{"id":71323,"date":"2026-04-06T16:00:03","date_gmt":"2026-04-06T15:00:03","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/wrath-aeon-of-ruin-vr-brutal-edition-launches-on-ps-vr2-april-9\/"},"modified":"2026-04-06T16:00:03","modified_gmt":"2026-04-06T15:00:03","slug":"wrath-aeon-of-ruin-vr-brutal-edition-launches-on-ps-vr2-april-9","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/wrath-aeon-of-ruin-vr-brutal-edition-launches-on-ps-vr2-april-9\/","title":{"rendered":"Wrath: Aeon of Ruin VR \u2013 Brutal Edition launches on PS VR2 April 9"},"content":{"rendered":"<div>\n<div class=\"wp-block-group\">\n<div class=\"wp-block-group__inner-container is-layout-constrained wp-block-group-is-layout-constrained\">\n<p class=\"\">In just a few days, Wrath: Aeon of Ruin VR \u2013 Brutal Edition comes to PlayStation VR2. Ahead of this week\u2019s launch, we wanted to give PS VR2 players a closer look at what this project really is, what makes Brutal Edition different, and why this version of Wrath feels so at home on PlayStation. We\u2019re also debuting our new gameplay trailer today, making this the right moment to step inside the Old World before the hunt begins.<\/p>\n<div class=\"shortcode shortcode--youtube\">\n<div class=\"youtube-video has-agegate\" data-youtube-id=\"CLvKAX-n5xE\" data-title=\"\">\n\t<button class=\"youtube-video__load-button\"><br \/>\n\t\t\t<svg class=\"icon icon--play icon--26 icon--play icon--blue\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title><\/title><path fill-rule=\"evenodd\" class=\"icon-primary-color\" d=\"M0 1.75v17l20-8.5z\"><\/path>\t<\/svg><br \/>\n\t\t\t\t\t<span class=\"screen-reader-text\">Play  Video<\/span><br \/>\n\t<\/button><\/p>\n<p>\t<a href=\"https:\/\/www.youtube.com\/watch?v=CLvKAX-n5xE\" class=\"youtube-video__link\" aria-label=\"Play Video on YouTube. Opens in a new tab.\" target=\"_blank\" rel=\"nofollow noopener noreferrer\"><\/p>\n<div class=\"youtube-video__icon\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" xmlns:xlink=\"http:\/\/www.w3.org\/1999\/xlink\" viewbox=\"0 0 54 12\" width=\"54\" height=\"12\"><defs><path id=\"a\" d=\"M0 0h17.134v12H0z\"><\/path><\/defs><g fill=\"none\" fill-rule=\"evenodd\"><mask id=\"b\" fill=\"#fff\"><use xlink:href=\"#a\"><\/use><\/mask><path fill=\"#D9252A\" d=\"M16.776 1.874A2.147 2.147 0 0 0 15.261.358C13.924 0 8.563 0 8.563 0s-5.36 0-6.698.358A2.147 2.147 0 0 0 .35 1.874C-.008 3.21-.008 6-.008 6s0 2.79.358 4.126a2.147 2.147 0 0 0 1.515 1.516C3.202 12 8.563 12 8.563 12s5.36 0 6.698-.358a2.147 2.147 0 0 0 1.515-1.516C17.134 8.79 17.134 6 17.134 6s0-2.79-.358-4.126\" mask=\"url(#b)\"><\/path><path fill=\"#FFFFFE\" d=\"M6.849 8.571 11.302 6 6.849 3.428v5.143M26.775 