{"id":67287,"date":"2025-09-18T13:01:22","date_gmt":"2025-09-18T12:01:22","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/secrets-behind-dreams-of-anothers-creation-out-october-10\/"},"modified":"2025-09-18T13:01:22","modified_gmt":"2025-09-18T12:01:22","slug":"secrets-behind-dreams-of-anothers-creation-out-october-10","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/secrets-behind-dreams-of-anothers-creation-out-october-10\/","title":{"rendered":"Secrets behind Dreams of Another\u2019s creation, out October 10"},"content":{"rendered":"<div>\n<p class=\"\">I\u2019m Baiyon, the director of Dreams of Another and a multimedia artist. The release date for the game, October 10, is fast approaching.<\/p>\n<p class=\"\">In this post, I\u2019d like to share the inspiration behind the themes of the game, the ideas behind the object dialogues, which is one of the aspects that makes the game special, and my personal dedication to the soundtrack I created.\u00a0<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video\" data-youtube-id=\"Hqe0nkHn6c0\" data-title=\"\">\n\t<button class=\"youtube-video__load-button\"><br \/>\n\t\t\t<svg class=\"icon icon--play icon--26 icon--play icon--blue\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title><\/title><path fill-rule=\"evenodd\" class=\"icon-primary-color\" d=\"M0 1.75v17l20-8.5z\"><\/path>\t<\/svg><br \/>\n\t\t\t\t\t<span class=\"screen-reader-text\">Play  Video<\/span><br \/>\n\t<\/button><\/p>\n<p>\t<a href=\"https:\/\/www.youtube.com\/watch?v=Hqe0nkHn6c0\" class=\"youtube-video__link\" aria-label=\"Play Video on YouTube. Opens in a new tab.\" target=\"_blank\" rel=\"nofollow noopener noreferrer\"><\/p>\n<div class=\"youtube-video__icon\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" xmlns:xlink=\"http:\/\/www.w3.org\/1999\/xlink\" viewbox=\"0 0 54 12\" width=\"54\" height=\"12\"><defs><path id=\"a\" d=\"M0 0h17.134v12H0z\"><\/path><\/defs><g fill=\"none\" fill-rule=\"evenodd\"><mask id=\"b\" fill=\"#fff\"><use xlink:href=\"#a\"><\/use><\/mask><path fill=\"#D9252A\" d=\"M16.776 1.874A2.147 2.147 0 0 0 15.261.358C13.924 0 8.563 0 8.563 0s-5.36 0-6.698.358A2.147 2.147 0 0 0 .35 1.874C-.008 3.21-.008 6-.008 6s0 2.79.358 4.126a2.147 2.147 0 0 0 1.515 1.516C3.202 12 8.563 12 8.563 12s5.36 0 6.698-.358a2.147 2.147 0 0 0 1.515-1.516C17.134 8.79 17.134 6 17.134 6s0-2.79-.358-4.126\" mask=\"url(#b)\"><\/path><path fill=\"#FFFFFE\" d=\"M6.849 8.571 11.302 6 6.849 3.428v5.143M26.775 9.74c.094-.245.14-.646.14-1.201V6.197c0-.54-.046-.934-.14-1.183-.094-.25-.26-.374-.497-.374-.229 0-.39.125-.484.374-.094.25-.141.644-.141 1.183V8.54c0 .555.045.956.135 1.201.09.245.253.368.49.368s.403-.123.497-.368zm-1.9 1.177c-.34-.229-.58-.584-.724-1.067-.143-.482-.214-1.123-.214-1.924V6.835c0-.81.081-1.46.245-1.95.163-.49.419-.848.766-1.072.347-.225.803-.338 1.367-.338.556 0 1.001.115 1.336.344.335.229.58.586.736 1.072.155.487.233 1.134.233 1.944v1.09c0 .802-.076 1.445-.227 1.932-.151.486-.397.841-.736 1.066-.339.225-.798.337-1.379.337-.597 0-1.064-.114-1.403-.343zM51.127 4.78c-.086.106-.143.28-.172.52-.028.242-.042.607-.042 1.098v.54h1.238v-.54c0-.482-.017-.848-.05-1.097-.032-.25-.091-.425-.177-.527-.086-.103-.219-.154-.398-.154-.18 0-.313.053-.399.16zm-.214 3.162v.38c0 .483.014.844.042 1.085.029.242.088.417.178.528.09.11.229.165.417.165.253 0 .427-.098.521-.294.094-.196.145-.523.153-.98l1.46.085a2.3 2.3 0 0 1 .011.27c0 .694-.19 1.213-.57 1.557-.38.343-.917.515-1.612.515-.833 