{"id":72093,"date":"2026-05-08T17:00:00","date_gmt":"2026-05-08T16:00:00","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/control-resonant-remedy-on-the-exciting-sequel-xbox-play-anywhere-and-self-publishing\/"},"modified":"2026-05-08T17:00:00","modified_gmt":"2026-05-08T16:00:00","slug":"control-resonant-remedy-on-the-exciting-sequel-xbox-play-anywhere-and-self-publishing","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/control-resonant-remedy-on-the-exciting-sequel-xbox-play-anywhere-and-self-publishing\/","title":{"rendered":"Control Resonant: Remedy on the Exciting Sequel, Xbox Play Anywhere, and Self-Publishing"},"content":{"rendered":"<div>\n<article id=\"single-221193\" class=\"mssrc-features font-- has--theme has--branding\" data-clarity-region=\"article\">\n<div class=\"acf-innerblocks-container\">\n<header class=\"xwsrc-block-post-header is-style-full-width has-low-density has-text-align-left text--default\">\n<div class=\"post-header__image\"><\/div>\n<div class=\"wp-block-columns post-header__content has-text-align-left\">\n<div class=\"wp-block-column flex-basis-100\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h1 class=\"h1\">Control Resonant: Remedy on the Exciting Sequel, Xbox Play Anywhere, and Self-Publishing<\/h1>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<aside class=\"wp-block-columns\">\n<div class=\"post__author\">\n<div class=\"post__author__bylines\">\n<ul class=\"post__author__list\">\n<li class=\"post__author__list__item\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/secure.gravatar.com\/avatar\/658c53123d4e713e892549ff2fc488cea467432f709a807f65a5fcd0f3ca0aaf?s=144&amp;d=mm&amp;r=g\" srcset=\"https:\/\/secure.gravatar.com\/avatar\/658c53123d4e713e892549ff2fc488cea467432f709a807f65a5fcd0f3ca0aaf?s=288&amp;d=mm&amp;r=g 2x\" class=\"avatar avatar-144 photo\" height=\"144\" width=\"144\"><span class=\"post__author__name\"><a href=\"https:\/\/news.xbox.com\/en-us\/author\/mnelson\/\">Mike Nelson, Xbox Wire Editor<\/a><\/span><\/li>\n<\/ul>\n<\/div>\n<div class=\"post__date\">\n<h5>Published<\/h5>\n<p>\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/\" class=\"kicker\"><time datetime=\"1778256000\">May 8, 2026<\/time><\/a>\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li>We talk with Remedy\u2019s Miika Huttunen, Mikael Kasurinen, and Anne-Marie Gr\u00f6nroos about the game\u2019s diverse gameplay, support for XPA, and working with ID@Xbox.<\/li>\n<li><em>Control Resonant<\/em> takes the series in a new direction, from evolving combat to a new playable character, with support for a variety of platforms and devices.<\/li>\n<li><em>Control Resonant <\/em>launches in 2026 for Xbox Series X|S and Xbox on PC with support for Xbox Play Anywhere.<\/li>\n<\/ul>\n<\/div>\n<p>A highlight for independent developers is having the creative control in the direction of the experience they want to bring to the player. It\u2019s what makes indies such a unique facet of game development today.<\/p>\n<p>Over the years, Remedy Entertainment has staked their claim as one of the most innovative game developers, delivering numerous high-quality games from the likes of <em>Alan Wake<\/em>, <em>Control, <\/em>and soon with <em>Control Resonant<\/em>. It\u2019s here where things get exciting \u2014 Remedy will be publishing <em>Control Resonant<\/em> themselves and the ID@Xbox team has been helping support and guide them through this journey as they bring this game to the Xbox community. Part of that support has been to make sure that the game will support Xbox Play Anywhere at launch for <em>Control Resonant<\/em>.<\/p>\n<figure data-wp-context='{\"imageId\":\"69fe0f3da5764\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fe0f3da5764\" class=\"wp-block-image size-full wp-lightbox-container\"><img fetchpriority=\"high\" fetchpriority=\"high\" decoding=\"async\" width=\"1920\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_07-6e3adca8b8bbe4b5750c.jpg\" alt=\"CONTROL Resonant Screenshot\" class=\"wp-image-221208\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_07-6e3adca8b8bbe4b5750c.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_07-6e3adca8b8bbe4b5750c-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_07-6e3adca8b8bbe4b5750c-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_07-6e3adca8b8bbe4b5750c-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>Xbox Play Anywhere titles can be played across Xbox console, PC, and supported gaming handhelds at no additional cost, allowing you to pick up where you left off on your preferred device, bringing all your saves, game add-ons, and achievements with you.<\/p>\n<p>To learn more about this journey, ID@Xbox\u2019s Guy Richards spoke with Remedy\u2019s Miika Huttunen, Mikael Kasurinen, and Anne-Marie Gr\u00f6nroos about the game\u2019s diverse gameplay, support for XPA, and more.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<p><strong>You\u2019re bringing Xbox Play Anywhere support to <em>Control Resonant<\/em> at launch. What does that unlock for players, and how has it shaped your approach to development?<\/strong><\/p>\n<p><strong>Miika Huttunen, Senior Communications Manager<\/strong>: We want players to feel at home with <em>Control Resonant<\/em> wherever they choose to play. Our focus has been on making sure the experience feels great across platforms.