9.74c.094-.245.14-.646.14-1.201V6.197c0-.54-.046-.934-.14-1.183-.094-.25-.26-.374-.497-.374-.229 0-.39.125-.484.374-.094.25-.141.644-.141 1.183V8.54c0 .555.045.956.135 1.201.09.245.253.368.49.368s.403-.123.497-.368zm-1.9 1.177c-.34-.229-.58-.584-.724-1.067-.143-.482-.214-1.123-.214-1.924V6.835c0-.81.081-1.46.245-1.95.163-.49.419-.848.766-1.072.347-.225.803-.338 1.367-.338.556 0 1.001.115 1.336.344.335.229.58.586.736 1.072.155.487.233 1.134.233 1.944v1.09c0 .802-.076 1.445-.227 1.932-.151.486-.397.841-.736 1.066-.339.225-.798.337-1.379.337-.597 0-1.064-.114-1.403-.343zM51.127 4.78c-.086.106-.143.28-.172.52-.028.242-.042.607-.042 1.098v.54h1.238v-.54c0-.482-.017-.848-.05-1.097-.032-.25-.091-.425-.177-.527-.086-.103-.219-.154-.398-.154-.18 0-.313.053-.399.16zm-.214 3.162v.38c0 .483.014.844.042 1.085.029.242.088.417.178.528.09.11.229.165.417.165.253 0 .427-.098.521-.294.094-.196.145-.523.153-.98l1.46.085a2.3 2.3 0 0 1 .011.27c0 .694-.19 1.213-.57 1.557-.38.343-.917.515-1.612.515-.833 0-1.418-.262-1.753-.785-.335-.523-.503-1.332-.503-2.427V6.73c0-1.128.174-1.951.522-2.47.347-.52.941-.779 1.783-.779.58 0 1.026.106 1.337.319.31.212.529.543.655.993.127.45.19 1.07.19 1.863v1.287h-2.831zm-30.158-.14L18.83.852h1.68l.674 3.15c.172.777.298 1.439.38 1.986h.05c.056-.392.183-1.05.38-1.973l.698-3.163h1.68l-1.95 6.95v3.336h-1.667V7.803m13.327-4.18v7.515h-1.324l-.147-.92h-.037c-.36.695-.899 1.042-1.618 1.042-.499 0-.866-.163-1.103-.49-.237-.327-.356-.838-.356-1.533V3.622h1.692V9.14c0 .336.037.574.11.717.074.143.196.215.368.215a.749.749 0 0 0 .423-.135.834.834 0 0 0 .3-.343v-5.97h1.692m8.678 0v7.515h-1.324l-.147-.92h-.037c-.36.695-.9 1.042-1.618 1.042-.499 0-.867-.163-1.104-.49-.237-.327-.355-.838-.355-1.533V3.622h1.692V9.14c0 .336.036.574.11.717.074.143.196.215.368.215a.749.749 0 0 0 .423-.135.834.834 0 0 0 .3-.343v-5.97h1.692\"><\/path><path fill=\"#FFFFFE\" d=\"M38.679 2.213H37v8.925h-1.655V2.213h-1.68V.852h5.014v1.361m8.129 5.677c0 .547-.022.976-.067 1.286-.045.311-.12.532-.227.662a.524.524 0 0 1-.429.197.783.783 0 0 1-.386-.099.738.738 0 0 1-.288-.294V5.376a1.07 1.07 0 0 1 .294-.503.651.651 0 0 1 .453-.196c.172 0 .305.068.399.203.094.134.16.361.196.68.037.319.055.772.055 1.36v.97zm1.551-3.066c-.102-.474-.268-.817-.496-1.03-.23-.212-.544-.319-.944-.319-.31 0-.601.088-.87.264-.27.176-.479.407-.626.693h-.012V.472h-1.63v10.665h1.397l.171-.71h.037c.13.253.327.453.589.6.261.147.551.22.87.22.572 0 .993-.263 1.263-.79.27-.527.404-1.35.404-2.47v-1.19c0-.841-.05-1.499-.153-1.973z\"><\/path><\/g><\/svg>\n\t\t<\/div>\n<div class=\"youtube-video__icon-external\">\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewbox=\"0 0 18 18\" width=\"14\" height=\"14\"><path d=\"M9 3.797v1.125H4.922v8.156h8.156V9h1.125v5.203H3.797V3.797H9Zm5.203 0v3.375l-1.29-1.29L9.795 9 9 