with stylish finishing moves and resources to spend on upgrading Joe\u2019s abilities. Which played nicely into the freeform system that sits at the centre of Shinobi\u2019s compelling and polished gameplay.<\/p>\n<figure class=\"wp-block-video wp-video-409084\"><video data-src=\"https:\/\/stream.mux.com\/zpGigZo5KnQqz2tcfZg88S702009Ll00QPvR50000m7eV7YA\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJ6cEdpZ1pvNUtuUXF6MnRjZlpnODhTNzAyMDA5TGwwMFFQdlI1MDAwMG03ZVY3WUEiLCJhdWQiOiJ2IiwiZXhwIjoxNzU2NDc2MDA4LCJraWQiOiI0TDV5T2NqclYxTlVxVnpjVXZKQm4xd1RtNGVUR0c5TWgwMjAxWWs1anU5TkEifQ.JnDkgluJrWL03XxUizTdatcG4sLc8QFkDFPHmNxG1Fz4049K_u-ExtafGRinnOv9wGNRZcbIxLgM7gQL6xOLQJZx-Jso5KKp0sEE4fLvLpkH-TBnTZT9hNJFkBQ_FlKm516HoedVJ0DolIqmrRpgZhS1mibJQ6aZ-OTGXV-3hr_kBGNWWzDqahc8xj3MRgEeoGoBCKj6VPgjzgUeQ_GERJHUsSwQ3fs74odZisVDxxX_PJZJmaR1xmWoXTruLHW-4YPJSwwFVt3bnj9QnikogX6NaYGTt1lQ0iHXcosYuD77IxivaRAuZF1v45Ac8F9vSYO792Krz1-EpOOyFytARA\" preload=\"metadata\" style=\"aspect-ratio: 1920 \/ 1080;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<p class=\"\">\u201cLizardcube wanted to prioritize freedom of choice and allow players to perform actions that look cool,\u201d says Toru. \u201cI\u2019ll admit I had some concerns at first, but as the system took shape, I realized that being able to unleash the move you want, when you want, created a tremendous sense of exhilaration.<\/p>\n<p class=\"\">\u201cI often explain it like this: in the early stages, the character controls like one from an action game, but by the mid-to-late game, it starts to feel more like controlling a character in a fighting game. Being able to create that kind of fresh gameplay experience was a very pleasant surprise.\u201d<\/p>\n<p class=\"\">\u201cAnd you can mash buttons and still do something cool, and maybe end up with an execution,\u201d laughs Ben. \u201cWe\u2019ve already seen players do amazing things in the demo, with speed runs and combos.\u201d<\/p>\n<h2 class=\"wp-block-heading\">Bosses now, villains next<\/h2>\n<p class=\"\">If you\u2019ve not yet played the demo \u2013 and you should \u2013 the question some of you now might be asking is, \u201ccan I perform these combos and executions on the bosses?\u201d Yes, you absolutely can. And those boss fights remain spectacular in their own right, something Ben is keen to keep as a surprise for you to discover yourself. Although when pressed, he admitted he has a couple of favourites. \u201cThe monkey boss Kozaru at the end of the first stage,\u201d he admits. \u201cAnd the boss of stage five. It\u2019s a vampire Yakuza, but I can\u2019t say anything more than that.\u201d<\/p>\n<figure class=\"wp-block-video wp-video-409086\"><video data-src=\"https:\/\/stream.mux.com\/rWzMy3dnN8c022VR4HGl8K2PDqQiVIG9Psgz2PsACiIE\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJyV3pNeTNkbk44YzAyMlZSNEhHbDhLMlBEcVFpVklHOVBzZ3oyUHNBQ2lJRSIsImF1ZCI6InYiLCJleHAiOjE3NTY0NzYwMDgsImtpZCI6IjRMNXlPY2pyVjFOVXFWemNVdkpCbjF3VG00ZVRHRzlNaDAyMDFZazVqdTlOQSJ9.HwY2lrjtyWDA_1TWSUNKM-au-EAS_7HgZBnAI7RJicUQHhjHh-h9REkSo8QxLWOE8R_hejd3Uh5AnomApIse0y856PqAhNacV3iX-QwaryjLNZ0lqNJIe8DL-4UX6PWEScPtAxcVRECR77Y8uCwkSZT0edCM0fukpAJMueAHBxG8dhXFi9ky283Mq0tczC3-20hUwjjqy7YHENWDy2h1miK6ENrxLdJJ2CjTV8bYMOtN4xcwzSYXcrx3orE5-dCKn0xCsTkYsJ7lAHQ5K4EV-iLjgZ2YmfdHGRJNZ7lyKPTBDoRiHnW_HZpNYM6_eITEAM1Yv7J6S4qK9DQoe8LahQ\" preload=\"metadata\" style=\"aspect-ratio: 1920 \/ 1080;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<p class=\"\">Which led us to talk about the Villains Stage DLC coming at a later date, featuring boss characters from other Sega titles, the first being Sonic the Hedgehog\u2019s arch rival Doctor \u2018Eggman\u2019 Robotnik. \u201cI hoped people would see this game as one of Sega\u2019s many iconic IPs making a comeback,\u201d says Toru. \u201cSo I thought it would be interesting to go beyond the original Shinobi world.