{"id":72011,"date":"2026-05-05T18:00:00","date_gmt":"2026-05-05T17:00:00","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/froggy-hates-snow-how-a-love-of-dome-keeper-and-digging-created-a-fresh-spin-on-survival-games\/"},"modified":"2026-05-05T18:00:00","modified_gmt":"2026-05-05T17:00:00","slug":"froggy-hates-snow-how-a-love-of-dome-keeper-and-digging-created-a-fresh-spin-on-survival-games","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/froggy-hates-snow-how-a-love-of-dome-keeper-and-digging-created-a-fresh-spin-on-survival-games\/","title":{"rendered":"Froggy Hates Snow \u2013 How a Love of Dome Keeper and Digging Created a Fresh Spin on Survival Games"},"content":{"rendered":"<div>\n<article id=\"single-220705\" class=\"mssrc-features font-- has--theme has--branding\" data-clarity-region=\"article\">\n<div class=\"acf-innerblocks-container\">\n<header class=\"xwsrc-block-post-header is-style-fifty-fifty has-high-density has-text-align-left\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__content has-text-align-left\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/\" class=\"kicker\"><time datetime=\"1778000400\">May 5, 2026<\/time><\/a>\t\t\t\t\t\t\t<\/p>\n<h1 class=\"h2\">Froggy Hates Snow \u2013 How a Love of Dome Keeper and Digging Created a Fresh Spin on Survival Games<\/h1>\n<div class=\"post-header__author post-header__author--line\">\n<div class=\"post-header__author__bylines\">\n<ul class=\"post-header__author__list\">\n<li class=\"post-header__author__list__item\"><span class=\"post-header__author__name\">James Batchelor, Communications Manager at Digital Bandidos<\/span><span class=\"post-header__author__position d--block\"><\/span><\/li>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__youtube\">\n<div class=\"post-header__youtube__container\">\n<div id=\"header-yt-player\" class=\"post-header__youtube__iframeWrapper\">\n\t\t\t\t\t\t\t\t\t\t<button yt-player-btn yt-video-id=\"5mnCsJr1pgw\" yt-target-id=\"header-yt-player\" class=\"post-header__youtube__playBtn\" aria-label=\"Play video\"><br \/>\n\t\t\t\t\t\t\t\t\t\t\t<svg version=\"1.1\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" x=\"0px\" y=\"0px\" viewbox=\"0 0 92.2 122.88\" xml:space=\"preserve\">\n\t\t\t\t\t\t\t\t\t\t\t\t<polygon fill=\"#000\" points=\"92.2,60.97 0,122.88 0,0 92.2,60.97\"><\/polygon>\n\t\t\t\t\t\t\t\t\t\t\t<\/svg><br \/>\n\t\t\t\t\t\t\t\t\t\t<\/button>\n\t\t\t\t\t\t\t\t\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<p>The premise of <em>Froggy Hates Snow <\/em>is, as you would expect from the title, relatively simple: you are a frog who is trapped in the snow. The only way out (other than hiding in his heat bubble forever) is to dig his way to freedom, either fending off the ten waves of shadowy monsters that attack periodically, or finding the escape door and enough keys to unlock it.<\/p>\n<p>But there\u2019s a lot of depth here, too (and we\u2019re not just talking about the snow). There are 16 maps to master, ten frogs to unlock (each with their own unique skills and stats), scores of meta progression upgrades, and well over 60 tools, skills and companions to improve you build \u2013 from dynamite and drills, to flamethrowers and snowbowers, to animal and robotic companions that dig, collect gems, and scan the environment for you.<\/p>\n<p>The demo has been available for Xbox Series X|S since December, and with the full game launching today on the Xbox Store, we caught up with solo developer Serhii \u2018Serge\u2019 Riabtsev to find out more about the story behind this quirky and unique indie outing.<\/p>\n<figure data-wp-context='{\"imageId\":\"69fa77428b444\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fa77428b444\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Shovel-6783b3f60ea02a358166-1900x1080.jpg\" alt=\"Froggy Hates Snow screenshot\" class=\"wp-image-220707\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p><strong>Tell us about yourself and your background, including how you got into game development.<\/strong><\/p>\n<p>Hey! I\u2019m Serge, a solo indie developer from Ukraine, currently based in Poland.<\/p>\n<p>I\u2019ve been interested in games since I was a kid, and even as a teenager I was already trying to make my own small prototypes. I never really finished them, but I loved the process \u2013 sharing them with friends, posting small devlogs on social media, and following other developers.<\/p>\n<p>While studying Computer Science at university, I set a goal for myself to actually finish and release a game. That\u2019s where my indie journey really started. I released a few smaller mobile games, but I always wanted to make something bigger, something for PC and consoles. <em>Froggy Hates Snow <\/em>is going to be my first game like that.<\/p>\n<figure data-wp-context='{\"imageId\":\"69fa77428b7f6\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fa77428b7f6\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Frogs-c1e1f4f3d22391fd8835-1900x1080.jpg\" alt=\"Froggy Hates Snow screenshot\" class=\"wp-image-220709\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p><strong>Froggy Hates Snow is such a charmingly odd concept. Where did the idea come from?<\/strong><\/p>\n<p>For my first bigger game, I wanted to start from a simple idea. I\u2019d heard a lot of advice for indie developers about not overscoping, so I tried to keep the core idea very focused.