8.205l3.118-3.118-1.29-1.29h3.375Z\"><\/path><\/svg>\n\t\t<\/div>\n<p>\t<\/a><\/p>\n<div class=\"youtube-video__iframe\"><\/div>\n<\/div><\/div>\n<p class=\"\">Wrath has always carried the bloodline of classic shooters. It was conceived in the same Quake engine lineage that played a major role in Team Beef\u2019s formation, which made the project feel like a natural fit from the start. The speed was there. The old-school structure was there. The sense of pressure, movement, and hostile space was already there. In that sense, it feels fitting that Wrath has become Team Beef\u2019s first officially licensed VR game, rooted in the very same shooter DNA that has defined so much of their work. But what emerged from that foundation has become far more than a straight VR Adaptation.<\/p>\n<div class=\"ps-age-gate-container\" tabindex=\"-1\">\n<div class=\"ps-age-gate-container__inner\" aria-hidden=\"true\">\n<figure class=\"wp-block-video wp-video-417235\"><video data-poster=\"https:\/\/image.mux.com\/00S3JgEhVq6I302Po2MRxKVLMTOtiuXmGXklMb98tUhkE\/thumbnail.webp?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiIwMFMzSmdFaFZxNkkzMDJQbzJNUnhLVkxNVE90aXVYbUdYa2xNYjk4dFVoa0UiLCJhdWQiOiJ0IiwiZXhwIjoxNzc1NjQ5NjY5LCJraWQiOiI0TDV5T2NqclYxTlVxVnpjVXZKQm4xd1RtNGVUR0c5TWgwMjAxWWs1anU5TkEifQ.NarmJAweSiXQyauEbYKs-0gwMHZawSO42PwFtso3D0EgtuWsRR-B-vKMDmFeN-Tf98KA_Rqrhuo574pJL43uBPu_85EpcPuKNRy8FIrSo40iFrVTlXNlEZbu3-q9P2hN7v2LMwFQxWSQfc0kW3zYkmZY7m79aCaErrYnwR18qjv264l4IMhZL3mZKNr38yQGfmK8n6D1Rr2iQc1qLysUc8zHEQZc2tbmt--DUm8PC6AlRU7MaSRGVHmsgo_ivCwiyBNXb4k0ojF2gSCuTVJDkZakUbUTUXK5-hrmnFqs11c9Cj3rLLkNkTPVjqs_nhMgTux_j8xjP87qLGzk7luX9w\" data-src=\"https:\/\/stream.mux.com\/00S3JgEhVq6I302Po2MRxKVLMTOtiuXmGXklMb98tUhkE\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiIwMFMzSmdFaFZxNkkzMDJQbzJNUnhLVkxNVE90aXVYbUdYa2xNYjk4dFVoa0UiLCJhdWQiOiJ2IiwiZXhwIjoxNzc1NjQ5NjY5LCJraWQiOiI0TDV5T2NqclYxTlVxVnpjVXZKQm4xd1RtNGVUR0c5TWgwMjAxWWs1anU5TkEifQ.aaYMmPIl_e2ERh4vLNxovlGKGMf4rcAOFKUDCj724rGKqnvlZPyvTO2JC2LTdLoJBcgjjKiZZMx-z8nY9d9ucAQv1g8Db8wdYLMvI5bluctY7lio1qr3HtJrTOFBy3apqXaKY8atfnzYiMohFCa_K9pykPYJ7gvKIkoQVqipLqQLeGsQ2NvVSQXhcsQIhvEVOy8YiAqHUNKph1XP7KYb8uvBrxfiU0QOgaSJDcG8IcMDRvDK2NImQxygmXgWxx9EtMvbglMeoNSKOUoZzOQqdCUvpKd0BLSr74ONY5lLa9fzRHCReZzSu7_zdjYVqih__lcb_GdeAe0AEKug3lb5Uw\" preload=\"metadata\" style=\"aspect-ratio: 1920 \/ 1080;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<\/p><\/div>\n<div class=\"ps-age-gate-container__overlay\">\n<div class=\"ps-age-gate-container__overlay-inner\">\n\t\t\t\t\t<button class=\"ps-age-gate-container__unlock-button\"><br \/>\n\t\t\t\t\t\t\t<svg class=\"icon icon--lock icon--white\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title>Verify your age to view this content.