0-1.418-.262-1.753-.785-.335-.523-.503-1.332-.503-2.427V6.73c0-1.128.174-1.951.522-2.47.347-.52.941-.779 1.783-.779.58 0 1.026.106 1.337.319.31.212.529.543.655.993.127.45.19 1.07.19 1.863v1.287h-2.831zm-30.158-.14L18.83.852h1.68l.674 3.15c.172.777.298 1.439.38 1.986h.05c.056-.392.183-1.05.38-1.973l.698-3.163h1.68l-1.95 6.95v3.336h-1.667V7.803m13.327-4.18v7.515h-1.324l-.147-.92h-.037c-.36.695-.899 1.042-1.618 1.042-.499 0-.866-.163-1.103-.49-.237-.327-.356-.838-.356-1.533V3.622h1.692V9.14c0 .336.037.574.11.717.074.143.196.215.368.215a.749.749 0 0 0 .423-.135.834.834 0 0 0 .3-.343v-5.97h1.692m8.678 0v7.515h-1.324l-.147-.92h-.037c-.36.695-.9 1.042-1.618 1.042-.499 0-.867-.163-1.104-.49-.237-.327-.355-.838-.355-1.533V3.622h1.692V9.14c0 .336.036.574.11.717.074.143.196.215.368.215a.749.749 0 0 0 .423-.135.834.834 0 0 0 .3-.343v-5.97h1.692\"><\/path><path fill=\"#FFFFFE\" d=\"M38.679 2.213H37v8.925h-1.655V2.213h-1.68V.852h5.014v1.361m8.129 5.677c0 .547-.022.976-.067 1.286-.045.311-.12.532-.227.662a.524.524 0 0 1-.429.197.783.783 0 0 1-.386-.099.738.738 0 0 1-.288-.294V5.376a1.07 1.07 0 0 1 .294-.503.651.651 0 0 1 .453-.196c.172 0 .305.068.399.203.094.134.16.361.196.68.037.319.055.772.055 1.36v.97zm1.551-3.066c-.102-.474-.268-.817-.496-1.03-.23-.212-.544-.319-.944-.319-.31 0-.601.088-.87.264-.27.176-.479.407-.626.693h-.012V.472h-1.63v10.665h1.397l.171-.71h.037c.13.253.327.453.589.6.261.147.551.22.87.22.572 0 .993-.263 1.263-.79.27-.527.404-1.35.404-2.47v-1.19c0-.841-.05-1.499-.153-1.973z\"><\/path><\/g><\/svg>\n\t\t<\/div>\n<div class=\"youtube-video__icon-external\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewbox=\"0 0 18 18\" width=\"14\" height=\"14\"><path d=\"M9 3.797v1.125H4.922v8.156h8.156V9h1.125v5.203H3.797V3.797H9Zm5.203 0v3.375l-1.29-1.29L9.795 9 9 8.205l3.118-3.118-1.29-1.29h3.375Z\"><\/path><\/svg>\n\t\t<\/div>\n<p>\t<\/a><\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<h2 class=\"wp-block-heading\">How did the theme \u201cno creation without destruction\u201d come about?<\/h2>\n<p class=\"\">Dreams of Another is built around the philosophical theme of \u201cno creation without destruction.\u201d Rather than destroying objects by shooting, as in traditional shooting games, here, your shots materialize and create the world around you.<\/p>\n<p class=\"\">I have a memory about \u201cdestruction and creation\u201d that has stayed with me. It happened during my middle school cultural festival. According to the school rules, everyone had to prepare some kind of exhibit, and my friend and I collected cardboard to make and display a cardboard sculpture.<\/p>\n<p class=\"\">When the chime signaling the end of the one-day festival rang and cleanup began, I lightly started punching and breaking the sculpture. Since it was going to be thrown away anyway, perhaps it was a lighthearted thought born of youth: \u201cIf it\u2019s going to be cleaned up anyway, let\u2019s have some fun.\u201d<\/p>\n<p class=\"\">At first, my friend laughed as he watched, but after a while, I felt a pain in my back. When I turned around, I saw my friend, with an angry face, kicking my back. From there, it escalated into a full-on fight, and a teacher, noticing, came into the classroom and shouted at me, \u201cAre you making something to destroy it?!\u201d<\/p>\n<p class=\"\">Those words stayed with me in a way different from the teacher\u2019s original intent. I think I understood that the teacher meant I should take care of what I create, but I kept thinking, \u201cIt\u2019s going to be thrown away anyway\u2026\u201d Yet I found this human contradiction somehow interesting.