<\/p>\n<p>Around that time, <em>Dome Keeper <\/em>really hooked me \u2013 it\u2019s a super cool indie game about mining resources and defending your base. I absolutely loved how it feels to play \u2013 the core loop is really tight, and the balance between economy and survival is just very satisfying.<\/p>\n<p>That made me think about how I could reinterpret mining and present it from a different angle. Instead of dark underground caves, I wanted to do something more open \u2013 almost the opposite. Since I was also a big fan of <em>Frostpunk<\/em>, a snowy setting came to mind pretty quickly.<\/p>\n<p>I also kept thinking about how many games have interactive snow that reacts to your movement, but doesn\u2019t really affect gameplay. I wanted to take that idea further and make it actually matter.<\/p>\n<p>And then everything kind of came together into this slightly weird image: a small frog in a cosy winter sweater, pulling a little red cart, pushing through deep snow, and warming up in small heat bubbles that feel like home. That\u2019s more or less where it all started.<\/p>\n<figure data-wp-context='{\"imageId\":\"69fa77428bbff\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fa77428bbff\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-FroggyBattle-2ed941533ff25b90e4f3-1900x1080.jpg\" alt=\"Froggy Hates Snow screenshot\" class=\"wp-image-220708\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p><strong>As you say, you use snow in a very different way to most games. Players carve their own paths and almost reshape the levels. How did you realise your vision for this?<\/strong><\/p>\n<p>The digging mechanic was there very early on and became the foundation of the whole game. I didn\u2019t want snow to be just visual, but something you constantly interact with, affecting how you move, explore, and fight.<\/p>\n<p>Technically, the world is one big heightmap, where each pixel represents snow height. Digging is basically modifying that in real time, which is why it feels smooth instead of blocky.<\/p>\n<p>I\u2019m using pretty straightforward tools for this \u2013 mainly Unity Terrain, and the snow shader is built using Shader Graph. The tech itself is quite simple, but it works well and I\u2019m happy with the result.<\/p>\n<p>It was still challenging to get right \u2013 especially making it feel responsive \u2013 but it\u2019s also the part I\u2019m most proud of.<\/p>\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure data-wp-context='{\"imageId\":\"69fa77428bfeb\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fa77428bfeb\" class=\"wp-block-image size-large wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" data-id=\"220710\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Skills-3d13dbfbf105d3b57d34-1024x576.jpg\" alt=\"Froggy Hates Snow screenshot\" class=\"wp-image-220710\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Skills-3d13dbfbf105d3b57d34-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Skills-3d13dbfbf105d3b57d34-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Skills-3d13dbfbf105d3b57d34-1536x864.jpg 1536w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Skills-3d13dbfbf105d3b57d34.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<figure data-wp-context='{\"imageId\":\"69fa77428c2ea\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fa77428c2ea\" class=\"wp-block-image size-large wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" data-id=\"220717\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-KnoxFlamethrower-05f3adf863c6eec1e2c4-1024x576.jpg\" alt=\"Froggy Hates Snow screenshot\" class=\"wp-image-220717\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-KnoxFlamethrower-05f3adf863c6eec1e2c4-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-KnoxFlamethrower-05f3adf863c6eec1e2c4-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-KnoxFlamethrower-05f3adf863c6eec1e2c4-1536x864.jpg 1536w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-KnoxFlamethrower-05f3adf863c6eec1e2c4.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<figure data-wp-context='{\"imageId\":\"69fa77428c5a7\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fa77428c5a7\" class=\"wp-block-image size-large wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" data-id=\"220711\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Upgrade-d9b9f65d0e4d2acdb1d8-1024x576.jpg\" alt=\"Froggy Hates Snow screenshot\" class=\"wp-image-220711\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Upgrade-d9b9f65d0e4d2acdb1d8-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Upgrade-d9b9f65d0e4d2acdb1d8-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Upgrade-d9b9f65d0e4d2acdb1d8-1536x864.jpg 1536w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Upgrade-d9b9f65d0e4d2acdb1d8.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<\/figure>\n<p><strong>We were amazed at the amount of different skills and tools in the game: not just stuff you expect like shovels and pickaxes, but flamethrowers, snowblowers, hang gliders, drones, and so on. How did you decide what to add, and what doesn\u2019t fit with Froggy\u2019s world?<\/strong><\/p>\n<p>I think variety is extremely important for roguelike games and for replayability in general, so I\u2019ve put a lot of focus on that.