{"id":71807,"date":"2026-04-27T16:00:00","date_gmt":"2026-04-27T15:00:00","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/aphelions-audio-team-explains-its-immersive-soundscape\/"},"modified":"2026-04-27T16:00:00","modified_gmt":"2026-04-27T15:00:00","slug":"aphelions-audio-team-explains-its-immersive-soundscape","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/aphelions-audio-team-explains-its-immersive-soundscape\/","title":{"rendered":"Aphelion\u2019s Audio Team Explains Its Immersive Soundscape"},"content":{"rendered":"<div>\n<article id=\"single-220627\" class=\"mssrc-features font-- has--theme has--branding\" data-clarity-region=\"article\">\n<div class=\"acf-innerblocks-container\">\n<header class=\"xwsrc-block-post-header is-style-fifty-fifty has-high-density has-text-align-left\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__content has-text-align-left\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/04\/\" class=\"kicker\"><time datetime=\"1777302000\">April 27, 2026<\/time><\/a>\t\t\t\t\t\t\t<\/p>\n<h1 class=\"h2\">Aphelion\u2019s Audio Team Explains Its Immersive Soundscape<\/h1>\n<div class=\"post-header__author post-header__author--line\">\n<div class=\"post-header__author__bylines\">\n<ul class=\"post-header__author__list\">\n<li class=\"post-header__author__list__item\"><span class=\"post-header__author__name\">Louis Martin, Lead Audio on Aphelion<\/span><span class=\"post-header__author__position d--block\"><\/span><\/li>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__image\"><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<p><em><a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/aphelion-day-one-edition\/9ntv454b41k4\">Aphelion<\/a><\/em> is out tomorrow, and my colleagues (Kevin England, Sound Designer, and Mathieu Fiorentini, Senior Sound Designer) and I wanted to talk about one of the highlights of the game: music and sound design.<\/p>\n<figure data-wp-context='{\"imageId\":\"69efae9ec517e\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69efae9ec517e\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/APHELION-Thumbnail-Amine-Bouhafa-3-3139dcab37ea57ed2b7b-1900x1080.jpg\" alt=\"Aphelion - A Musical Journey\" class=\"wp-image-220631\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<h2 class=\"wp-block-heading\"><strong>Music and Emotion<\/strong><\/h2>\n<p>For the music, we chose Amine Bouhafa as the composer for the game\u2019s original score. He was our top choice due to the richness of his musicality and because we specifically wanted a composer from outside of the video game industry.<\/p>\n<p>In most games, music is often used as a form of gameplay feedback \u2013 for instance, to convey a particular game state. For <em>Aphelion<\/em>, however, our intention was to have a more narrative and emotion-driven approach to music. Its primary role was to carry and express these emotions consistently throughout the game, through its themes and compositional language, while also highlighting the relationship between the two characters, Ariane and Thomas. Amine brought a personal and distinctive perspective to the project, rather than focusing on a single feature or theme.<\/p>\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure data-wp-context='{\"imageId\":\"69efae9ec55a1\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69efae9ec55a1\" class=\"wp-block-image size-large wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"911\" height=\"683\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" data-id=\"220632\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/IMG_6391-0eaf83b1bcd99174b605-911x683.jpg\" alt=\"Aphelion - Music recording sessions\" class=\"wp-image-220632\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/IMG_6391-0eaf83b1bcd99174b605-911x683.jpg 911w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/IMG_6391-0eaf83b1bcd99174b605-768x576.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/IMG_6391-0eaf83b1bcd99174b605.jpg 1440w\" sizes=\"auto, (max-width: 911px) 100vw, 911px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<figure data-wp-context='{\"imageId\":\"69efae9ec5875\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69efae9ec5875\" class=\"wp-block-image size-large wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"911\" height=\"683\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" data-id=\"220634\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/IMG_7039-09b9510dd2c97f34c9e4-911x683.jpg\" alt=\"Aphelion - Music recording sessions\" class=\"wp-image-220634\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/IMG_7039-09b9510dd2c97f34c9e4-911x683.jpg 911w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/IMG_7039-09b9510dd2c97f34c9e4-768x576.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/IMG_7039-09b9510dd2c97f34c9e4.jpg 1440w\" sizes=\"auto, (max-width: 911px) 100vw, 911px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<\/figure>\n<p>He also succeeded brilliantly in one of the game\u2019s major challenges: composing music for gameplay sequences. Unlike cinematic scenes \u2013 where the process closely resembles film scoring \u2013 writing music for gameplay requires balancing musical composition, narrative, and gameplay rhythm simultaneously. This is significantly more complex during gameplay: once the music begins, both the narrative elements (dialogue, environmental storytelling, etc.) and the musical structure evolve independently as the player progresses.