{"id":70625,"date":"2026-03-04T14:00:04","date_gmt":"2026-03-04T14:00:04","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/control-resonant-a-deep-dive-into-combat-buildcrafting-and-player-choice\/"},"modified":"2026-03-04T14:00:04","modified_gmt":"2026-03-04T14:00:04","slug":"control-resonant-a-deep-dive-into-combat-buildcrafting-and-player-choice","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/control-resonant-a-deep-dive-into-combat-buildcrafting-and-player-choice\/","title":{"rendered":"Control Resonant: a deep dive into combat, buildcrafting, and player choice"},"content":{"rendered":"<div>\n<p class=\"\">A few weeks ago, during State of Play, <a href=\"https:\/\/blog.playstation.com\/2026\/02\/12\/new-gameplay-details-on-control-resonants-supernatural-action\/\">we shared the first gameplay footage<\/a> of <a href=\"https:\/\/www.playstation.com\/games\/control-resonant\/\">Control Resonant<\/a> running on PlayStation 5 Pro. The trailer was fast-paced and focused \u2014 but it only scratched the surface of the gameplay systems at work.<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video has-agegate\" data-youtube-id=\"IA71hdzim0M\" data-title=\"\">\n\t<button class=\"youtube-video__load-button\"><br \/>\n\t\t\t<svg class=\"icon icon--play icon--26 icon--play icon--blue\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title><\/title><path fill-rule=\"evenodd\" class=\"icon-primary-color\" d=\"M0 1.75v17l20-8.5z\"><\/path>\t<\/svg><br \/>\n\t\t\t\t\t<span class=\"screen-reader-text\">Play  Video<\/span><br \/>\n\t<\/button><\/p>\n<p>\t<a href=\"https:\/\/www.youtube.com\/watch?v=IA71hdzim0M\" class=\"youtube-video__link\" aria-label=\"Play Video on YouTube. Opens in a new tab.\" target=\"_blank\" rel=\"nofollow noopener noreferrer\"><\/p>\n<div class=\"youtube-video__icon\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" xmlns:xlink=\"http:\/\/www.w3.org\/1999\/xlink\" viewbox=\"0 0 54 12\" width=\"54\" height=\"12\"><defs><path id=\"a\" d=\"M0 0h17.134v12H0z\"><\/path><\/defs><g fill=\"none\" fill-rule=\"evenodd\"><mask id=\"b\" fill=\"#fff\"><use xlink:href=\"#a\"><\/use><\/mask><path fill=\"#D9252A\" d=\"M16.776 1.874A2.147 2.147 0 0 0 15.261.358C13.924 0 8.563 0 8.563 0s-5.36 0-6.698.358A2.147 2.147 0 0 0 .35 1.874C-.008 3.21-.008 6-.008 6s0 2.79.358 4.126a2.147 2.147 0 0 0 1.515 1.516C3.202 12 8.563 12 8.563 12s5.36 0 6.698-.358a2.147 2.147 0 0 0 1.515-1.516C17.134 8.79 17.134 6 17.134 6s0-2.79-.358-4.126\" mask=\"url(#b)\"><\/path><path fill=\"#FFFFFE\" d=\"M6.849 8.571 11.302 6 6.849 3.428v5.143M26.775 9.74c.094-.245.14-.646.14-1.201V6.197c0-.54-.046-.934-.14-1.183-.094-.25-.26-.374-.497-.374-.229 0-.39.125-.484.374-.094.25-.141.644-.141 1.183V8.54c0 .555.045.956.135 1.201.09.245.253.368.49.368s.403-.123.497-.368zm-1.9 1.177c-.34-.229-.58-.584-.724-1.067-.143-.482-.214-1.123-.214-1.924V6.835c0-.81.081-1.46.245-1.95.163-.49.419-.848.766-1.072.347-.225.803-.338 1.367-.338.556 0 1.001.115 1.336.344.335.229.58.586.736 1.072.155.487.233 1.134.233 1.944v1.09c0 .802-.076 1.445-.227 1.932-.151.486-.397.841-.736 1.066-.339.225-.798.337-1.379.337-.597 0-1.064-.114-1.403-.343zM51.127 4.78c-.086.106-.143.28-.172.52-.028.242-.042.607-.042 1.098v.54h1.238v-.54c0-.482-.017-.848-.05-1.097-.032-.25-.091-.425-.177-.527-.086-.103-.219-.154-.398-.154-.18 0-.313.053-.399.16zm-.214 3.162v.38c0 .483.014.844.042 1.085.029.242.088.417.178.528.09.11.229.165.417.165.253 0 .427-.098.521-.294.094-.196.145-.523.153-.98l1.46.085a2.3 2.3 0 0 1 .011.27c0 .694-.19 1.213-.57 1.557-.38.343-.917.515-1.612.515-.833 