<\/title><path fill=\"none\" d=\"M0 0H20V20H0z\"><\/path><path class=\"icon-primary-color\" d=\"M15 9h-1V6c0-2.2-1.8-4-4-4S6 3.8 6 6v3H5c-.5 0-1 .5-1 1v7c0 .5.5 1 1 1h10c.5 0 1-.5 1-1v-7c0-.5-.5-1-1-1zm-4 7H9l.4-2.2c-.5-.2-.9-.8-.9-1.3 0-.8.7-1.5 1.5-1.5s1.5.7 1.5 1.5c0 .6-.3 1.1-.9 1.3L11 16zm1-7H8V6c0-1.1.9-2 2-2s2 .9 2 2v3z\"><\/path>\t<\/svg><\/p>\n<p>\t\t\t\t\t\t<span>Verify your age to view this content.<\/span><br \/>\n\t\t\t\t\t<\/button>\n\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<h2 class=\"wp-block-heading\">Why this is the Brutal Edition<\/h2>\n<p class=\"\">This is not just a port of the existing game. Before Team Beef could truly make Wrath feel right in VR, they first had to fix and refine the version they inherited, then rebuild it around the things VR does best: speed, physicality, pressure, and presence. That is what Brutal Edition means. Wrath was not simply moved into a headset. It was sharpened, rebalanced, and rebuilt until it felt like it belonged there.<\/p>\n<p class=\"\">A lot of that comes down to how the game moves and fights now. Wrath is built around momentum, and Brutal Edition leans into that harder than ever. A new slide mechanic keeps you low and aggressive without killing your speed. Blade dash has been turned into a real combat tactic, letting you cut lines, reposition under pressure, and stay on the attack instead of treating movement like a break between fights. Dual wielding is now a major part of the rhythm, giving players tighter control, reduced recoil, and access to alt-fire where it matters. Flick reloads keep the pace intact so the action never loses its bite.<\/p>\n<p class=\"\">The rest of the experience has been rebuilt with the same philosophy. Artifacts are no longer simple screen prompts. They are physical objects you throw, break, deploy, and use under pressure. The UI has been moved onto the hand. The journal is now a physical book you pull over your shoulder and navigate in-world. The Shepherd now speaks, giving the world more presence and atmosphere. Blood, gore, and impact have all been pushed much further, because subtle was never going to be the goal here. Even new additions like slow motion and the way-point guidance system are in service of the same idea: make Wrath feel faster, clearer,<\/p>\n<p class=\"\">more tactile, and more violent in VR.<\/p>\n<div class=\"ps-age-gate-container\" tabindex=\"-1\">\n<div class=\"ps-age-gate-container__inner\" aria-hidden=\"true\">\n<figure class=\"wp-block-video wp-video-417234\"><video data-poster=\"https:\/\/image.mux.com\/1G2vHH6trKmYGUGIl0047YmMwdWfgNSuyV6uBfiWwWss\/thumbnail.webp?