{"id":70631,"date":"2026-03-04T14:00:00","date_gmt":"2026-03-04T14:00:00","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/control-resonant-getting-to-grips-with-remedys-first-ever-melee-action-game\/"},"modified":"2026-03-04T14:00:00","modified_gmt":"2026-03-04T14:00:00","slug":"control-resonant-getting-to-grips-with-remedys-first-ever-melee-action-game","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/control-resonant-getting-to-grips-with-remedys-first-ever-melee-action-game\/","title":{"rendered":"Control Resonant: Getting to Grips With Remedy\u2019s First-Ever Melee Action Game"},"content":{"rendered":"<div>\n<article id=\"single-218231\" class=\"mssrc-features font-- has--theme has--branding\" data-clarity-region=\"article\">\n<div class=\"acf-innerblocks-container\">\n<header class=\"xwsrc-block-post-header is-style-full-width has-low-density has-text-align-left text--default\">\n<div class=\"post-header__image\"><\/div>\n<div class=\"wp-block-columns post-header__content has-text-align-left\">\n<div class=\"wp-block-column flex-basis-100\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h1 class=\"h1\">Control Resonant: Getting to Grips With Remedy\u2019s First-Ever Melee Action Game<\/h1>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<aside class=\"wp-block-columns\">\n<div class=\"post__author\">\n<div class=\"post__author__bylines\">\n<ul class=\"post__author__list\">\n<li class=\"post__author__list__item\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/secure.gravatar.com\/avatar\/01229e58c15073c7944c86d37523daa2?s=144&amp;d=mm&amp;r=g\" srcset=\"https:\/\/secure.gravatar.com\/avatar\/01229e58c15073c7944c86d37523daa2?s=288&amp;d=mm&amp;r=g 2x\" class=\"avatar avatar-144 photo\" height=\"144\" width=\"144\"><span class=\"post__author__name\"><a href=\"https:\/\/news.xbox.com\/en-us\/author\/wfulton\/\">Will Fulton, Xbox Wire Editor<\/a><\/span><\/li>\n<\/ul>\n<\/div>\n<div class=\"post__date\">\n<h5>Published<\/h5>\n<p>\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/03\/\" class=\"kicker\"><time datetime=\"1772632800\">March 4, 2026<\/time><\/a>\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li><em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/control-resonant\/9p092299fsgw\">Control Resonant<\/a><\/em> evolves the original <em>Control<\/em>\u2019s 3<sup>rd<\/sup>-person shooting combat into an intense melee action-RPG.<\/li>\n<li>Creative Director Mikael Kasurinin and Lead Gameplay Designer Sergey Mohov gave an overview of the sequel\u2019s elaborate combat and customization systems, encouraging build experimentation and multiple playthroughs.<\/li>\n<li><em>Control Resonant<\/em> arrives on Xbox Series X|S later this year.<\/li>\n<\/ul>\n<\/div>\n<p>The Oldest House leaking into New York is all I needed to hear to be excited about <em>Control Resonant<\/em>, Remedy Entertainment\u2019s long-anticipated follow-up to their excellent 2019 paranormal action-adventure, <em>Control.<\/em> As they recently showed us with <em>Alan Wake 2<\/em>, the folks at Remedy are not afraid to take big swings with sequels, and <em>Control Resonant<\/em> looks no less surprising and delightful than its studio and series pedigree would suggest.<\/p>\n<p>Last week, we got to see virtual presentation from Creative Director Mikael Kasurinin (also the Creative Director of the franchise and Co-Creative Director of Remedy Entertainment) and Lead Gameplay Designer Sergey Mohov, giving live commentary over pre-recorded gameplay video segments. They focused on combat and customization, which is clearly a big point of evolution from <em>Control<\/em> to <em>Control Resonant<\/em>.<\/p>\n<figure data-wp-context='{\"uploadedSrc\":\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_1-8c192dbe98953bc16ddf.jpg\",\"figureClassNames\":\"wp-block-image size-fullsize\",\"figureStyles\":null,\"imgClassNames\":\"wp-image-218232\",\"imgStyles\":null,\"targetWidth\":1920,\"targetHeight\":1080,\"scaleAttr\":false,\"ariaLabel\":\"Enlarge image: Control Resonant\",\"alt\":\"Control Resonant\"}' data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_1-8c192dbe98953bc16ddf-1900x1080.jpg\" alt=\"Control Resonant\" class=\"wp-image-218232\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Control Resonant\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<h2 class=\"wp-block-heading\"><strong>Only in New York<\/strong><\/h2>\n<p>In <em>Control Resonant<\/em> you play as Dylan Faden, brother of the original<em> Control<\/em>\u2019s protagonist, Jesse, and a powerful parautilitarian (think \u201csomewhat spooky superhero\u201d) like his sister. In order to curb speculation, Kasurinin and Mohov were clear that Jesse will not be playable in <em>Resonant<\/em>, though she will be present as a major character.