0-1.418-.262-1.753-.785-.335-.523-.503-1.332-.503-2.427V6.73c0-1.128.174-1.951.522-2.47.347-.52.941-.779 1.783-.779.58 0 1.026.106 1.337.319.31.212.529.543.655.993.127.45.19 1.07.19 1.863v1.287h-2.831zm-30.158-.14L18.83.852h1.68l.674 3.15c.172.777.298 1.439.38 1.986h.05c.056-.392.183-1.05.38-1.973l.698-3.163h1.68l-1.95 6.95v3.336h-1.667V7.803m13.327-4.18v7.515h-1.324l-.147-.92h-.037c-.36.695-.899 1.042-1.618 1.042-.499 0-.866-.163-1.103-.49-.237-.327-.356-.838-.356-1.533V3.622h1.692V9.14c0 .336.037.574.11.717.074.143.196.215.368.215a.749.749 0 0 0 .423-.135.834.834 0 0 0 .3-.343v-5.97h1.692m8.678 0v7.515h-1.324l-.147-.92h-.037c-.36.695-.9 1.042-1.618 1.042-.499 0-.867-.163-1.104-.49-.237-.327-.355-.838-.355-1.533V3.622h1.692V9.14c0 .336.036.574.11.717.074.143.196.215.368.215a.749.749 0 0 0 .423-.135.834.834 0 0 0 .3-.343v-5.97h1.692\"><\/path><path fill=\"#FFFFFE\" d=\"M38.679 2.213H37v8.925h-1.655V2.213h-1.68V.852h5.014v1.361m8.129 5.677c0 .547-.022.976-.067 1.286-.045.311-.12.532-.227.662a.524.524 0 0 1-.429.197.783.783 0 0 1-.386-.099.738.738 0 0 1-.288-.294V5.376a1.07 1.07 0 0 1 .294-.503.651.651 0 0 1 .453-.196c.172 0 .305.068.399.203.094.134.16.361.196.68.037.319.055.772.055 1.36v.97zm1.551-3.066c-.102-.474-.268-.817-.496-1.03-.23-.212-.544-.319-.944-.319-.31 0-.601.088-.87.264-.27.176-.479.407-.626.693h-.012V.472h-1.63v10.665h1.397l.171-.71h.037c.13.253.327.453.589.6.261.147.551.22.87.22.572 0 .993-.263 1.263-.79.27-.527.404-1.35.404-2.47v-1.19c0-.841-.05-1.499-.153-1.973z\"><\/path><\/g><\/svg>\n\t\t<\/div>\n<div class=\"youtube-video__icon-external\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewbox=\"0 0 18 18\" width=\"14\" height=\"14\"><path d=\"M9 3.797v1.125H4.922v8.156h8.156V9h1.125v5.203H3.797V3.797H9Zm5.203 0v3.375l-1.29-1.29L9.795 9 9 8.205l3.118-3.118-1.29-1.29h3.375Z\"><\/path><\/svg>\n\t\t<\/div>\n<p>\t<\/a><\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<p class=\"\">Today, we want to go deeper into the systems behind Control Resonant, from combat flow and buildcrafting to how progression shapes your playstyle.\u00a0<\/p>\n<h2 class=\"wp-block-heading\"><strong>Stepping outside the oldest house<\/strong>\u00a0<\/h2>\n<p class=\"\">The first Control was about isolation, being trapped inside a shifting brutalist labyrinth. With Control Resonant, we set out to invert that idea.\u00a0<\/p>\n<p class=\"\">This time, we step into Manhattan as paranatural forces tear through the everyday world.\u00a0<\/p>\n<p class=\"\">The city is under escalating assault. Architecture warps. Gravity fractures. Familiar streets twist into unstable combat arenas. While many civilians have evacuated, the Federal Bureau of Control remains active in the field, attempting to contain the crisis across distinct, handcrafted zones.\u00a0<\/p>\n<p class=\"\">You\u2019re not alone, even if the situation feels overwhelming.\u00a0<\/p>\n<p class=\"\">One of the new characters you\u2019ll meet is Zoe De Vera, an FBC field agent who acts as Dylan\u2019s handler. Dylan has spent years isolated inside the Oldest House; Zoe has survived the chaos outside. Their relationship \u2014 built on trust, responsibility, and learning to rely on others \u2014 anchors the emotional core of the experience.\u00a0<\/p>\n<p class=\"\">We\u2019ve also introduced a seamless dialogue system that allows conversations to unfold during exploration, keeping you immersed in the world.\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55118210148_1a98971981_h.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55118210148_1a98971981_h.