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiIxRzJ2SEg2dHJLbVlHVUdJbDAwNDdZbU13ZFdmZ05TdXlWNnVCZmlXd1dzcyIsImF1ZCI6InQiLCJleHAiOjE3NzU2NDk2NjksImtpZCI6IjRMNXlPY2pyVjFOVXFWemNVdkpCbjF3VG00ZVRHRzlNaDAyMDFZazVqdTlOQSJ9.SfLL6F_tdnRD0pll172MwuNgZUe4jzCbaI6U4RlLrDWkjBSFEZdaQUVetytEb40CDS5m4GfjjdSw2DXWnOsPmZnhGTAXsFBsPT0VvUR_cnGixchAFAgaEf_WFr0SYoy8y61m_cc8TmN7EOjYFJy-fRJMoIhhotj9bHpeGIheaLqakAlVTrjg0jp743aGHzZ7J5fgTIRjg7AMsb73S25sw_KQYEdT9BrdgmAcTtN7DP_yuCfChzLrOxFQ8kMeK740gyJK8qoWhckfqjBrzqB5lzjTuSGUzfrjPTNwd57QbqRtH8RtyE90gc8diH8395z-2NDwhzNz-23XAGnd51BpFw\" data-src=\"https:\/\/stream.mux.com\/1G2vHH6trKmYGUGIl0047YmMwdWfgNSuyV6uBfiWwWss\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiIxRzJ2SEg2dHJLbVlHVUdJbDAwNDdZbU13ZFdmZ05TdXlWNnVCZmlXd1dzcyIsImF1ZCI6InYiLCJleHAiOjE3NzU2NDk2NjksImtpZCI6IjRMNXlPY2pyVjFOVXFWemNVdkpCbjF3VG00ZVRHRzlNaDAyMDFZazVqdTlOQSJ9.dDCb52ElOFQ_i2Hh8NH9nSPSHy16ArDYMRiRmsLSh5vEsRVpvDCxrM5k5okfyITtmGjgUMcWja1ypxWSlbpFty_72QU7uZKDlDMuu9nMmDTA4fj9eljH9QvvvVsKV9JnbGEQr4og2I9IB-YidQaqPN-evruwh2QhfgO9bdYoxoaqNcWc2w3IDcxZq-oG7ibL_Fqw-NhmzcFV1hMjmcrhE5MgVf-uqfYPrDv-qQmkpN3e6cfCxJWf8xceQBPF61ZMskKcyUovYPqUEmVyEkv6vEpQXehXKoUf6FXm1tifoa-Y5fO5ladsggDDfwU-jbIvZsE14tiLW0mD0GPEFLRJXw\" preload=\"metadata\" style=\"aspect-ratio: 1920 \/ 1080;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<\/p><\/div>\n<div class=\"ps-age-gate-container__overlay\">\n<div class=\"ps-age-gate-container__overlay-inner\">\n\t\t\t\t\t<button class=\"ps-age-gate-container__unlock-button\"><br \/>\n\t\t\t\t\t\t\t<svg class=\"icon icon--lock icon--white\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title>Verify your age to view this content.<\/title><path fill=\"none\" d=\"M0 0H20V20H0z\"><\/path><path class=\"icon-primary-color\" d=\"M15 9h-1V6c0-2.2-1.8-4-4-4S6 3.8 6 6v3H5c-.5 0-1 .5-1 1v7c0 .5.5 1 1 1h10c.5 0 1-.5 1-1v-7c0-.5-.5-1-1-1zm-4 7H9l.4-2.2c-.5-.2-.9-.8-.9-1.3 0-.8.7-1.5 1.5-1.5s1.5.7 1.5 1.5c0 .6-.3 1.1-.9 1.3L11 16zm1-7H8V6c0-1.1.9-2 2-2s2 .9 2 2v3z\"><\/path>\t<\/svg><\/p>\n<p>\t\t\t\t\t\t<span>Verify your age to view this content.<\/span><br \/>\n\t\t\t\t\t<\/button>\n\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<h2 class=\"wp-block-heading\">Why PS VR2 is the best way to experience it<\/h2>\n<p class=\"\">If Brutal Edition is the definitive version of Wrath, then PS VR2 is where that brutality hits hardest.<\/p>\n<p class=\"\">It starts with performance. Wrath is a fast game, full of crowd pressure, violent movement, and split-second reactions, so clean native performance is not optional. On PS VR2, it runs at a smooth native 90Hz, with eye-tracked dynamic foveated rendering helping make that frame rate possible and built-in super-sampling keeping the image razor sharp. The result is combat that stays readable and immediate, even when fights turn into a blur of projectiles, dashes, and close-range chaos.