<\/p>\n<p>Seven years after the events of the first game, cosmic horror the Hiss has escaped the Oldest House, base of operations for the Federal Bureau of Control (think \u201cThe X-Files\u201d if Mulder had funding), and taken over Manhattan, flooding it with monsters and psychedelically warping space and gravity to create a broken, dreamlike world reminiscent of \u201cInception.\u201d While not a full, seamless open world, the city is divided into major zones that spoke off from a central area where the FBC\u2019s field office is set up, which will serve as your evolving hub throughout the game.<\/p>\n<p>The cosmic forces terrorizing the city have affected each zone very differently, allowing them to have distinct vibes and challenges. <em>Control<\/em>\u2019s Oldest House was an impeccably surreal brutalist nightmare, but ultimately it was a lot of gray concrete over the run of the whole game. Kasurinin was clear that one of their goals for <em>Resonant <\/em>was to have much greater visual variety, of which the discrete zones are an obvious manifestation (although we didn\u2019t really get a look at any yet beyond the particularly Incepted area from the reveal and gameplay trailers).<\/p>\n<figure data-wp-context='{\"uploadedSrc\":\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_6-076d32b7cf7b996dc3ad.jpg\",\"figureClassNames\":\"wp-block-image size-fullsize\",\"figureStyles\":null,\"imgClassNames\":\"wp-image-218237\",\"imgStyles\":null,\"targetWidth\":1920,\"targetHeight\":1080,\"scaleAttr\":false,\"ariaLabel\":\"Enlarge image: Control Resonant\",\"alt\":\"Control Resonant\"}' data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_6-076d32b7cf7b996dc3ad-1900x1080.jpg\" alt=\"Control Resonant\" class=\"wp-image-218237\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Control Resonant\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<h2 class=\"wp-block-heading\"><strong>Devil May Control<\/strong><\/h2>\n<p>The biggest difference between <em>Resonant<\/em> and the first <em>Control<\/em> is the move from 3<sup>rd<\/sup>-person shooter to melee action-RPG. Where Jesse had the Service Weapon, which could morph between various gun forms, Dylan has attuned to the Aberrant, a shape-shifting close-quarters weapon. It\u2019s unclear how many forms there will be in total, but examples we\u2019ve seen include an enormous hammer, short blades, a scythe, and a whip.<\/p>\n<p>The action is fast and furious, reminiscent of the Devil May Cry franchise, or the work of PlatinumGames, air-juggling, combo meter, and all. Like the first game, it\u2019s a system designed to encourage aggression \u2013 but it feels even more geared towards getting you into the thick of combat. Melee attacks give Dylan the resource he needs to use his special abilities, which will frequently stun enemies and allow for executions, in turn giving a temporary percentage buff to melee damage, letting you push to higher and higher levels of destruction with skillful play. Also like the first <em>Control<\/em>, a lot of your attention has to go towards not just attacking and dodging individual enemies, but managing crowds of different threats. Jesse\u2019s ability to do this all at range with guns and telekinesis made it easier to keep the action squarely in front of you, but Dylan is fighting up close and personal, which means threats come in from all angles.<\/p>\n<figure data-wp-context='{\"uploadedSrc\":\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_3-973246053f11e0ced7e1.jpg\",\"figureClassNames\":\"wp-block-image size-fullsize\",\"figureStyles\":null,\"imgClassNames\":\"wp-image-218234\",\"imgStyles\":null,\"targetWidth\":1920,\"targetHeight\":1080,\"scaleAttr\":false,\"ariaLabel\":\"Enlarge image: Control Resonant\",\"alt\":\"Control Resonant\"}' data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_3-973246053f11e0ced7e1-1900x1080.jpg\" alt=\"Control Resonant\" class=\"wp-image-218234\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Control Resonant\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>We also got a more extended look at Dylan\u2019s fight against one of the eponymous Resonants, who serve as major story bosses for the game and reward Dylan with powerful abilities. The deft, masked, dual-mallet-wielding figure shown at the end of recently revealed gameplay footage is tentatively named the Dancer (though the developers noted that name is subject to change). Regardless, it\u2019s in good company with memorable bosses like the Cogwork Dancers (<em>Hollow Knight: Silksong<\/em>) and Dancer of the Boreal Valley (<em>Dark Souls III<\/em>), where learning to match their graceful rhythms can be an exhilarating duet to master.