<\/p>\n<p><strong>You\u2019re self-publishing <em>Control Resonant<\/em> and working with ID@Xbox on this project. How does that partnership support the way you want to bring the game to players?<\/strong><\/p>\n<p><strong>Huttunen<\/strong>: Yes, Remedy Entertainment is publishing <em>Control Resonant<\/em> ourselves, which is incredibly exciting. \u00a0It\u2019s been amazing to see our company grow over the years and we appreciate all of the support from our fans and partners. Of course, the ID@Xbox team has been a tremendous group to work with as we get closer to the launch of <em>Control Resonant<\/em>. Their support and guidance has been such a positive aspect of the journey to bring this game to the incredible Xbox community.<\/p>\n<p>We of course have many partners we work with, such as ID@xbox to try to make sure we land well on all platforms. Remedy has a long history with Xbox, so that always helps!<\/p>\n<figure data-wp-context='{\"imageId\":\"69fe0f3da5c18\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fe0f3da5c18\" class=\"wp-block-image size-full wp-lightbox-container\"><img decoding=\"async\" width=\"1920\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_05-3f6de8564381b380accd.jpg\" alt=\"CONTROL Resonant Screenshot\" class=\"wp-image-221206\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_05-3f6de8564381b380accd.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_05-3f6de8564381b380accd-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_05-3f6de8564381b380accd-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_05-3f6de8564381b380accd-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p><strong>With more players spending time on handheld devices, you\u2019ve worked to make Resonant Handheld Optimized. How have you approached making Control Resonant feel great in that format?<\/strong><\/p>\n<p><strong>Huttunen<\/strong>: We want to ensure the game is great on all platforms and the best possible experience for players. Many of the moments in AAA games tend to really shine on big displays, but we of course realize that there are players on handheld devices. We take that into account from a performance and controls standpoint to ensure that those players get the best possible experience.<\/p>\n<p><strong>Is this the kind of game that could benefit from playing side-quests on handheld, and switching to the TV for major moments?<\/strong><\/p>\n<p><strong>Huttunen<\/strong>: That\u2019s an interesting question. I think it\u2019s up to players to decide on what type of device they want to play, but it\u2019s definitely great that you can play on one device and then continue on another.<\/p>\n<p><strong><em>Control Resonant<\/em><\/strong><strong> takes the series in a new direction, from evolving combat to a new playable character. What drove those decisions, and how did you balance these new ideas with what fans loved about the original?<\/strong><\/p>\n<p><strong>Mikael Kasurinen, Creative Director<\/strong>: I look at these two games as siblings, each standing on their own feet, with their own attitude and approach to the world. But it\u2019s still the same shared world, in the middle of a new crisis. The stories in both games have the Faden siblings at the center; we just shift the perspective depending on which game you play. So, players shouldn\u2019t worry about losing a connection to these characters and who they are. But to truly get to know them, you need to see their respective journeys through their own eyes.<\/p>\n<p>This also lets us bring a fresh take on the world through quests, gameplay, weapons, and abilities. And it\u2019s easier for new players to jump in: there\u2019s no pressure to play the first <em>Control<\/em> before <em>Resonant<\/em>. They both work as their own experiences, each with a protagonist who\u2019s a blank slate, ready to discover their fate. And if you want to expand the picture, nothing stops you from seeing the other side of the coin.\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b<\/p>\n<figure data-wp-context='{\"imageId\":\"69fe0f3da6011\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fe0f3da6011\" class=\"wp-block-image size-full wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_03-4516efb08582baf8241a.jpg\" alt=\"CONTROL Resonant Screenshot\" class=\"wp-image-221204\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_03-4516efb08582baf8241a.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_03-4516efb08582baf8241a-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_03-4516efb08582baf8241a-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_03-4516efb08582baf8241a-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p><strong>The first game effectively took place in a single (albeit very changeable) location \u2013 how has creating an entire city changed how you design exploration, combat, and more?<\/strong><\/p>\n<p><strong>Anne-Marie Gr\u00f6nroos, Lead Level Designer<\/strong>: We have a bigger, more interconnected world. The open areas are bigger and more frequent than in the first game, which means we can show landmarks from further away, creating anticipation between seeing them for the first time and finally reaching them: many of our landmarks are created by paranatural situations that the player needs to deal with, so just seeing them in the distance already starts building up a mystery. Compared to being constrained inside the Oldest House, we can show several interesting things to pursue at once, giving the player more options for where to go and what to focus on next.