\u201d<\/p>\n<p class=\"\">\u201cWe wanted to acknowledge the amazing presence that these IPs have,\u201d agrees Ben. \u201cAs well as offer other little references here and there. Shinobi is kind of a serious game. But also silly, in a way.\u201d<\/p>\n<p class=\"\">What Ben is referring to is the wry sense of humour present across Lizardcube\u2019s games which keeps things from getting too dark in Shinobi. Sure, it\u2019s occasionally bloody, brutal and visceral, but the dev team also leans into its inherent absurdity, too.<\/p>\n<figure class=\"wp-block-video wp-video-409088\"><video data-src=\"https:\/\/stream.mux.com\/v5PHVDsu7025fKfaNEYc83GUyPitnjPWHt00a3Nw7CMRI\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJ2NVBIVkRzdTcwMjVmS2ZhTkVZYzgzR1V5UGl0bmpQV0h0MDBhM053N0NNUkkiLCJhdWQiOiJ2IiwiZXhwIjoxNzU2NDc2MDA4LCJraWQiOiI0TDV5T2NqclYxTlVxVnpjVXZKQm4xd1RtNGVUR0c5TWgwMjAxWWs1anU5TkEifQ.OgOObgKbCAAx-fmKa44vTJYQfWwpxgTqJsBvhyZ6ZCMyNp2b_bRAvYc8-etKfBxp5L_S7nGT2wupl0QbhTNAgfZcor5DuSvDYnOwv_Gc87I-2ZZNBB5q-e3DL0jdHrffAjIQo6Ww7EheqxGNhrh-AmekMM-O4lY4bXP19m7xRI4b9AXwK4UrWfwf2Fg50ssGz3fYsTghMt9Y_c78omI4lpqGs4gWcaXROtCsAnTWZHNB2In8meImmrtWkbbw30Te1BozCykeHRYbeV_ZjHc1jGumvw5vc2e5--LpnU984aFZkSHGlqc2n0zfic8wSJWcgouCb-SH2OrNsZXJnGIyvg\" preload=\"metadata\" style=\"aspect-ratio: 1920 \/ 1080;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<p class=\"\">\u201cJoe only says one word through the entire game, which is very much an intentional joke,\u201d says Ben. \u201cAnd he\u2019s the most obvious ninja you\u2019ll see, dressed in white and red, riding his dog and fighting demons. But it still works. The premise is silly, but you have to treat it with respect. I just want people to have fun and help keep the IP alive.\u201d<\/p>\n<p class=\"\">Stay sharp because this is one action platformer you won\u2019t want to miss \u2013 Shinobi: Art of Vengeance launches on August 29 for PS4 and PS5. <\/p>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2025\/08\/28\/shinobi-art-of-vengeance-the-remaking-of-a-ninja\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>You never see a true ninja attack coming. So it\u2019s only appropriate that none of us predicted Joe Musashi sneaking back onto our screens when Shinobi: Art of Vengeance was announced at The Game Awards in 2023. It\u2019s been eagerly anticipated since, but the 2D action platformer is finally ready to unsheathe its blade on<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[15198,1434,434,315,1203,623,7802,777,15,3640,1981],"class_list":["post-66838","post","type-post","status-publish","format-standard","category-playstation","tag-appropriate","tag-attack","tag-coming","tag-its","tag-never","tag-ninja","tag-none","tag-only","tag-playstation","tag-predicted","tag-true"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Shinobi: Art of Vengeance \u2013 the (re)making of a ninja | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Shinobi: Art of Vengeance \u2013 the (re)making of a ninja for free, here on XtremeServers. 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