<\/p>\n<p>As with any action game, how good it will be is all about moment-to-moment game feel in a way that no video can communicate, but <em>Control Resonant<\/em>\u2019s combat looks far more intense and mechanically crunchy than anything Remedy has done before, and I\u2019m excited to get hands on it.<\/p>\n<figure data-wp-context='{\"uploadedSrc\":\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_9-bd0132737879e6089bee.jpg\",\"figureClassNames\":\"wp-block-image size-fullsize\",\"figureStyles\":null,\"imgClassNames\":\"wp-image-218240\",\"imgStyles\":null,\"targetWidth\":1920,\"targetHeight\":1080,\"scaleAttr\":false,\"ariaLabel\":\"Enlarge image: Control Resonant\",\"alt\":\"Control Resonant\"}' data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_9-bd0132737879e6089bee-1900x1080.jpg\" alt=\"Control Resonant\" class=\"wp-image-218240\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Control Resonant\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<h2 class=\"wp-block-heading\"><strong>Theorycrafter\u2019s Delight<\/strong><\/h2>\n<p>Besides the intensity of the combat, another huge and exciting differentiator between <em>Control Resonant<\/em> and its predecessor is the build variety available. Remedy showed us the same fight against mobs of enemies both with a standard, up-close melee-focused build, and then with a build that focused on using skills to summon various minions and turrets to do crowd control while Dylan swooped around to make targeted executions. It became immediately clear how malleable this system will be, and how much your choices will make a meaningful difference to how you play.<\/p>\n<p>The skill trees in <em>Control <\/em>allowed you to buff up various parts of Jesse\u2019s kit to your taste, but it didn\u2019t really feel like you were making creative build choices. I loved my time with it, but I was thorough and haven\u2019t felt compelled to go back, in part because by the end it felt like I had seen pretty much everything the combat had to offer.<\/p>\n<p><em>Control Resonant<\/em> aims to encourage replays with far more in-depth combat systems that allow for radical build variety. When defeating Resonants, they can offer up to three choices for what power to take, which is permanent and exclusive, meaning you won\u2019t be able to see everything in a single playthrough. One example we saw offered a choice between a shield that can also be used offensively to ram into enemies, a turret that can also be thrown as a bomb, or a third option we didn\u2019t get a look at. In action, we also saw Dylan do things like force-push and cause remote explosions\u2014standard cool telepath stuff.<\/p>\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure data-wp-context='{\"uploadedSrc\":\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_7-c7ad0cba5ddf93814ea1.jpg\",\"figureClassNames\":\"wp-block-image size-large\",\"figureStyles\":null,\"imgClassNames\":\"wp-image-218238\",\"imgStyles\":null,\"targetWidth\":1920,\"targetHeight\":1080,\"scaleAttr\":false,\"ariaLabel\":\"Enlarge image: Control Resonant\",\"alt\":\"Control Resonant\"}' data-wp-interactive=\"core\/image\" class=\"wp-block-image size-large wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_7-c7ad0cba5ddf93814ea1-1024x576.jpg\" alt=\"Control Resonant\" class=\"wp-image-218238\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_7-c7ad0cba5ddf93814ea1-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_7-c7ad0cba5ddf93814ea1-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_7-c7ad0cba5ddf93814ea1-1536x864.jpg 1536w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_7-c7ad0cba5ddf93814ea1.