<\/p>\n<p>There\u2019s a greater variety of environments and a mix of both indoor and outdoor locations, creating a bigger contrast between the two (versus going from a small office space into a bigger office space). We also get the contrast of regular New York against the paranatural. The paranatural feels stranger when it\u2019s grounded by something familiar. The scale of the big events is and feels bigger when you see the city as a point of comparison.<\/p>\n<p>We can show and tell stories of the FBC interacting with the civilian world and see the impact of the paranatural on the lives of the regular people. You can see how FBC operations work outside the Oldest House, before and during the current situation. We also have stories with no FBC connections at all.<\/p>\n<p>The city environments provide a lot of opportunities for vertical gameplay. We had significant verticality in the first game, too, but now you are constantly switching between the rooftops and street level and below, feeling even more like a superhero than in the first game.<\/p>\n<figure data-wp-context='{\"imageId\":\"69fe0f3da63ad\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"69fe0f3da63ad\" class=\"wp-block-image size-full wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_06-6c3e224d1fbf701d47da.jpg\" alt=\"CONTROL Resonant Screenshot\" class=\"wp-image-221207\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_06-6c3e224d1fbf701d47da.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_06-6c3e224d1fbf701d47da-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_06-6c3e224d1fbf701d47da-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/control_r_06-6c3e224d1fbf701d47da-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p><strong>Between <em>Control<\/em>, <em>FBC<\/em>, and <em>Resonant<\/em> \u2013 and the major ways they all differ \u2013 it feels like this setting can support whatever kind of game you want to make. Do you see Control as a place for Remedy to experiment in ways it would feel less appropriate to do with other projects?<\/strong><\/p>\n<p><strong>Kasurinen<\/strong>: Control is a versatile franchise. It can support a wide variety of experiences, but of course they need to feel like they belong and have a meaningful role to play in the larger scheme of things.<\/p>\n<p>Each entry in the franchise has to push the world\u2019s story forward. For instance, even though <em>FBC: Firebreak<\/em> was a departure in many ways, it conveyed events that happened during the lockdown of the Oldest House after the events in <em>Control<\/em> and, in its own way, set the stage for <em><strong><a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/control-resonant\/9p092299fsgw\" type=\"link\" id=\"https:\/\/www.xbox.com\/en-us\/games\/store\/control-resonant\/9p092299fsgw\">Control Resonant<\/a><\/strong><\/em>.<\/p>\n<p>So yes, it can and should also be a place for experimentation, as long as we keep our eye on the ball and it has something meaningful to say.\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b\u200b<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<div id=\"msp1778196888110\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9p092299fsgw\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9p092299fsgw\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.32700.14465098350874176.0914ad22-3c1c-4978-be8b-5f8afcd893a3.9f48dd5b-a929-4a6b-84f2-dbc85c379ed1?w=400&amp;h=600\" alt=\"CONTROL Resonant\" class=\"skip-lazy\"><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<h2>CONTROL Resonant<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Remedy Entertainment<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9p092299fsgw\" target=\"_blank\">Get it now<\/a>\n<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tAfter years in confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden\u2019s former captors are deploying him at the peak of a supernatural crisis.<\/p>\n<p>Charged with combating a mysterious cosmic entity as it alters fundamental aspects of our reality, Dylan must harness his new-found powers to take the fight to the myriad threats overwhelming Manhattan.<\/p>\n<p>Join Dylan in this sequel to the multi-award-winning CONTROL to explore the expansive zones of a city overrun by the corrupting influences of the chaotic Hiss and invasive micro-organism, the Mold, and other twisted paranatural threats.<\/p>\n<p>On the path to unlocking the full potential of his supernatural abilities Dylan will also seek out his sister, FBC Director Jesse Faden, as he bids to comprehend and contain the dangers that have spilled beyond the confines of the Oldest House to tear our world apart.\t<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<\/div>\n<\/div>\n<aside aria-labelledby=\"related-stories--221193__title\" id=\"related-stories--221193\" class=\"curated-content-panel\">\n<div class=\"wp-block-columns has-border--top\">\n<div class=\"wp-block-column flex-basis-30\">\n<h2 id=\"related-stories--221193__title\">\n\t\t\t\t\t\tRelated Stories <span class=\"sr-only\"> for \u201cControl Resonant: Remedy on the Exciting Sequel, Xbox Play Anywhere, and Self-Publishing\u201d<\/span><br \/>\n\t\t\t\t\t<\/h2>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-70\">\n<div class=\"wp-block-columns\">\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/08\/two-point-museum-arty-facts-dlc-launch\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Arty-Facts: Why Two Point Museum\u2019s New DLC is the Most Creative One Yet\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/TPM_ARTY_FACTS_HERO_IMAGE-ec7514c747c9a11cef1e.