<\/p>\n<p class=\"\">That feeling has always run deep in my approach to creating things, and this game allowed it to take shape.<\/p>\n<figure class=\"wp-block-video wp-video-409618\"><video data-src=\"https:\/\/stream.mux.com\/Njint1jWwgmxtVlLGokllYzH4p5RMl6D9yQYuwv2fn00\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJOamludDFqV3dnbXh0VmxMR29rbGxZekg0cDVSTWw2RDl5UVl1d3YyZm4wMCIsImF1ZCI6InYiLCJleHAiOjE3NTgyOTAzNjYsImtpZCI6IjRMNXlPY2pyVjFOVXFWemNVdkpCbjF3VG00ZVRHRzlNaDAyMDFZazVqdTlOQSJ9.c7hsH9mtST95Dv2oxRCsTflkSQE2YExi_d6icMC7ItEvtH3fsAmDO-Bf0eMbv2F-eklnPn4S07h-_sERfLh7fJqWAyqET16mO0HJXg5UebklJfYi4CWo6Iz00StQVOC9C1RE1-xrfzTfEfq-ULld0KFknC78MNRvSLBD68eKZI9x-YM2MDT7aqXTHZsr-5Xf3UrWA45XuPHWlD7gJpPEzuN280Hr43qCMCmEU2e8DwBVhu9KQiaAtA4DQeQViYUdGK6CLf--zWXT2b0hXU2_akMbQqOc_Lfi5l2nFDPgbknrTYrfkjU-PJOfIrYnNEOcqIDRKFlRUQ2ELIka3KDhfg\" preload=\"metadata\" style=\"aspect-ratio: 1280 \/ 720;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<h2 class=\"wp-block-heading\">Unique dialogue with objects like trees and doors<\/h2>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/54779257927_597e0ef959_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/54779257927_597e0ef959_o.jpg\" alt=\"\"><\/a><\/p>\n<p class=\"\">In this game, you can not only interact with people in the dream world but also talk with objects such as trees and doors. One of the game\u2019s major charms is being able to hear their sentiments and experience their emotions.<\/p>\n<p class=\"\">For example, when I am thinking about ideas for this door\u2019s dialogue, I first realized that even when we say \u201cdoor,\u201d there are many kinds and positions. Doors in public places, such as buildings, schools, or shopping malls, doors in one\u2019s home, doors of the living room or bedrooms of children and teens, the door of the family home lived in for decades, or the door of a grandmother\u2019s house after losing her husband\u2026 Each door is connected to human life, and I imagined that, like us, they might feel pride or even envy other doors.<\/p>\n<p class=\"\">If I were a door, I would want to be a door that is there for an individual\u2019s personal space, rather than merely a being that separates spaces. At the same time, some doors might actually feel comfortable being roughly used by a large family in a living room, while others might feel suited to existing for strangers in a public facility.\u00a0<\/p>\n<p class=\"\">Imagine doors having a variety of preferences and ways of thinking. In the dialogues, nothing is imposed as \u201cright\u201d or a conclusion. I wanted players to reflect on their own environment, access past memories, and have a moment of reflection.\u00a0<\/p>\n<p class=\"\">In this way, the dialogues are not just flat and one-dimensional\u2014they can be experienced in a multi-layered way, from various perspectives, and connected to one\u2019s own memories.<\/p>\n<p class=\"\">Of course, it\u2019s perfectly fine to enjoy it simply as a door saying something a little strange. That playfulness and unexpectedness of the dialogues are part of the unique charm of this dream world.<\/p>\n<h2 class=\"wp-block-heading\">A unique approach to composing the soundtrack<\/h2>\n<p class=\"\">I have worked on various game soundtracks alongside my own projects over the years, but this time, I felt especially the sense of \u201cI made the music for a game.