{"id":72803,"date":"2026-06-07T19:09:39","date_gmt":"2026-06-07T18:09:39","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/"},"modified":"2026-06-07T19:09:39","modified_gmt":"2026-06-07T18:09:39","slug":"dmz-new-intel-on-call-of-dutys-extraction-shooter-experience","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/","title":{"rendered":"DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience"},"content":{"rendered":"<div>\n<article id=\"single-222188\" class=\"mssrc-features font-- has--theme has--branding\" data-clarity-region=\"article\">\n<div class=\"acf-innerblocks-container\">\n<header class=\"xwsrc-block-post-header is-style-fifty-fifty has-low-density has-text-align-left\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__content has-text-align-left\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/xbox-games-showcase\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>XBOX Games Showcase<\/a><\/li>\n<\/ul>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/\" class=\"kicker\"><time datetime=\"1780855779\">June 7, 2026<\/time><\/a>\t\t\t\t\t\t\t<\/p>\n<h1 class=\"h2\">DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience<\/h1>\n<div class=\"post-header__author post-header__author--line\">\n<div class=\"post-header__author__bylines\">\n<ul class=\"post-header__author__list\">\n<li class=\"post-header__author__list__item\"><span class=\"post-header__author__name\">Mike Nelson and Will Fulton, XBOX Wire<\/span><span class=\"post-header__author__position d--block\"><\/span><\/li>\n<\/ul>\n<\/div><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-50\">\n<div class=\"post-header__image\"><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li>Today at XBOX Games Showcase, Activision and Infinity Ward revealed the first look at <em>DMZ<\/em>, the definitive Call of Duty extraction shooter experience.<\/li>\n<li>Deploy into a volatile living combat zone as an off-the-books asset tasked with recovering advanced military tech left in the wake of war.<\/li>\n<li><em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/call-of-duty-modern-warfare-4\/9ncpsqqd1z66\">Call of Duty: Modern Warfare 4<\/a> <\/em>and <em>DMZ <\/em>will be available October 23, 2026, for XBOX Series X|S, XBOX on PC, and cloud. Play it on both console and PC at no additional cost with XBOX Play Anywhere. Also available on Battle.net, Steam, Nintendo Switch 2, and PlayStation 5. <em>Modern Warfare 4<\/em> is available for pre-order on the XBOX Store and other digital retailers.<\/li>\n<\/ul>\n<\/div>\n<p>Last week we got our first details on <strong><em>Call of Duty: Modern Warfare 4<\/em><\/strong>\u2019s <a href=\"https:\/\/news.xbox.com\/en-us\/2026\/05\/28\/call-of-duty-modern-warfare-4-first-details-campaign\/\">single-player campaign<\/a> and robust multiplayer features, giving us a look at the ambitious <em>MW4 <\/em>that\u2019s launching later this year on October 23, 2026. Today at XBOX Games Showcase, Activision and Infinity Ward upped the ante with the first look at <strong><em>DMZ<\/em><\/strong>, the definitive Call of Duty extraction shooter experience.<\/p>\n<p><em>DMZ<\/em> has been transformed from its beta, building upon a foundation shaped by player feedback over the years, to deliver a deeper, more complete extraction shooter experience with new, dynamic systems to learn.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio is-style-wide\">\n<div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Call of Duty: Modern Warfare 4 | DMZ First Look | XBOX Games Showcase 2026\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/Yl7TOzNEaJ8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div>\n<\/figure>\n<p>Set across a large-scale conflict zone, shaped by the events of <em>Call of Duty: Modern Warfare 4<\/em>,it\u2019s built both for structured missions and emergent gameplay, where you can loot, fight, negotiate, betray, and extract with whatever you can carry. You can deploy solo or with a squad into a volatile living combat zone as off-the-books assets tasked with recovering advanced military technology left in the wake of war.<\/p>\n<p>This living world will also feature harsh conditions in the exclusion zone that are always shifting, with changing weather, dynamic military objectives, and hostile forces moving throughout the zone \u2013 every deployment will be a new story inside this combat sandbox.<\/p>\n<p>To learn more about what\u2019s in store for players when <em>DMZ<\/em> launches alongside <em>Call of Duty: Modern Warfare 4<\/em> later this year, we spoke to Studio Multiplayer Creative Director Joe Cecot and Lead Game Designer Jacky Reynolds about some of the biggest learnings from running the years-longbeta, how progression and rewards have evolved, and how they\u2019re making sure <em>DMZ<\/em> feels accessible to new players while providing depth for dedicated fans.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\t\t\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_02_BRANDED-6ef16b0e2b84641cf720-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Call of Duty: Modern Warfare 4 DMZ screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>What defines <em>DMZ<\/em>\u2019s identity now, beyond simply being an extraction mode?<\/strong><\/h2>\n<p><strong>Joe Cecot, Studio Multiplayer Creative Director<\/strong> \u2013 We like to think of <em>DMZ<\/em> as an action extraction shooter. When we made <em>Call of Duty: Warzone<\/em>, we looked at what\u2019s happening in the genre of battle royales. We always talked about, let\u2019s skate where the puck is going, not where the puck is. And so, <em>Call of Duty: Warzone<\/em> for us was the kind of action BR with the addition of parachutes and buybacks and gulags.