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Control Resonant\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<figure data-wp-context='{\"uploadedSrc\":\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_8-ac8e4b2722f0b4ecda09.jpg\",\"figureClassNames\":\"wp-block-image size-large\",\"figureStyles\":null,\"imgClassNames\":\"wp-image-218239\",\"imgStyles\":null,\"targetWidth\":1920,\"targetHeight\":1080,\"scaleAttr\":false,\"ariaLabel\":\"Enlarge image: Control Resonant\",\"alt\":\"Control Resonant\"}' data-wp-interactive=\"core\/image\" class=\"wp-block-image size-large wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_8-ac8e4b2722f0b4ecda09-1024x576.jpg\" alt=\"Control Resonant\" class=\"wp-image-218239\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_8-ac8e4b2722f0b4ecda09-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_8-ac8e4b2722f0b4ecda09-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_8-ac8e4b2722f0b4ecda09-1536x864.jpg 1536w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_8-ac8e4b2722f0b4ecda09.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Control Resonant\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<\/figure>\n<p>In addition to selecting from a variety of offensive, defensive, and tactical supernatural abilities, Dylan can also customize his weapon, the Aberrant. Rather than committing to a single weapon form\u2019s moves, you set one primary form for basic attacks, a secondary form for special and charged attacks, and a combo ender for special finisher moves after attack chains. Within that, each weapon form offers upgrade trees that unlock alternate, specialized forms and modifier effects for the weapons, allowing further customization.<\/p>\n<p>Then on top of <em>that, <\/em>there are talent trees for Dylan that unlock a variety of passive modifiers, which also involve exclusive choices that again limit what you can see in a single playthrough. These are built around synergies like various status effects that can be applied to enemies.<\/p>\n<p>All of these systems run through The Gap, a diegetic mind palace menu space that Dylan can enter at any time out of combat. Here you find not reasonably priced bootcut jeans and sweatshirts, but ominous plinths on which Dylan can manage his various talent and specialization trees and systems.<\/p>\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure data-wp-context='{\"uploadedSrc\":\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_5-7800ff7540fb4c8a3a23.jpg\",\"figureClassNames\":\"wp-block-image size-large\",\"figureStyles\":null,\"imgClassNames\":\"wp-image-218236\",\"imgStyles\":null,\"targetWidth\":1920,\"targetHeight\":1080,\"scaleAttr\":false,\"ariaLabel\":\"Enlarge image: Control Resonant\",\"alt\":\"Control Resonant\"}' data-wp-interactive=\"core\/image\" class=\"wp-block-image size-large wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_5-7800ff7540fb4c8a3a23-1024x576.jpg\" alt=\"Control Resonant\" class=\"wp-image-218236\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_5-7800ff7540fb4c8a3a23-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_5-7800ff7540fb4c8a3a23-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_5-7800ff7540fb4c8a3a23-1536x864.jpg 1536w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_5-7800ff7540fb4c8a3a23.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Control Resonant\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<figure data-wp-context='{\"uploadedSrc\":\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_4-24d9e4dd2aeddbb13bdb.jpg\",\"figureClassNames\":\"wp-block-image size-large\",\"figureStyles\":null,\"imgClassNames\":\"wp-image-218235\",\"imgStyles\":null,\"targetWidth\":1920,\"targetHeight\":1080,\"scaleAttr\":false,\"ariaLabel\":\"Enlarge image: Control Resonant\",\"alt\":\"Control Resonant\"}' data-wp-interactive=\"core\/image\" class=\"wp-block-image size-large wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_4-24d9e4dd2aeddbb13bdb-1024x576.jpg\" alt=\"Control Resonant\" class=\"wp-image-218235\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_4-24d9e4dd2aeddbb13bdb-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_4-24d9e4dd2aeddbb13bdb-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_4-24d9e4dd2aeddbb13bdb-1536x864.jpg 1536w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/CTRL_R_Gameplay_Extended_Screenshot_4-24d9e4dd2aeddbb13bdb.