<\/p>\n<p>On one hand, the music must be sufficiently developed to convey emotion; on the other, it must avoid becoming repetitive or monotonous for the player. And the more one seeks to tightly control how music evolves alongside player actions, the more it must be broken down into smaller, reactive loops. While effective from a systemic standpoint, this approach often constrains musical expression and can weaken its emotional resonance.<\/p>\n<p>For <em>Aphelion<\/em>, we made the deliberate choice to preserve the integrity of the musical writing, allowing it to unfold more naturally \u2013 even during gameplay. Rather than synchronizing music to specific events, as in cinematic sequences, the score accompanies the player\u2019s journey in a more organic way, subtly shaping the emotional tone of the experience. For example, there\u2019s a specific moment in Chapter 9 when Ariane triggers dialogue about Thomas as she walks down into the Quarry. We decided to trigger a very long music composition, which keeps playing no matter what the player does.<\/p>\n<p>This approach brought a new level of depth to several sequences, some of which had previously felt overly extended before the integration of music.<\/p>\n<figure data-wp-context='{\"imageId\":\"69efae9ec5d26\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69efae9ec5d26\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/APHELION_screenshot_launch_6-4c0ccdba9ecd8aff19aa-1900x1080.jpg\" alt=\"Aphelion screenshot\" class=\"wp-image-220636\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<h2 class=\"wp-block-heading\"><strong>The Sound of Loneliness<\/strong><\/h2>\n<p>When it comes to sound design, we defined several audio pillars during conception. They served as our reference and compass throughout the production of the game.<\/p>\n<p>First, we wanted to shape the game audio experience to bring a feeling of loneliness and isolation, since Ariane and Thomas are separated by the crash and must navigate their own paths to survival on this planet at the edge of the solar system. Silence is a very simple but powerful way to emphasize this. Music integration is another powerful way to emphasize loneliness. As an emotional guide, the music brings context and feedback to the player somehow. On the contrary, facing the unknown without any music will bring emptiness.<\/p>\n<p>We also gathered a lot of movie and game references during the conception. \u201cArrival\u201d (Denis Villeneuve, 2016) has always been one of the strongest references for the audio of <em>Aphelion<\/em>, especially for the sci-fi sound design vision. We wanted to get away from the traditional audio direction for sci-fi (equipment, electronic noises, etc.) and build the most natural soundtrack as possible, as <em>Aphelion<\/em> is a narrative character-driven game. This choice relegates the technological aspect and highlights what is most important in <em>Aphelion<\/em>: the characters, the story, and the emotions.<\/p>\n<figure data-wp-context='{\"imageId\":\"69efae9ec60d1\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69efae9ec60d1\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/APHELION-screenshot_ID@Xbox_4-e8a716b4af4d5e606374-1900x1080.jpg\" alt=\"Aphelion screenshot\" class=\"wp-image-220637\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>Again, \u201cArrival\u201d was an important reference for one of the biggest sound design challenges of the game: the Nemesis. This hostile and unknown lifeform required special attention, as it is blind and relies heavily on sound to navigate its environment. Initially, all we knew was that it needed to feel both threatening and unsettling. The goal was to create something eerie and alien, while still maintaining a grounded sense of realism. To achieve this, we combined heavily processed synthetic sounds with more organic textures, such as squeaking glass, cracking vegetables, and animal recordings like dolphin and sea lion calls. Another key aspect of the creature\u2019s vocal range is its use of echolocation. By using rhythmic and syncopated patterns, we were able to clearly communicate its behavior, and whether it is roaming, searching, or attacking.<\/p>\n<p>We all hope that you will feel the tension facing the Nemesis and enjoy exploring Planet 9<sup>th<\/sup> with your ear as well as your gamepad!<\/p>\n<figure data-wp-context='{\"imageId\":\"69efae9ec63e5\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69efae9ec63e5\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/APHELION_screenshot_launch_5-13e9b492e28fdc7a8b6b-1900x1080.jpg\" alt=\"Aphelion screenshot\" class=\"wp-image-220638\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p><em><a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/aphelion-day-one-edition\/9ntv454b41k4\">Aphelion<\/a><\/em> is available on April 28 on Xbox Series X|S, Xbox on PC, and Xbox Cloud. It is an Xbox Play Anywhere title and is available on Game Pass right now. We really hope you enjoy your journey on Persephone! For more <em>Aphelion<\/em> content, follow Don\u2019t Nod on <a href=\"https:\/\/x.com\/DONTNOD_Ent\">X<\/a>, <a href=\"https:\/\/instagram.com\/dontnod_ent\">Instagram<\/a>, and <a href=\"https:\/\/tiktok.com\/@dont_nod\">TikTok<\/a>.