<\/p>\n<p>For <em>DMZ<\/em>, we\u2019ve been paying attention to the genre. We try and play every different extraction shooter that comes out, or even games that are slightly similar, just to see what\u2019s clicking with players, what feels good, what doesn\u2019t feel good. I think one of the things in the original <em>DMZ<\/em> that we wanted but we couldn\u2019t get to was meaningful player growth.<\/p>\n<p>When you start out in an extraction shooter, you often start out small; you don\u2019t have a lot of items. You don\u2019t have a lot of features and then it\u2019s like that hero\u2019s journey \u2013 for most battle royales it\u2019s over the course of one match. <em>DMZ<\/em>, or the extraction shooter\u2019s hero\u2019s journey, is often months long, and with ups and downs. And so that\u2019s where I think <em>DMZ<\/em> differs so heavily from the beta: it strives to be a legitimate extraction shooter with persistent inventory, with a Forward Operating Base (FOB) that you\u2019re upgrading, with stations that you can interact with and that help you build out your loadout, build your weapon. That\u2019s how I would lay out the <em>DMZ<\/em> of today versus what we did in the beta.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\t\t\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_03_BRANDED-d056592e331bcf593077-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Call of Duty: Modern Warfare 4 DMZ screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>What have been some of the biggest learnings in having a beta for <em>DMZ<\/em>, and which ones would you apply to the development of future Call of Duty games?<\/strong><\/h2>\n<p><strong>Cecot<\/strong> \u2013 We felt like with the <em>DMZ<\/em> beta, we got to try a bunch of stuff in live, which was really, really good. For learnings\u2026 there\u2019s a lot of learnings. We added the Active Duty slots post-launch, because we didn\u2019t have persistent inventory in <em>DMZ<\/em>, as a way for us to keep persistence on characters so you keep runs going.<\/p>\n<p>And then we added Exfil Streaks that gave you different Perks or Traits. And that was a feature that came out of necessity; we didn\u2019t have a persistent inventory at the time. But in the end, it made us unique to a lot of extraction shooters where you had these different characters with their different stories and their different journeys.<\/p>\n<p>We leaned into that with this <em>DMZ<\/em> where we kept those Active Duty slots, but we made them real characters by giving them a persistent backpack, giving them a persistent loadout, a persistent trait tree. So each one of them represents that kind of hero\u2019s journey over the course of multiple deployments.<\/p>\n<p>So maybe you have this character that\u2019s your PVP character that\u2019s built for that, and it all has your best equipment and everything. And then you have your other character that\u2019s like a cash mule. So if you lose your main character, you\u2019re like, \u2018Well, I\u2019m going back in with my cash mule. I\u2019m going to hit the vault. I\u2019m going to do dynamic ops to earn cash, and I\u2019m going to build up and save enough money to rescue that character, get them back, and continue my progression.\u2019<\/p>\n<p>Exploration and discovery was also a huge thing. We dabbled with locked spaces in the <em>DMZ <\/em>betaand we leaned heavily into that with this <em>DMZ<\/em>. I think Hajin is by far leaps and bounds the most interesting map we\u2019ve ever made. And even today, I still play it and I end up in locations where I\u2019m like, \u2018I had no idea that this space even existed; I didn\u2019t know that in the bottom of this police station there was a hole in the armory that cut through underwater.\u2019 Like, there\u2019s these really cool spaces and there\u2019s this extreme opportunity for exploration. I probably could go on and on with learnings from the <em>DMZ<\/em> and what we\u2019ve done.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\t\t\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_04_BRANDED-fe019eddda51d27b312e-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Call of Duty: Modern Warfare 4 DMZ screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>What new features separate this version of <em>DMZ<\/em> from the <em>DMZ Beta<\/em> experience?<\/strong><\/h2>\n<p><strong>Cecot<\/strong> \u2013 I think the 3D Printer is a big one. Finding unique ingredients in the world and you\u2019re like, \u2018Oh, I need this to print plate carriers.\u2019 Finding really rare ingredients that let you print Killstreaks. And, even more importantly, finding recipes in the world that upgrade your printer that allow you to print specific things is a big step forward for us in meaningful loot or meaningful looting experience.<\/p>\n<p>Our Gunsmith in <em>DMZ<\/em> is very different than the beta. Beta, we had a weapon cooldown slot that would come back and you could gear that weapon up. In <em>Modern Warfare 4<\/em>\u2018s <em>DMZ<\/em>, Gunsmith is driven by the cash that you find in game. Your gear is printed through the 3D printer. Your gun is cash driven. So, when you\u2019re in match, when you\u2019re doing dynamic ops, when you\u2019re doing story missions, you\u2019re getting this trickle of cash that is getting wired back to your FOB. And then that cash is used to build your weapons, and weapons still level up just like they do in core Multiplayer. They\u2019re linked to each other. But, as you level up a gun and unlock attachments, you can pay for those attachments to build a gun, but building a really high rarity weapon means that you have to put a bunch of attachments on, and the cost of adding attachment goes up each time you add one. And certain attachments cost more \u2013 suppressors, drum mags, thermal optics, long range optics \u2013 those cost more in the ecosystem because they\u2019re more effective in <em>DMZ<\/em>. So it makes killing another player and taking their gun that much more valuable.