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Control Resonant\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<\/figure>\n<p>It\u2019s all a little overwhelming when breathlessly laid out, but it\u2019s no doubt exciting. It seems like <em>Control Resonant<\/em>\u2019s customization might really scratch that action-RPG itch for richly expressive and open combat systems in which you can really get your hands dirty exploring all sorts of different builds and playstyles \u2013 but decoupled from the Skinner box loot grind associated with the kinds of games we\u2019d usually expect this from.<\/p>\n<p>What\u2019s perhaps most impressive is how much it feels like Remedy is getting right on their first try \u2013 the team has never made an all-out melee action game before, but it bears all the hallmarks of the greats in the genre. Given that <em>Control <\/em>spin-off <em>FBC: Firebreak<\/em> was also Remedy\u2019s first ever multiplayer game, we asked Kasurinen if there\u2019s something about the Control franchise that lets Remedy stretch their development wings. He agreed, saying that \u201cControl is, first and foremost, a world, where a lot of different protagonists can exist within it, and they each have their own way of dealing with things.\u201d<\/p>\n<p>It\u2019s something to be thankful for \u2013 Remedy have been one of the most reliable studios in the action space for a very long time, but seeing them apply all that experience to something new for them is a particular treat. I can\u2019t wait to go back and spend more time in Control\u2019s world with <em>Resonant<\/em> after this tantalizing little taste. While I wholly expected a <em>Control<\/em> sequel to paint Remedy\u2019s eerie and imaginative vision across a grander scale, which did not disappoint, I did not expect the action-RPG buildcrafting sicko part of my brain to be activated as well.<\/p>\n<p><em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/control-resonant\/9p092299fsgw\">Control Resonant<\/a><\/em> releases later in 2026 on Xbox Series X|S.<\/p>\n<div id=\"msp1772479411845\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9p092299fsgw\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9p092299fsgw\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.32700.14465098350874176.0914ad22-3c1c-4978-be8b-5f8afcd893a3.9f48dd5b-a929-4a6b-84f2-dbc85c379ed1?w=400&amp;h=600\" alt=\"CONTROL Resonant\" class=\"skip-lazy\"><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<h2>CONTROL Resonant<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Remedy Entertainment<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9p092299fsgw\" target=\"_blank\">Get it now<\/a>\n<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tAfter years in confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden\u2019s former captors are deploying him at the peak of a supernatural crisis.<\/p>\n<p>Charged with combating a mysterious cosmic entity as it alters fundamental aspects of our reality, Dylan must harness his new-found powers to take the fight to the myriad threats overwhelming Manhattan.<\/p>\n<p>Join Dylan in this sequel to the multi-award-winning CONTROL to explore the expansive zones of a city overrun by the corrupting influences of the chaotic Hiss and invasive micro-organism, the Mold, and other twisted paranatural threats.<\/p>\n<p>On the path to unlocking the full potential of his supernatural abilities Dylan will also seek out his sister, FBC Director Jesse Faden, as he bids to comprehend and contain the dangers that have spilled beyond the confines of the Oldest House to tear our world apart.\t<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<\/div>\n<\/div>\n<aside aria-labelledby=\"related-stories--218231__title\" id=\"related-stories--218231\" class=\"curated-content-panel\">\n<div class=\"wp-block-columns has-border--top\">\n<div class=\"wp-block-column flex-basis-30\">\n<h2 id=\"related-stories--218231__title\">\n\t\t\t\t\t\tRelated Stories <span class=\"sr-only\"> for \u201cControl Resonant: Getting to Grips With Remedy\u2019s First-Ever Melee Action Game\u201d<\/span><br \/>\n\t\t\t\t\t<\/h2>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-70\">\n<div class=\"wp-block-columns\">\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/03\/04\/ea-play-march\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Start Your Engines: EA Sports F1 25 is now on EA Play\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/EAP_F125_PlayListDrop_Social_1920x1080-b3c51cd381c3a06cf505.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"EA Play March 2026\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/EAP_F125_PlayListDrop_Social_1920x1080-b3c51cd381c3a06cf505.