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/TPM_ARTY_FACTS_HERO_IMAGE-ec7514c747c9a11cef1e.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/TPM_ARTY_FACTS_HERO_IMAGE-ec7514c747c9a11cef1e-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/TPM_ARTY_FACTS_HERO_IMAGE-ec7514c747c9a11cef1e-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/TPM_ARTY_FACTS_HERO_IMAGE-ec7514c747c9a11cef1e-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/08\/two-point-museum-arty-facts-dlc-launch\/\">Arty-Facts: Why Two Point Museum\u2019s New DLC is the Most Creative One Yet<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/08\/next-week-on-xbox-new-games-for-may-11-to-15\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Next Week on Xbox: New Games for May 11 to 15\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/nwox-hero-c54bec6403865ed37107.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Subnautica screenshot\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/nwox-hero-c54bec6403865ed37107.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/nwox-hero-c54bec6403865ed37107-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/nwox-hero-c54bec6403865ed37107-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/nwox-hero-c54bec6403865ed37107-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/next-week-on-xbox\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Next Week on Xbox<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/08\/next-week-on-xbox-new-games-for-may-11-to-15\/\">Next Week on Xbox: New Games for May 11 to 15<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/07\/five-tips-for-glory-in-rival-stars-horse-racing\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Five Tips for Glory in Rival Stars Horse Racing\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/RivalStarsHorseRacing_1920x1080_02-8be1ed63f467b503515c.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Rival Stars H R key art\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/RivalStarsHorseRacing_1920x1080_02-8be1ed63f467b503515c.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/RivalStarsHorseRacing_1920x1080_02-8be1ed63f467b503515c-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/RivalStarsHorseRacing_1920x1080_02-8be1ed63f467b503515c-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/05\/RivalStarsHorseRacing_1920x1080_02-8be1ed63f467b503515c-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/idatxbox\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>ID@Xbox<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/07\/five-tips-for-glory-in-rival-stars-horse-racing\/\">Five Tips for Glory in Rival Stars Horse Racing<\/a><\/h3>\n<\/article><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<\/article>\n<p>The post <a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/08\/control-resonant-remedy-exciting-sequel-xbox-play-anywhere-self-publishing\/\">Control Resonant: Remedy on the Exciting Sequel, Xbox Play Anywhere, and Self-Publishing<\/a> appeared first on <a href=\"https:\/\/news.xbox.com\/en-us\">Xbox Wire<\/a>.<\/p>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/08\/control-resonant-remedy-exciting-sequel-xbox-play-anywhere-self-publishing\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Category: Games Control Resonant: Remedy on the Exciting Sequel, Xbox Play Anywhere, and Self-Publishing Mike Nelson, Xbox Wire Editor Published May 8, 2026 Summary We talk with Remedy\u2019s Miika Huttunen, Mikael Kasurinen, and Anne-Marie Gr\u00f6nroos about the game\u2019s diverse gameplay, support for XPA, and working with ID@Xbox. Control Resonant takes the series in a new<\/p>\n","protected":false},"author":4,"featured_media":72094,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,10],"tags":[3982,6587,2859,17943,30,167,1065,2219,18691,1485,18],"class_list":["post-72093","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-xbox","tag-anywhere","tag-category","tag-exciting","tag-games-control","tag-pc","tag-play","tag-remedy","tag-resonant","tag-selfpublishing-mike","tag-sequel","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Control Resonant: Remedy on the Exciting Sequel, Xbox Play Anywhere, and Self-Publishing | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Control Resonant: Remedy on the Exciting Sequel, Xbox Play Anywhere, and Self-Publishing for free, here on XtremeServers. Discover more great articles on our site. Join us today.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.xtremeservers.com\/blog\/control-resonant-remedy-on-the-exciting-sequel-xbox-play-anywhere-and-self-publishing\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Control Resonant: Remedy on the Exciting Sequel, Xbox Play Anywhere, and Self-Publishing | Xtreme Servers\" \/>\n<meta property=\"og:description\" content=\"View Control Resonant: Remedy on the Exciting Sequel, Xbox Play Anywhere, and Self-Publishing for free, here on XtremeServers. Discover more great articles on our site. 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