{"id":68311,"date":"2025-10-24T10:18:25","date_gmt":"2025-10-24T09:18:25","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/instruments-of-destruction-explodes-onto-xbox-series-xs\/"},"modified":"2025-10-24T10:18:25","modified_gmt":"2025-10-24T09:18:25","slug":"instruments-of-destruction-explodes-onto-xbox-series-xs","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/instruments-of-destruction-explodes-onto-xbox-series-xs\/","title":{"rendered":"Instruments of Destruction Explodes onto Xbox Series X|S"},"content":{"rendered":"<div>\n<article id=\"single-213208\" class=\"mssrc-features font-- has--theme has--branding\" data-clarity-region=\"article\">\n<div class=\"acf-innerblocks-container\">\n<header class=\"xwsrc-block-post-header is-style-fifty-fifty has-high-density has-text-align-left\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__content has-text-align-left\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/idatxbox\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>ID@Xbox<\/a><\/li>\n<\/ul>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/10\/\" class=\"kicker\"><time datetime=\"1761297505\">October 24, 2025<\/time><\/a>\t\t\t\t\t\t\t<\/p>\n<h1 class=\"h2\">Instruments of Destruction Explodes onto Xbox Series X|S<\/h1>\n<div class=\"post-header__author post-header__author--line\">\n<div class=\"post-header__author__bylines\">\n<ul class=\"post-header__author__list\">\n<li class=\"post-header__author__list__item\"><span class=\"post-header__author__name\">Luke Schneider, Founder of Radiangames<\/span><span class=\"post-header__author__position d--block\"><\/span><\/li>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__image\"><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li>Development history and what to expect from the highly-destructible sandbox.<\/li>\n<li>Developed by <em>Red Faction: Guerrilla\u2019<\/em>s lead technical designer Luke Schneider. <\/li>\n<li>How fan feedback helped shaped gameplay design.<\/li>\n<\/ul>\n<\/div>\n<p>It\u2019s been a pretty long journey to get here, but today, <em><a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/instruments-of-destruction\/9mx0x718686p\" target=\"_blank\" rel=\"noreferrer noopener\">Instruments of Destruction<\/a><\/em> is launching on Xbox Series X|S.<\/p>\n<p>I\u2019ve been working as a solo developer for over 15 years now, and this has been by far my most ambitious game to date. Most of my games have been smaller, more arcade-style titles like <em>Fireball 2<\/em> (which launched on Xbox Series X|S earlier this year) that are designed for short bursts, but <em>Instruments of Destruction<\/em> has a whole lot more that I\u2019ve added across five years of development.<\/p>\n<figure data-wp-context='{\"uploadedSrc\":\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Instruments-of-Destruction-Screenshot-1-ad5f86b57baec29ff534-scaled.jpg\",\"figureClassNames\":\"wp-block-image size-fullsize\",\"figureStyles\":null,\"imgClassNames\":\"wp-image-213217\",\"imgStyles\":null,\"targetWidth\":2560,\"targetHeight\":1440,\"scaleAttr\":false,\"ariaLabel\":\"Enlarge image: Instruments of Destruction screenshot\",\"alt\":\"Instruments of Destruction screenshot\"}' data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1268\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Instruments-of-Destruction-Screenshot-1-ad5f86b57baec29ff534-1900x1268.jpg\" alt=\"Instruments of Destruction screenshot\" class=\"wp-image-213217\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Instruments-of-Destruction-Screenshot-1-ad5f86b57baec29ff534-1900x1268.jpg 1900w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Instruments-of-Destruction-Screenshot-1-ad5f86b57baec29ff534-300x200.jpg 300w\" sizes=\"auto, (max-width: 1900px) 100vw, 1900px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Instruments of Destruction screenshot\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>In the game\u2019s story, you\u2019re a new hire at Sharpe Industries as a vehicle test pilot, tasked with taking the titular instruments of destruction out to see how much havoc they can wreak across various scenarios. There are over 50 Campaign missions with various objectives \u2013 destroy everything within a time limit, avoid damaging specific structures, and so on \u2013 each with additional challenges once you\u2019ve finished the level. As well as that, there\u2019s a 25 mission Build &amp; Destroy campaign which introduces you to the mechanics of building your own vehicles. To top it all off, there\u2019s a Sandbox mode where you can build whatever you want and take it out on any unlock level to see what wonderful creations you can come up with. There\u2019s a lot to do!<\/p>\n<p>I started work on <em>Instruments of Destruction<\/em> in 2020 with a simple goal in mind \u2013 I wanted to make a game about destruction. I had previously worked as the lead technical designer on <em>Red Faction: Guerrilla<\/em>, and while I\u2019d worked closely with a team of programmers to make sure the destruction in that game looked and felt incredible, I hadn\u2019t actually coded any of it myself. With this as my twentieth game, I wanted to push my own skills and see what I could come up with.