<\/p>\n<div id=\"msp1777077381989\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9ntv454b41k4\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9ntv454b41k4\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.50615.14411540902000545.4bbc599b-effc-4ba7-9dda-dd3d58bdc7c8.bdc4a7ed-4099-40d0-8de2-c1bcfa1dee2e?w=400&amp;h=600\" alt=\"Aphelion DAY ONE Edition\" class=\"skip-lazy\"><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-play-anywhere\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xpalogo_black.png\" alt=\"Xbox Play Anywhere\" class=\"skip-lazy\">\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n<h2>Aphelion DAY ONE Edition<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>DON&#8217;T NOD<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-price\">\n\t\t\t\t<span class=\"mspb-msrp\"><br \/>\n\t\t\t<span>$34.99<\/span><br \/>\n\t\t<\/span><br \/>\n\t\t<span>$31.49<\/span>\n\t\t\t<\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9ntv454b41k4\" target=\"_blank\">Pre-order<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\">\n\t\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tAphelion Day One Edition includes the full game and exclusive cosmetics:<br \/>\n. Backpack sticker: Lost Records: Bloom &amp; Rage \u2013 Eyeball<br \/>\n. Backpack sticker: ESA \u2013 Friends in High Places<br \/>\n. Backpack sticker: Jusant \u2013 Climber<br \/>\n. Backpack keychain: Lost Records: Bloom &amp; Rage \u2013 Three-eyed Cat<br \/>\n. Backpack keychain: ESA \u2013 Hope-01<br \/>\n. Backpack keychain:  Jusant-Ballast<br \/>\n. Space Pioneer \u2013 ESA alternative suit<br \/>\n. Space Hero \u2013 a suit worthy of a space opera<\/p>\n<p>You can select your cosmetics through the main menu at the start of the game.\t<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<\/div>\n<\/div>\n<aside aria-labelledby=\"related-stories--220627__title\" id=\"related-stories--220627\" class=\"curated-content-panel\">\n<div class=\"wp-block-columns has-border--top\">\n<div class=\"wp-block-column flex-basis-30\">\n<h2 id=\"related-stories--220627__title\">\n\t\t\t\t\t\tRelated Stories <span class=\"sr-only\"> for \u201cAphelion\u2019s Audio Team Explains Its Immersive Soundscape\u201d<\/span><br \/>\n\t\t\t\t\t<\/h2>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-70\">\n<div class=\"wp-block-columns\">\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/04\/27\/overwatch-skins-collaboration-hatreds-rising\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Darkness Looks Good on Overwatch Heroes in New Collaboration\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/hatreds-reckoning-hero-shot-8d923acbd14c8de516a4.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/hatreds-reckoning-hero-shot-8d923acbd14c8de516a4.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/hatreds-reckoning-hero-shot-8d923acbd14c8de516a4-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/hatreds-reckoning-hero-shot-8d923acbd14c8de516a4-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/hatreds-reckoning-hero-shot-8d923acbd14c8de516a4-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/04\/27\/overwatch-skins-collaboration-hatreds-rising\/\">Darkness Looks Good on Overwatch Heroes in New Collaboration<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/04\/27\/fatal-fury-cotw-krauser\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Krauser Joins Fatal Fury: City of the Wolves, Celebrating One Year\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/Hero-Image-f57523e068add7dc60b8.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Fatal Fury: City of the Wolves Wolfgang Krauser\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/Hero-Image-f57523e068add7dc60b8.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/Hero-Image-f57523e068add7dc60b8-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/Hero-Image-f57523e068add7dc60b8-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/Hero-Image-f57523e068add7dc60b8-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: 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1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/SGF2026HeroArt-98e104e33ec0e4b8e315-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/SGF2026HeroArt-98e104e33ec0e4b8e315-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/SGF2026HeroArt-98e104e33ec0e4b8e315-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/events\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Events<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/04\/27\/xbox-summer-game-fest-play-days-2026-developers-games\/\">Xbox at Summer Game Fest Play Days 2026: Meet the Developers of This Year\u2019s Featured Games<\/a><\/h3>\n<\/article><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<\/article>\n<p>The post <a href=\"https:\/\/news.xbox.com\/en-us\/2026\/04\/27\/aphelion-sound-and-music\/\">Aphelion\u2019s Audio Team Explains Its Immersive Soundscape<\/a> appeared first on <a href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/04\/27\/aphelion-sound-and-music\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Category: Games April 27, 2026 Aphelion\u2019s Audio Team Explains Its Immersive Soundscape Louis Martin, Lead Audio on Aphelion Aphelion is out tomorrow, and my colleagues (Kevin England, Sound Designer, and Mathieu Fiorentini, Senior Sound Designer) and I wanted to talk about one of the highlights of the game: music and sound design. Music and Emotion<\/p>\n","protected":false},"author":4,"featured_media":71808,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,10],"tags":[18545,3302,6587,16453,13694,4326,1187,6031,30,18546,48,18],"class_list":["post-71807","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-xbox","tag-2026-aphelions","tag-audio","tag-category","tag-explains","tag-gamesapril","tag-immersive","tag-lead","tag-martin","tag-pc","tag-soundscape-louis","tag-team","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Aphelion\u2019s Audio Team Explains Its Immersive Soundscape | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Aphelion\u2019s Audio Team Explains Its Immersive Soundscape for free, here on XtremeServers. 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