{"id":71832,"date":"2026-04-28T16:00:08","date_gmt":"2026-04-28T15:00:08","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/4loop-designing-the-ominous-cube-shaped-scanner-boss\/"},"modified":"2026-04-28T16:00:08","modified_gmt":"2026-04-28T15:00:08","slug":"4loop-designing-the-ominous-cube-shaped-scanner-boss","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/4loop-designing-the-ominous-cube-shaped-scanner-boss\/","title":{"rendered":"4:Loop \u2013 designing the ominous cube-shaped Scanner boss"},"content":{"rendered":"<div>\n<p class=\"\">Hi, I\u2019m Mike Booth, Chief Creative Officer at Bad Robot Games, and Game Director of <a href=\"https:\/\/www.playstation.com\/games\/4-loop\/\">4:Loop<\/a>. In my last post, I shared how our <a href=\"https:\/\/blog.playstation.com\/2026\/02\/12\/inside-the-gameplay-systems-of-4loop\/\">core gameplay systems come together to create an unpredictable and endlessly replayable experience<\/a>. Today, I\u2019d like to share more details on one of our co-op shooter\u2019s high-stakes boss fights.\u00a0<\/p>\n<p class=\"\">Specifically, I\u2019d like to talk about how our team approaches designing these battles, and how these considerations led to one of our most unique enemies so far: <em>The Scanner.\u00a0<\/em><\/p>\n<h2 class=\"wp-block-heading\">No two bosses are alike<\/h2>\n<p>\u200b\u200b<\/p>\n<p class=\"\">One of our main goals when designing bosses in 4:Loop is making each of them unique \u2013 not only in their visual design, but in how they behave. We know we\u2019re on the right track when a boss requires players to adopt new forms of cooperation, improvisation, and combinations of equipment and abilities. All of this results in the kind of creative problem solving at the heart of 4:Loop. When we first started exploring the Scanner, or \u201cThe Cube,\u201d as it\u2019s called internally, I wanted to do something a bit different: create a boss battle that wasn\u2019t about direct combat, but navigation, spatial awareness, and cross-map coordination.<\/p>\n<figure class=\"wp-block-video wp-video-417996\"><video data-poster=\"https:\/\/image.mux.com\/5McHjKUaBbWOBeiFocRDakzc9s89EtxaUptxDOx3Yn8\/thumbnail.webp?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiI1TWNIaktVYUJiV09CZWlGb2NSRGFremM5czg5RXR4YVVwdHhET3gzWW44IiwiYXVkIjoidCIsImV4cCI6MTc3NzQ3MTE2NCwia2lkIjoiNEw1eU9janJWMU5VcVZ6Y1V2SkJuMXdUbTRlVEdHOU1oMDIwMVlrNWp1OU5BIn0.Ll0y82P_xFG7VJw5Op7xcDcMMxaZhIi7hQMSRFnJ3QJdqnxdHlLQIi9vM6e1NW7R9wVJY88pMA-afXLyewtDh8Lg5XofdxkZxzO0Dslg3JjWumKealG__6J1i5yNVK_DJ80dwyVIUQ7uC5odvbwP0Cmdn4dlLWOK2rYpH4QzObiT86y1gll2_d8Pxuyv5qUQLU2x1xaY-f0s4e9hzGZGDij-DOQ6UyeqJIkNIGyO1rttiZfIOrWaFF_O_LcZPCaawMArCO9P_wanqZSXUjU1-xkHFhWz4Lxvoyh3nkMwFL-y_VK_uJE68vuqF4JDA2KHczLV5A-Yaso0hHN_tK5twQ\" data-src=\"https:\/\/stream.mux.com\/5McHjKUaBbWOBeiFocRDakzc9s89EtxaUptxDOx3Yn8\/capped-1080p.mp4?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJSUzI1NiJ9.eyJzdWIiOiI1TWNIaktVYUJiV09CZWlGb2NSRGFremM5czg5RXR4YVVwdHhET3gzWW44IiwiYXVkIjoidiIsImV4cCI6MTc3NzQ3MTE2NCwia2lkIjoiNEw1eU9janJWMU5VcVZ6Y1V2SkJuMXdUbTRlVEdHOU1oMDIwMVlrNWp1OU5BIn0.Xq_TX0_4vQquSEsa97JXF07TP0eAE5fqniquQrjA8na4R31F2WOfQxNLXjyJVw72vocSjtNQPPYhJFzlAMFRfsHgA3G0zb0jjzA-YCxzlL0lO-xTRdMBC9vut1SWPR780HPuJQk-9zesd0QoeBWELQJTPa8L4Ft3cbK9lkO8Vw5G494yBMxuDt5q2IndComWLTV9xlNZL5Dhc75YCSJLrMgn4hWx2285xXlwGAckIbh-vYZQtNiDRSJsUUV8HY5mcnTyd5MwuKtADzCPhztdLjHQbiWrPFdpQaR-xEmKuzJIQUEmQtKOsIZjvkhASer5whwnd0Xi0evejXocgkEa0A\" preload=\"metadata\" style=\"aspect-ratio: 1920 \/ 1080;\" autoplay controls loop muted playsinline><\/video><\/figure>\n<h2 class=\"wp-block-heading\">Keep moving to stay alive<\/h2>\n<p class=\"\">For some of our boss battles, players can succeed by finding cover, hunkering down, and dishing out heaps of damage. But with the Scanner, that\u2019s a sure-fire way to get yourself killed. Rather than attacking players directly, the Scanner emits a Laser Matrix over the entire map. This \u201cGrid of Doom\u201d (to use another internal name) is an interlocking grid of bright red and extremely dangerous lasers. One hit is enough to knock a player down. A second hit and you are out of the fight.\u00a0<\/p>\n<p class=\"\">The grid is slow moving and easy to see, making it manageable enough at the start of the encounter \u2013 and seemingly safe enough to lull you into a sense of complacency. But as the fight progresses, the laser grid becomes tighter and tighter, making navigation and survival increasingly difficult to manage. Of course, it\u2019s not enough to just <em>survive <\/em>the Scanner. Players must destroy it to win.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55223808031_9f8a5252a7_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55223808031_9f8a5252a7_o.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"wp-block-heading\">Your doom is six sided<\/h2>\n<p class=\"\">Being a cube, the Scanner has six faces. On each of these faces, we\u2019ve put nine destructible tiles, making 54 targets in total. To actually damage the Scanner, players must knock out all 54 panels at once, forcing the machine to reveal its vulnerable Reactor Core.\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55223973898_bfaaac9097_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55223973898_bfaaac9097_o.jpg\" alt=\"\"><\/a><\/p>\n<p class=\"\">Sounds straightforward enough\u2026 until the Scanner starts <em>moving<\/em>.