<\/p>\n<figure data-wp-context='{\"uploadedSrc\":\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Instruments-of-Destruction-Screenshot-2-bb42fad9a3f8a42ce50e-scaled.jpg\",\"figureClassNames\":\"wp-block-image size-fullsize\",\"figureStyles\":null,\"imgClassNames\":\"wp-image-213218\",\"imgStyles\":null,\"targetWidth\":2560,\"targetHeight\":1440,\"scaleAttr\":false,\"ariaLabel\":\"Enlarge image: Instruments of Destruction screenshot\",\"alt\":\"Instruments of Destruction screenshot\"}' data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1268\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Instruments-of-Destruction-Screenshot-2-bb42fad9a3f8a42ce50e-1900x1268.jpg\" alt=\"Instruments of Destruction screenshot\" class=\"wp-image-213218\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Instruments-of-Destruction-Screenshot-2-bb42fad9a3f8a42ce50e-1900x1268.jpg 1900w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Instruments-of-Destruction-Screenshot-2-bb42fad9a3f8a42ce50e-300x200.jpg 300w\" sizes=\"auto, (max-width: 1900px) 100vw, 1900px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Instruments of Destruction screenshot\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>I spent a long time fine-tuning the physics and destruction model into something that looked impressive and played nicely with everything else on the screen. Building your own vehicles was also key to the game, and this was a ton of hard work, making sure all the joints worked correctly and vehicles didn\u2019t collapse as soon as you tried to drive them.<\/p>\n<p>But as I got further into development, it became clear that it wasn\u2019t very beginner-friendly. I\u2019d added all these granular tools for building vehicles and making them blow stuff up, and somehow, it felt like the game wasn\u2019t reaching its true potential. So, I regrouped and considered what <em>Instruments of Destruction<\/em> is actually about \u2013 vehicles, physics, and destruction. How could I remove the barrier to entry so players could experience all of those elements within moments of booting up?<\/p>\n<p>Looking around at other games, I saw people talking fondly about <em>Blast Corps<\/em>, a game I\u2019d missed when it first came out. After taking a weekend to play through and understand what made it so beloved, I had the answer to my problem \u2013 a fully-featured campaign with pre-built vehicles, where you can jump in and get straight to the destruction. It took years of designing and fine-tuning to get the campaign levels just right, but in the end, it was worth it.<\/p>\n<figure data-wp-context='{\"uploadedSrc\":\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Instruments-of-Destruction-Screenshot-3-59bb9e9a9ac4d08e0eda-scaled.jpg\",\"figureClassNames\":\"wp-block-image size-fullsize\",\"figureStyles\":null,\"imgClassNames\":\"wp-image-213219\",\"imgStyles\":null,\"targetWidth\":2560,\"targetHeight\":1440,\"scaleAttr\":false,\"ariaLabel\":\"Enlarge image: Instruments of Destruction screenshot\",\"alt\":\"Instruments of Destruction screenshot\"}' data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1268\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Instruments-of-Destruction-Screenshot-3-59bb9e9a9ac4d08e0eda-1900x1268.jpg\" alt=\"Instruments of Destruction screenshot\" class=\"wp-image-213219\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Instruments-of-Destruction-Screenshot-3-59bb9e9a9ac4d08e0eda-1900x1268.jpg 1900w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Instruments-of-Destruction-Screenshot-3-59bb9e9a9ac4d08e0eda-300x200.jpg 300w\" sizes=\"auto, (max-width: 1900px) 100vw, 1900px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Instruments of Destruction screenshot\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p><em>Instruments of Destruction<\/em> wouldn\u2019t have made it this far without the dedicated community of builders and destruction lovers who gave me their feedback throughout its development, from the early beta days through Early Access and all the way to launching in 1.0. And now with the support of publisher Secret Mode, I can bring it to an entirely new audience on consoles, complete with all the game modes and mechanics you\u2019d get from the PC version.<\/p>\n<p>I learned a lot making <em><a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/instruments-of-destruction\/9mx0x718686p\" target=\"_blank\" rel=\"noreferrer noopener\">Instruments of Destruction<\/a><\/em>, and I\u2019ll be taking all those lessons into my next games, which will continue to be focused around pushing my skills in creating even better destruction mechanics. Thank you to everyone who helped me get the game this far and thank you to everyone who checks it out on Xbox Series X|S. I can\u2019t wait to see what new vehicles people make!<\/p>\n<div id=\"msp1760985832898\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9mx0x718686p\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9mx0x718686p\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.30895.13828941542204094.0d3737ce-f81c-47a6-afe1-98b0febf6d42.523fc49b-9754-417a-ba8b-98ff3408689b?w=400&amp;h=600\" alt=\"Instruments of Destruction\" class=\"skip-lazy\"><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<h2>Instruments of Destruction<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Secret Mode<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><br \/>\n\t\t\t\t\t\t<span class=\"mspb-total-ratings\">1<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 75px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-price\">\n\t\t\t\t<span>$19.99<\/span>\n\t\t\t<\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9mx0x718686p\" target=\"_blank\">Get it now<\/a>\n<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tJoin Sharpe Industries as a vehicle test pilot and journey across the world to remote outposts where everything needs to be destroyed, using purpose-built wrecking machines such as flying bulldozers, tanks wielding quad rocket launchers, and ornithopters with grappling hooks.  <\/p>\n<p>Master these contraptions and demolish every structure in sight across two campaigns and a Sandbox mode. Deconstruct buildings piece-by-piece or take advantage of explosive chain-reactions with Instruments of Destruction\u2019s advanced physics system. <\/p>\n<p>Tackle a carnage-filled campaign filled with demolition-based objectives, then test your skills even further in dedicated high-score challenges that apply new parameters and objectives to each level. Or take a break from missions and unwind in the Sandbox mode to raze the world at your own pace.  <\/p>\n<p>And don\u2019t just destroy: build. Learn how to design your own machines in a dedicated epilogue campaign for the ultimate demolition experience. Use the in-built editor to construct devastating vehicles armed with chainsaws, lasers, claws, wrecking balls, magnets, vortex generators, and much more.<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<\/div>\n<\/div>\n<aside aria-labelledby=\"related-stories--213208__title\" id=\"related-stories--213208\" class=\"curated-content-panel\">\n<div class=\"wp-block-columns has-border--top\">\n<div class=\"wp-block-column flex-basis-30\">\n<h2 id=\"related-stories--213208__title\">\n\t\t\t\t\t\tRelated Stories <span class=\"sr-only\"> for \u201cInstruments of Destruction Explodes onto Xbox Series X|S\u201d<\/span><br \/>\n\t\t\t\t\t<\/h2>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-70\">\n<div class=\"wp-block-columns\">\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2025\/10\/24\/bloodsheds-journey-from-art-prototype-to-release\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Bloodshed\u2019s Journey from Art Prototype to Xbox Release\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Keyart-no-CTA-1080p-cd5d7be6d914a7a8cc00.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Bloodshed Key Art\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Keyart-no-CTA-1080p-cd5d7be6d914a7a8cc00.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Keyart-no-CTA-1080p-cd5d7be6d914a7a8cc00-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/Keyart-no-CTA-1080p-cd5d7be6d914a7a8cc00-1024x576.jpg 1024w, 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Xbox<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/10\/24\/next-week-on-xbox-new-games-for-october-27-to-31\/\">Next Week on Xbox: New Games for October 27 to 31<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2025\/10\/23\/avgn-8-bits-monsters-ring-in-spooky-season\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled How AVGN 8-bit\u2019s Monsters Ring in the Spooky Season\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/avgn_8bit_key_art_1920x1080-959389938fa58da14e44.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"AVGN key art\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/avgn_8bit_key_art_1920x1080-959389938fa58da14e44.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/avgn_8bit_key_art_1920x1080-959389938fa58da14e44-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/avgn_8bit_key_art_1920x1080-959389938fa58da14e44-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/avgn_8bit_key_art_1920x1080-959389938fa58da14e44-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/idatxbox\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>ID@Xbox<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/10\/23\/avgn-8-bits-monsters-ring-in-spooky-season\/\">How AVGN 8-bit\u2019s Monsters Ring in the Spooky Season<\/a><\/h3>\n<\/article><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<\/article>\n<p>The post <a href=\"https:\/\/news.xbox.com\/en-us\/2025\/10\/24\/instruments-of-destruction-explodes-onto-xbox-series-xs-today\/\">Instruments of Destruction Explodes onto Xbox Series X|S<\/a> appeared first on <a href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/10\/24\/instruments-of-destruction-explodes-onto-xbox-series-xs-today\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Category: ID@Xbox October 24, 2025 Instruments of Destruction Explodes onto Xbox Series X|S Luke Schneider, Founder of Radiangames Summary Development history and what to expect from the highly-destructible sandbox. Developed by Red Faction: Guerrilla\u2019s lead technical designer Luke Schneider. How fan feedback helped shaped gameplay design. It\u2019s been a pretty long journey to get here,<\/p>\n","protected":false},"author":4,"featured_media":68312,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,10],"tags":[17196,6587,1381,17197,15014,4612,30,17199,224,17198,18],"class_list":["post-68311","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-xbox","tag-2025-instruments","tag-category","tag-destruction","tag-explodes","tag-idxboxoctober","tag-onto","tag-pc","tag-schneider","tag-series","tag-xs-luke","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Instruments of Destruction Explodes onto Xbox Series X|S | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Instruments of Destruction Explodes onto Xbox Series X|S for free, here on XtremeServers. 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