<\/p>\n<p>Coming up with new skill ideas wasn\u2019t too difficult. I grouped them into categories \u2013 digging, survival, combat, resource finding, automation, and just fun or \u2018wow\u2019 abilities \u2013 and then kept expanding each group. In the end, I try to make sure each skill fits into one of those roles and adds something meaningful to the overall gameplay loop.<\/p>\n<p>The setting helps a lot with this. The mix of serious and absurd\/quirky makes it easier to come up with interesting ideas that still feel like they belong in the game.<\/p>\n<figure data-wp-context='{\"imageId\":\"69fa77428ca28\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fa77428ca28\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Penguins-e239fee114e98c62cb43-1900x1080.jpg\" alt=\"Froggy Hates Snow screenshot\" class=\"wp-image-220712\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p><strong>The animal companions are adorable \u2013 and very useful. Where did the idea for them come from?<\/strong><\/p>\n<p>Companions felt like a natural extension of the skill system, especially for the late game. I wanted something that could automate parts of what the player is doing manually early on. It also just feels great to have a small companion running around with you and helping out. It adds a lot of charm to the experience.<\/p>\n<p>I actually explored both directions \u2013 animal companions and robotic ones \u2013 and in the end decided it would be fun to have both. Animals feel more emotional and alive, while robot companions are more utilitarian and predictable. That contrast fits the game quite well.<\/p>\n<figure data-wp-context='{\"imageId\":\"69fa77428cd79\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fa77428cd79\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Anomaly2-a69552d73f2e1ec8599f-1900x1080.jpg\" alt=\"Froggy Hates Snow screenshot\" class=\"wp-image-220713\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p><strong>Froggy Hates Snow looks like a cozy game but plays more like a core survival game (unless you\u2019re using Peaceful Mode). How do you strike this balance?<\/strong><\/p>\n<p>The core loop was inspired by <em>Dome Keeper<\/em>, which I\u2019d consider a fairly challenging game. I wanted to make something more accessible \u2013 both in terms of gameplay and overall feel.<\/p>\n<p>Throughout development, I was trying to stay closer to the casual side, but also have depth for exploration and skill growth. There wasn\u2019t really a strict strategy behind it \u2013 I mostly just made the game the way I personally like games: something that\u2019s easy to get into, but still has room to improve and master over time. So in a way, I just trusted my gut.<\/p>\n<figure data-wp-context='{\"imageId\":\"69fa77428d0ba\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fa77428d0ba\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Exit-482d879d3144d3f0c180-1900x1080.jpg\" alt=\"Froggy Hates Snow screenshot\" class=\"wp-image-220714\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p><strong>Given the effort you\u2019ve gone into with the combat and the variety of enemies\/bosses, why did you include a peaceful mode?<\/strong><\/p>\n<p>Peaceful Mode was mainly about giving players a more relaxed way to experience the game. Not everyone enjoys constant pressure or combat, and since the world itself \u2013 digging, exploring, uncovering resources, treasures and anomalous zones \u2013 is already interesting on its own, it felt natural to support that playstyle as well.<\/p>\n<figure data-wp-context='{\"imageId\":\"69fa77428d433\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fa77428d433\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Boss-2d55aaf418f8d923d40c-1900x1080.jpg\" alt=\"Froggy Hates Snow screenshot\" class=\"wp-image-220715\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p><strong>What\u2019s your favourite part of the game? Similarly, what\u2019s been your favourite part of making the game?<\/strong><\/p>\n<p>Definitely the digging, especially with the feeling of progression. Going from something very basic and slow to something really powerful and satisfying, where it feels like you\u2019ve mastered it and become stronger than the environment itself \u2013 it\u2019s such a great feeling.<\/p>\n<p>As for development, the most fun part has been creating new skills and tools \u2013 especially the ones tied to the frog itself. Things like tongue attacks, spits, curvy tongue, and jumps were just really fun to design and implement. Frogs are super cool \u2013 and a frog with tools like a flamethrower, a cart, or a pickaxe is even cooler.<\/p>\n<figure data-wp-context='{\"imageId\":\"69fa77428d764\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fa77428d764\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/FHS-Anomaly-6a483d5e222c23633ebe-1900x1080.jpg\" alt=\"Froggy Hates Snow screenshot\" class=\"wp-image-220716\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p><strong>Before you go, we have to ask: do you hate snow?<\/strong><\/p>\n<p>Hah. Snow on its own can actually be fun. But winter and cold? I definitely hate that part. Everything is grey, it\u2019s freezing, there\u2019s barely any sun, you have to wear a ton of clothes \u2013 and even then, you\u2019re still breathing in cold air. It\u2019s just miserable.<\/p>\n<p>I wish Eastern Europe had more heat bubbles and flamethrowers to help me survive the winter.