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"wp-block-heading\"><strong>A world designed for choice<\/strong>\u00a0<\/h2>\n<p class=\"\">Our take on Manhattan is divided into carefully designed zones, each with its own vibe, encounters, lore and secrets.\u00a0<\/p>\n<p class=\"\">We are not into an open world where looking at the world map causes anxiety. Less is more. We want to fill the world with interesting, fun stuff to do instead of tons of grind.\u00a0<\/p>\n<p class=\"\">There are two primary narrative quest types:<\/p>\n<ul class=\"wp-block-list\">\n<li>Dylan\u2019s Journey \u2013 the main campaign\u00a0<\/li>\n<li>World Quests \u2013 self-contained narrative stories\u00a0<\/li>\n<\/ul>\n<p class=\"\">Beyond these, you\u2019ll find combat encounters, environmental challenges, hidden discoveries, and optional activities woven naturally into each area. Maybe you chase down an Altered Item or two\u2026\u00a0<\/p>\n<p class=\"\">The goal isn\u2019t to \u201cclear\u201d the map \u2014 it\u2019s to explore it on your terms.\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55118398680_e0822bf3fd_h.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55118398680_e0822bf3fd_h.jpg\" alt=\"Screenshot of a the skill menu showing three tabs: Primary Forms (selected), Secondary Forms, and Combo Enders. Below these tabs, a branching tree of perks with different effects. A highlighted perk reads \u201cDodge Attack\u201d under \u201c17 Aberrant Strength,\u201d with instructions to press Square right after a Circle dodge to launch enemies and deal extra damage, the perk in question is highlighted and marked as owned.\"><\/a><\/p>\n<h2 class=\"wp-block-heading\"><strong>Combat built on momentum<\/strong>\u00a0<\/h2>\n<p class=\"\">Expanding player expression in combat was central to our design.\u00a0<\/p>\n<p class=\"\">Action now leans more heavily into melee and supernatural synergy. At the heart of it is the Aberrant, Dylan\u2019s transforming melee weapon. It shifts between distinct Primary and Secondary Forms, along with powerful Combo Enders, allowing you to tailor speed, range, and combat role within a single build.\u00a0<\/p>\n<p class=\"\">But combat isn\u2019t just about weapon forms. It\u2019s about momentum.\u00a0<\/p>\n<p class=\"\">In Control Resonant, aggression fuels power.\u00a0<\/p>\n<ul class=\"wp-block-list\">\n<li>Melee hits restore your Combat Ability resource\u00a0<\/li>\n<li>Abilities stun enemies, opening them up for executions\u00a0<\/li>\n<li>Executions temporarily boost melee damage\u00a0<\/li>\n<\/ul>\n<p class=\"\">The more you commit to close-range pressure, the more tools you gain to stay in control. It\u2019s a loop designed to reward decisiveness and flow.\u00a0<\/p>\n<p class=\"\">At the same time, different playstyles are fully supported. For example, you might lean into a heavy close-range build or opt for a more tactical setup using summons like Mold Turrets, which attack independently and apply harmful status effects.\u00a0<\/p>\n<p class=\"\">For players who love optimizing, detailed stat breakdowns make build performance transparent and readable.\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55118398900_707eb6fe43_h.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55118398900_707eb6fe43_h.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"wp-block-heading\"><strong>Shaping identity in the gap<\/strong>\u00a0<\/h2>\n<p class=\"\">Progression centers on meaningful specialization.\u00a0<\/p>\n<p class=\"\">Outside combat, players can enter the Gap, a dreamlike space tied to Dylan\u2019s psyche, simply by pressing down on the directional-pad of the DualSense controller. This is where you shape your build.