\u201d<\/p>\n<p class=\"\">I wanted to create music that resonated with the scenarios and dialogues I wrote myself, as well as the situations and atmosphere of each scene, which made me approach the music in a way different from before. For each scene, I composed music with the intention of evoking certain feelings in the player and expressing particular emotions myself.<\/p>\n<p class=\"\">Additionally, a key theme was to convey the instability and ambiguity of the dream world with music. One thing I consciously tried to avoid was being \u201ctoo polished.\u201d As a musician, this approach is somewhat challenging, but instead of creating compositions that are overly tight or densely structured, I aimed for music that flows.<\/p>\n<p class=\"\">Also, for example, For a particular river scene inspired by my own memories and experiences, I actually spent a long time traveling to the location for field recordings to compose the music for the scene, capturing sounds such as flowing water and stones being rubbed together\u2014the latter of which I then incorporated as rhythmic elements. These particular touches may go unnoticed by anyone, but for me, the focus was on keeping things genuine. By incorporating elements drawn from the source of inspiration as much as possible, I believe it could enrich the experience.<\/p>\n<p class=\"\">I think there are many sounds that aren\u2019t often heard during gameplay. While playing, I hope you take a moment to listen closely to these subtle details\u2014they might lead to small discoveries or interesting experiences.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/54780346993_15e19dd1ce_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/54780346993_15e19dd1ce_o.jpg\" alt=\"\"><\/a><\/p>\n<p class=\"\">Dreams of Another will launch on October 10 for PS5 and PS VR2. A special bundle is also available for pre-order, which includes the previous game I directed, PixelJunk Eden 2.<\/p>\n<p class=\"\">If you\u2019re interested, <a href=\"https:\/\/store.playstation.com\/en-us\/product\/JP0743-PPSA19692_00-SIEA00000BUNDLE1\" data-type=\"link\" data-id=\"https:\/\/store.playstation.com\/en-us\/product\/JP0743-PPSA19692_00-SIEA00000BUNDLE1\">please check out the store page<\/a>. I truly look forward to you enjoying this special experience.<\/p>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2025\/09\/18\/secrets-behind-dreams-of-anothers-creation-out-october-10\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I\u2019m Baiyon, the director of Dreams of Another and a multimedia artist. The release date for the game, October 10, is fast approaching. In this post, I\u2019d like to share the inspiration behind the themes of the game, the ideas behind the object dialogues, which is one of the aspects that makes the game special,<\/p>\n","protected":false},"author":4,"featured_media":67288,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[492,2678,15744,360,3012,43,1048,6583,1856,15,307],"class_list":["post-67287","post","type-post","status-publish","format-standard","has-post-thumbnail","category-playstation","tag-another","tag-artist","tag-baiyon","tag-director","tag-dreams","tag-game","tag-im","tag-multimedia","tag-october","tag-playstation","tag-release"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Secrets behind Dreams of Another\u2019s creation, out October 10 | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Secrets behind Dreams of Another\u2019s creation, out October 10 for free, here on XtremeServers. 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