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<\/div>\n<\/div>\n<aside aria-labelledby=\"related-stories--220705__title\" id=\"related-stories--220705\" class=\"curated-content-panel\">\n<div class=\"wp-block-columns has-border--top\">\n<div class=\"wp-block-column flex-basis-30\">\n<h2 id=\"related-stories--220705__title\">\n\t\t\t\t\t\tRelated Stories <span class=\"sr-only\"> for \u201cFroggy Hates Snow \u2013 How a Love of Dome Keeper and Digging Created a Fresh Spin on Survival Games\u201d<\/span><br \/>\n\t\t\t\t\t<\/h2>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-70\">\n<div class=\"wp-block-columns\">\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/05\/how-microsoft-flight-simulator-honoring-brave-volunteers-nsw-rural-fire-service\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled How Microsoft Flight Simulator is Honoring the Brave Volunteers of the NSW Rural Fire Service\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/MSFS_WU21_Australia_NoSnipe_NoLogo_NoText-JPG-d959282aeee06f9e4fcb.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Microsoft Flight Simulator 2024 - Update 5 Hero Image\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/MSFS_WU21_Australia_NoSnipe_NoLogo_NoText-JPG-d959282aeee06f9e4fcb.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/MSFS_WU21_Australia_NoSnipe_NoLogo_NoText-JPG-d959282aeee06f9e4fcb-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/MSFS_WU21_Australia_NoSnipe_NoLogo_NoText-JPG-d959282aeee06f9e4fcb-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/04\/MSFS_WU21_Australia_NoSnipe_NoLogo_NoText-JPG-d959282aeee06f9e4fcb-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/05\/how-microsoft-flight-simulator-honoring-brave-volunteers-nsw-rural-fire-service\/\">How Microsoft Flight Simulator is Honoring the Brave Volunteers of the NSW Rural Fire Service<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/www.callofduty.com\/blog\/2026\/05\/call-of-duty-endowment-2026-military-appreciation-month-usaa#new_tab\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Call of Duty Endowment Military Appreciation Month Presented by USAA\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/BO7-CODE-MAM-2026-TOUT-d552cfd74c21a963e882.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Call of Duty Endowment (C.O.D.E.) Hero Image\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/BO7-CODE-MAM-2026-TOUT-d552cfd74c21a963e882.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/BO7-CODE-MAM-2026-TOUT-d552cfd74c21a963e882-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/BO7-CODE-MAM-2026-TOUT-d552cfd74c21a963e882-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/BO7-CODE-MAM-2026-TOUT-d552cfd74c21a963e882-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/www.callofduty.com\/blog\/2026\/05\/call-of-duty-endowment-2026-military-appreciation-month-usaa#new_tab\">Call of Duty Endowment Military Appreciation Month Presented by USAA<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/05\/phasmophobia-player-character-update\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Inside the Design of Phasmophobia\u2019s Player Character Update\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/phas_PCU_keyart_16x9-8c7c09151488cd6795d1.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Phasmophobia key art\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/phas_PCU_keyart_16x9-8c7c09151488cd6795d1.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/phas_PCU_keyart_16x9-8c7c09151488cd6795d1-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/phas_PCU_keyart_16x9-8c7c09151488cd6795d1-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/phas_PCU_keyart_16x9-8c7c09151488cd6795d1-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/05\/phasmophobia-player-character-update\/\">Inside the Design of Phasmophobia\u2019s Player Character Update<\/a><\/h3>\n<\/article><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<\/article>\n<p>The post <a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/05\/froggy-hates-snow-interview\/\">Froggy Hates Snow \u2013 How a Love of Dome Keeper and Digging Created a Fresh Spin on Survival Games<\/a> appeared first on <a href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/05\/froggy-hates-snow-interview\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Category: Games May 5, 2026 Froggy Hates Snow \u2013 How a Love of Dome Keeper and Digging Created a Fresh Spin on Survival Games James Batchelor, Communications Manager at Digital Bandidos The premise of Froggy Hates Snow is, as you would expect from the title, relatively simple: you are a frog who is trapped in<\/p>\n","protected":false},"author":4,"featured_media":72012,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,4,10],"tags":[18648,6587,1370,2291,4426,14150,18649,4427,585,30,8855,18],"class_list":["post-72011","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-new-releases","category-xbox","tag-2026-froggy","tag-category","tag-created","tag-digging","tag-dome","tag-gamesmay","tag-hates","tag-keeper","tag-love","tag-pc","tag-snow","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Froggy Hates Snow \u2013 How a Love of Dome Keeper and Digging Created a Fresh Spin on Survival Games | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Froggy Hates Snow \u2013 How a Love of Dome Keeper and Digging Created a Fresh Spin on Survival Games for free, here on XtremeServers. 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