\u00a0 We built the Scanner to constantly rotate and swap sections like a giant Cube Puzzle from Hell. On top of that, damaged panels reset over time. This creates a boss fight that requires players to spread out and attack from multiple angles, while navigating the Scanner\u2019s ever-tightening Laser Matrix.\u00a0 All of this results in a unique gameplay challenge. Stay mobile enough to avoid the Grid of Doom, while remaining focused enough to knock out panels and coordinate a team-wide attack on the Reactor Core once it\u2019s exposed.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55224052444_446fb887b2_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55224052444_446fb887b2_o.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"wp-block-heading\">Hit the Scanner with everything you\u2019ve got<\/h2>\n<p class=\"\">Once all 54 tiles have been knocked out, the Scanner reveals its vulnerable Reactor Core for a brief window. This is the moment where the team \u2013 who could be on opposite ends of the map by this point \u2013 strike together as a cohesive unit to inflict as much damage as possible. The coordination that occurs in these brief windows are intuitive and natural. They emerge from the boss\u2019s core design, rather than telling players what to do.\u00a0<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55224052484_d01a5decd9_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55224052484_d01a5decd9_o.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"wp-block-heading\">Your choices matter<\/h2>\n<p class=\"\">In 4:Loop, we\u2019re constantly trying to design gameplay moments that ask players to make interesting decisions \u2013 and then live with their consequences. The Scanner is no different.\u00a0<\/p>\n<p class=\"\">The game\u2019s Probability Map makes it clear what boss you\u2019ll be facing at the end of the Act. This forces players to think about what kind of gear and abilities to select leading up to the fight. Sure, shotguns are powerful\u2026 but they won\u2019t be effective against the Scanner\u2019s Reactor Core at range. Or maybe rather than taking that totally sweet Cloaking Backpack, you might want to choose equipment to help you navigate the Laser Matrix instead.<\/p>\n<p><a href=\"https:\/\/live.staticflickr.com\/65535\/55223808111_07d831b7db_o.jpg\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/live.staticflickr.com\/65535\/55223808111_07d831b7db_o.jpg\" alt=\"\"><\/a><\/p>\n<h2 class=\"wp-block-heading\">Different by design<\/h2>\n<p class=\"\">The Scanner is just one of several bosses in 4:Loop, each built to push on players\u2019 coordination, cooperation, and creative problem-solving skills. We hope all our bosses will generate crazy moments you\u2019ll be talking about with your friends for a long time after you win or lose.\u00a0<\/p>\n<p class=\"\">The Scanner started from a simple image: A giant, floating cube puzzle with breakable panels. Over time, it grew into one of our most iconic enemies, and one that touches on almost every layer of how players can improvise to overcome overwhelming obstacles together. And it does all of this without firing a single shot at the players.<\/p>\n<p class=\"\">\n<p class=\"\">You can also join our growing community at <a href=\"http:\/\/discord.gg\/4LOOP\">discord.gg\/4LOOP<\/a>.<\/p>\n<\/div>\n<p><a href=\"https:\/\/blog.playstation.com\/2026\/04\/28\/4loop-designing-the-ominous-cube-shaped-scanner-boss\/\">Go to Source (PlayStation.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi, I\u2019m Mike Booth, Chief Creative Officer at Bad Robot Games, and Game Director of 4:Loop. In my last post, I shared how our core gameplay systems come together to create an unpredictable and endlessly replayable experience. Today, I\u2019d like to share more details on one of our co-op shooter\u2019s high-stakes boss fights.\u00a0 Specifically, I\u2019d<\/p>\n","protected":false},"author":4,"featured_media":71833,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[5009,369,2293,360,43,169,1048,1710,6186,15,1681],"class_list":["post-71832","post","type-post","status-publish","format-standard","has-post-thumbnail","category-playstation","tag-booth","tag-chief","tag-creative","tag-director","tag-game","tag-games","tag-im","tag-mike","tag-officer","tag-playstation","tag-robot"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>4:Loop \u2013 designing the ominous cube-shaped Scanner boss | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View 4:Loop \u2013 designing the ominous cube-shaped Scanner boss for free, here on XtremeServers. Discover more great articles on our site. Join us today.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.xtremeservers.com\/blog\/4loop-designing-the-ominous-cube-shaped-scanner-boss\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"4:Loop \u2013 designing the ominous cube-shaped Scanner boss | Xtreme Servers\" \/>\n<meta property=\"og:description\" content=\"View 4:Loop \u2013 designing the ominous cube-shaped Scanner boss for free, here on XtremeServers. Discover more great articles on our site. 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