<\/p>\n<p class=\"\">Then there is the way Wrath feels in your hands. Adaptive triggers give every shot more mechanical tension, making each weapon feel closer to a real trigger pull. The refined HD haptics in the DualSense controllers go even further. Each gun has its own feel and pattern, which gives the arsenal more identity the second you pick it up. The haptics here are simply on another level, and in a shooter this physical, that matters. Headset rumble adds to that bodily feedback, making every close-range exchange feel heavier and more present.<\/p>\n<p class=\"\">PS VR2 also gives Wrath the kind of screen it deserves. This is a world of black skies, ruined stone, deep shadows, and decaying atmosphere. HDR OLED visuals give those spaces the contrast and depth they need, making the Old World feel even darker and more oppressive. Sound matters just as much. Wrath uses highly immersive 3D audio, powered by Sony\u2019s Tempest 3D AudioTech, to make threats feel like they are closing in from every direction. In a game where awareness can mean the difference between controlling a room and getting swallowed by it, that kind of spatial sound is not just atmospheric. It is survival. And because this is PlayStation, Brutal Edition also includes a full trophy roster with a Platinum Trophy for players who want to see the hunt through to the bitter end.<\/p>\n<div class=\"ps-age-gate-container\" tabindex=\"-1\">\n<div class=\"ps-age-gate-container__inner\" aria-hidden=\"true\">\n<figure class=\"wp-block-video wp-video-417233\"><video data-poster=\"https:\/\/image.mux.com\/e013zKpCU5Fq7v8WWd34PagilT00o56Q02SKXBY01JsOtbQ\/thumbnail.webp?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJlMDEzektwQ1U1RnE3djhXV2QzNFBhZ2lsVDAwbzU2UTAyU0tYQlkwMUpzT3RiUSIsImF1ZCI6InQiLCJleHAiOjE3NzU2NDk2NjksImtpZCI6IjRMNXlPY2pyVjFOVXFWemNVdkpCbjF3VG00ZVRHRzlNaDAyMDFZazVqdTlOQSJ9.X6A3vk_lHDo8xOWpePLt9LAkthC7M-1jyhIjyceCPRCKxsJNX4_b-LyfcEm0FfdyJqHUNUPvQhi6erbXfdULpwOwxm6_7BRQRv96d4PkNJxW6y23YjZr3yls5TEK2THwSY4IqaPDaA6enV8_JeQ8xrme2jG9rPDYqh8y9lfwDklh0IUpsm6VaO_7fkI26FYsi6Rqn-qYEpswsl4uqz7BJJ1C6J_W0ah6y55CSUJcdv4JqIL8Jma6Wp6CwGh7K8qiAuUy7uqafOxvxjAdCj9VJ7SVGnO8Aqny42SJy4jE8pE-A42iZ7Vsu9omq1A-Vaf64t1KhuqI6oEBFEFfK9VGgw\" data-src=\"https:\/\/stream.mux.com\/e013zKpCU5Fq7v8WWd34PagilT00o56Q02SKXBY01JsOtbQ\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiJlMDEzektwQ1U1RnE3djhXV2QzNFBhZ2lsVDAwbzU2UTAyU0tYQlkwMUpzT3RiUSIsImF1ZCI6InYiLCJleHAiOjE3NzU2NDk2NjksImtpZCI6IjRMNXlPY2pyVjFOVXFWemNVdkpCbjF3VG00ZVRHRzlNaDAyMDFZazVqdTlOQSJ9.UTCzYLcM7p2w-AjuhXWysWOVjQN-xTe6U2jD0wchWu52KGSeqQ3q58ziY_pWKmPQl_xRreFIctvpmQYQqwLrzqHy-o2MUd809GwUiL-mKTxsF64BT4x74mv9Lh6pB68kd2PE5JkaTQw9J37Fdcd-2AlkLk4u-RBWb81_M-AYsn030KqgMg_UouinEM2ZP1IRSSOOdKduvg3ugwzifEDqKEWhkB5iY8qKblsM9rqd_QCKUJzJbDyUGgkgcAaOlsWFvmklra3s0frr3VudLbx9VQKT4Ld3FkdfQuWt0haQBk8lhGeZw_VJGu72YqGjwpnnuBKyWIGaGVGCGBIAMamCzA\" preload=\"metadata\" style=\"aspect-ratio: 