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/EAP_F125_PlayListDrop_Social_1920x1080-b3c51cd381c3a06cf505-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/EAP_F125_PlayListDrop_Social_1920x1080-b3c51cd381c3a06cf505-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/EAP_F125_PlayListDrop_Social_1920x1080-b3c51cd381c3a06cf505-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/03\/04\/ea-play-march\/\">Start Your Engines: EA Sports F1 25 is now on EA Play<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/03\/03\/ninja-gaiden-4-the-two-masters-dlc-launch\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Ninja Gaiden 4: The Two Masters DLC Arrives Today \u2013 We Spoke to the Game\u2019s Director About Every Addition\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/Ninja-Gaiden-4-The-Two-Masters-DLC-1-83a94e72efb98da05e39.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Ninja Gaiden 4 - Two Masters Screenshot\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/Ninja-Gaiden-4-The-Two-Masters-DLC-1-83a94e72efb98da05e39.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/Ninja-Gaiden-4-The-Two-Masters-DLC-1-83a94e72efb98da05e39-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/Ninja-Gaiden-4-The-Two-Masters-DLC-1-83a94e72efb98da05e39-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/03\/Ninja-Gaiden-4-The-Two-Masters-DLC-1-83a94e72efb98da05e39-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/03\/03\/ninja-gaiden-4-the-two-masters-dlc-launch\/\">Ninja Gaiden 4: The Two Masters DLC Arrives Today \u2013 We Spoke to the Game\u2019s Director About Every Addition<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/fallout.bethesda.net\/en\/article\/3WShEgKi8FqC5Si4hePXJA\/fallout-76-the-backwoods-launch#new_tab\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Fallout 76: Enter\u00a0The Backwoods Today in the Latest Free Update\u00a0\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/F76_P66_TheBackwoods-01b08f51103cae24d6c6.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Fallout 76 The Backwoods Hero Image\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/F76_P66_TheBackwoods-01b08f51103cae24d6c6.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/F76_P66_TheBackwoods-01b08f51103cae24d6c6-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/F76_P66_TheBackwoods-01b08f51103cae24d6c6-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/02\/F76_P66_TheBackwoods-01b08f51103cae24d6c6-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/fallout.bethesda.net\/en\/article\/3WShEgKi8FqC5Si4hePXJA\/fallout-76-the-backwoods-launch#new_tab\">Fallout 76: Enter\u00a0The Backwoods Today in the Latest Free Update\u00a0<\/a><\/h3>\n<\/article><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<\/article>\n<p>The post <a href=\"https:\/\/news.xbox.com\/en-us\/2026\/03\/04\/control-resonant-combat-preview\/\">Control Resonant: Getting to Grips With Remedy\u2019s First-Ever Melee Action Game<\/a> appeared first on <a href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/03\/04\/control-resonant-combat-preview\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Category: Games Control Resonant: Getting to Grips With Remedy\u2019s First-Ever Melee Action Game Will Fulton, Xbox Wire Editor Published March 4, 2026 Summary Control Resonant evolves the original Control\u2019s 3rd-person shooting combat into an intense melee action-RPG. Creative Director Mikael Kasurinin and Lead Gameplay Designer Sergey Mohov gave an overview of the sequel\u2019s elaborate combat<\/p>\n","protected":false},"author":4,"featured_media":70632,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,9,10],"tags":[168,6587,6190,17945,17943,940,9528,17944,7920,2219,18],"class_list":["post-70631","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-reviews","category-xbox","tag-action","tag-category","tag-firstever","tag-game-will","tag-games-control","tag-getting","tag-grips","tag-melee","tag-remedys","tag-resonant","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Control Resonant: Getting to Grips With Remedy\u2019s First-Ever Melee Action Game | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Control Resonant: Getting to Grips With Remedy\u2019s First-Ever Melee Action Game for free, here on XtremeServers. 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