\u00a0<\/p>\n<p class=\"\">Your setup revolves around three core pillars:\u00a0<\/p>\n<ul class=\"wp-block-list\">\n<li>Supernatural Combat Abilities, earned by defeating powerful Resonants\u00a0<\/li>\n<li>Weapon Forms for the Aberrant\u00a0<\/li>\n<li>Talents that amplify synergy between abilities and melee attacks\u00a0<\/li>\n<\/ul>\n<p class=\"\">Resonants are major boss encounters integrated into story progression. Defeating one grants its unique ability, and some offer branching choices that push you toward distinct playstyles.\u00a0\u00a0<\/p>\n<p class=\"\">These aren\u2019t the only systems at play, and not everything can be unlocked in a single playthrough \u2014 that\u2019s intentional.\u00a0<\/p>\n<p>\u200b\u200b<a href=\"https:\/\/live.staticflickr.com\/65535\/55118209968_163ade984e_h.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55118209968_163ade984e_h.jpg\" alt=\"Screenshot of the Loadout menu. On the left, \u201cWeapon Forms\u201d shows three different weapon shapes. In the center, an \u201cAbilities\u201d section shows \u201c01\u201d with three ability icons (one of which is highlighted) attributed to L2, R1 and R2. Below, another section shows \u201c02\u201d with unfilled slots. On the right, a preview image and details for \u201cSeekers (Summon)\u201d, the highlighted icon from the previous section, describes summoning a volatile telekinetic entity that attacks enemies and can be thrown and detonated, with stats listed (Blunt-type Projectile Damage 189, Raw-type Explosion Damage 236\u2013787, Projectile Falter 63, Explosion Falter 24 to 189, Resource Cost 300, Launch Resource Cost 120) and an option to remove it.\"><\/a><\/p>\n<h2 class=\"wp-block-heading\"><strong>More to come<\/strong>\u00a0<\/h2>\n<p class=\"\">There\u2019s much more to share about the story, characters, and the larger paranatural forces reshaping Manhattan. We\u2019ll dive deeper into those elements in the months ahead.\u00a0<\/p>\n<p class=\"\">For now, we\u2019re excited to share how <a href=\"https:\/\/www.playstation.com\/games\/control-resonant\/\">Control Resonant<\/a> is evolving into a full-fledged action-RPG \u2013 one where momentum fuels strength, specialization shapes identity, and Manhattan becomes a surreal battlefield.<\/p>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2026\/03\/04\/control-resonant-a-deep-dive-into-combat-buildcrafting-and-player-choice\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few weeks ago, during State of Play, we shared the first gameplay footage of Control Resonant running on PlayStation 5 Pro. The trailer was fast-paced and focused \u2014 but it only scratched the surface of the gameplay systems at work. Play Video Today, we want to go deeper into the systems behind Control Resonant,<\/p>\n","protected":false},"author":4,"featured_media":70626,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7,9],"tags":[1067,3032,392,167,15,2219,117,1637,212,1335],"class_list":["post-70625","post","type-post","status-publish","format-standard","has-post-thumbnail","category-playstation","category-reviews","tag-control","tag-footage","tag-gameplay","tag-play","tag-playstation","tag-resonant","tag-running","tag-shared","tag-state","tag-weeks"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Control Resonant: a deep dive into combat, buildcrafting, and player choice | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Control Resonant: a deep dive into combat, buildcrafting, and player choice for free, here on XtremeServers. 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