1920 \/ 1080;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<\/p><\/div>\n<div class=\"ps-age-gate-container__overlay\">\n<div class=\"ps-age-gate-container__overlay-inner\">\n\t\t\t\t\t<button class=\"ps-age-gate-container__unlock-button\"><br \/>\n\t\t\t\t\t\t\t<svg class=\"icon icon--lock icon--white\" aria-hidden=\"true\" viewbox=\"0 0 20 20\" focusable=\"false\" version=\"1.1\">\n\t\t<title>Verify your age to view this content.<\/title><path fill=\"none\" d=\"M0 0H20V20H0z\"><\/path><path class=\"icon-primary-color\" d=\"M15 9h-1V6c0-2.2-1.8-4-4-4S6 3.8 6 6v3H5c-.5 0-1 .5-1 1v7c0 .5.5 1 1 1h10c.5 0 1-.5 1-1v-7c0-.5-.5-1-1-1zm-4 7H9l.4-2.2c-.5-.2-.9-.8-.9-1.3 0-.8.7-1.5 1.5-1.5s1.5.7 1.5 1.5c0 .6-.3 1.1-.9 1.3L11 16zm1-7H8V6c0-1.1.9-2 2-2s2 .9 2 2v3z\"><\/path>\t<\/svg><\/p>\n<p>\t\t\t\t\t\t<span>Verify your age to view this content.<\/span><br \/>\n\t\t\t\t\t<\/button>\n\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<p class=\"\">Wrath: Aeon of Ruin VR \u2013 Brutal Edition comes to PS VR2 on April 9, which means your time is almost up. In just a few days, you\u2019ll be stepping into a world that does not slow down for you, where the air changes the moment a fight begins and every room can turn hostile in a heartbeat. The Old World is cruel, fast, and very good at draining the life from the unprepared. If that sounds like your kind of pressure, you won\u2019t have to wait much longer.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2026\/04\/06\/wrath-aeon-of-ruin-vr-brutal-edition-launches-on-ps-vr2-april-9\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In just a few days, Wrath: Aeon of Ruin VR \u2013 Brutal Edition comes to PlayStation VR2. Ahead of this week\u2019s launch, we wanted to give PS VR2 players a closer look at what this project really is, what makes Brutal Edition different, and why this version of Wrath feels so at home on PlayStation.<\/p>\n","protected":false},"author":4,"featured_media":71324,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[18306,228,654,198,488,482,563,15,4286,5549],"class_list":["post-71323","post","type-post","status-publish","format-standard","has-post-thumbnail","category-playstation","tag-aeon","tag-brutal","tag-comes","tag-days","tag-edition","tag-in","tag-just","tag-playstation","tag-ruin","tag-wrath"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Wrath: Aeon of Ruin VR \u2013 Brutal Edition launches on PS VR2 April 9 | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Wrath: Aeon of Ruin VR \u2013 Brutal Edition launches on PS VR2 April 9 for free, here on XtremeServers. 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