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\t\t\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_05_BRANDED-7ef6e141b4052623adf6-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Call of Duty: Modern Warfare 4 DMZ screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>How have progression, rewards, or goals evolved to make the experience feel deeper and more replayable?<\/strong><\/h2>\n<p><strong>Cecot<\/strong> \u2013 There\u2019s multiple layers of progression in <em>DMZ<\/em>. You have your XP rank; every time you\u2019re ranking up in <em>DMZ<\/em>, that\u2019s your XP. You earned that. Even if you die, we\u2019re not giving you half XP, nothing like that. That\u2019s going to unlock your stations. That\u2019s unlocking items for your stash. That\u2019s unlocking recipes for your printer and things like that. So that\u2019s one aspect of <em>DMZ<\/em>, that progression.<\/p>\n<p>Another thing is what we call our Boss Board. Throughout the map, we have these Lieutenants that spawn, and they\u2019re dangerous and you have a board of them in your FOB and your job each season is to check off those Lieutenants that you\u2019ve killed each one.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\t\t\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_06_BRANDED-283ed9a71b78207b06cc-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Call of Duty: Modern Warfare 4 DMZ screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<p>At your FOB you can pay for intel for that Lieutenant so when you go into the game you know where they are and you can try and get to them first before other players in the match get to them. Or when you\u2019re in game, you can climb Lieutenant Hunt Towers \u2014 there\u2019s these really tall towers in the map that are dangerous. When you get to the top, there\u2019s a computer and you access it, and it automatically tells you the closest Lieutenant to you is over here, go find them. And once you eliminate that Lieutenant they drop a set of dog tags.<\/p>\n<p>That\u2019s where it gets really interesting in <em>DMZ<\/em>, is that dog tag case is also needed to populate your Boss Board for you and your squad, but everyone in the match can see that dog tag case when it drops. It becomes a signal of troop movement. You instantly know there\u2019s a squad moving with that thing and you have people running and trying to head each other off at exfils to try and steal that case so that they can populate their Boss Board.<\/p>\n<p>I can go on and on, but <em>DMZ<\/em>, the way it\u2019s built is there\u2019s a kind of like a very rich sandbox of things to do. And then there\u2019s a bunch of key systems in the FOB that you\u2019re going to want to be engaging with and upgrading as you play to increase your agency, your power, and your control.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\t\t\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_07_BRANDED-ac18b7ccfa81170114c2-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Call of Duty: Modern Warfare 4 DMZ screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>What do you think players will recognize as a direct result of their feedback from the beta period of DMZ?<\/strong><\/h2>\n<p><strong>Cecot<\/strong> \u2013 That\u2019s a really good question. We had a big, huge feedback session that was really, really great because we\u2019ve played it for three plus years. We\u2019ve been pushing on it. We\u2019ve been watching closely what\u2019s happening with other games in the genre. And a bunch of the things that people wanted, we wanted too. We wanted to have persistent inventory in the beta. We wanted to have more player growth. We wanted to have more interesting loot and meaningful looting. That\u2019s where we wanted to take <em>DMZ<\/em>.<\/p>\n<p>We also had a lot of players when they played the original <em>DMZ<\/em>, they didn\u2019t know what they\u2019re supposed to do. Extraction shooters often are a bit obtuse in this area. You kind of land in the world, and they\u2019re like, \u2018Hey, this is a fun sandbox.\u2019 And you go find your fun. The <em>DMZ<\/em> beta was very much like that. You had your missions. There wasn\u2019t an indicator in the world. You kind of had to read the print to see what you needed to do. So, for a lot of players they didn\u2019t really get what they\u2019re supposed to do.<\/p>\n<p>That\u2019s why we leaned hard into our Story Missions. And that\u2019s why we leaned hard into our Dynamic Operations. And that\u2019s why we let you choose right from the front end. Because for a certain kind of player, that clarity of objective, is really important and also allows someone to get their feet underneath them. So both of those examples, I think, are key feedback moments that we\u2019ve tried to address.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\t\t\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_08_BRANDED-402655df804c317274d3-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Call of Duty: Modern Warfare 4 DMZ screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>How have you expanded the extraction mode to support different playstyles like solo, squad-based, etc.?<\/strong><\/h2>\n<p><strong>Joe Cecot, Studio Multiplayer Creative Director<\/strong> \u2013 When we look at solo play, we aim to create a very interesting and dangerous world. We want you to respect the AI enemies. We feel like if people can just run around and do whatever they want, that we haven\u2019t done our jobs. It\u2019s that pacing of combat with AI that makes an extraction shooter really healthy. But if you\u2019re a solo player, there\u2019s no one to revive you.<\/p>\n<p>We had this idea: what if there was a way that you could always get yourself up one time? So we added the tourniquet mechanic \u2013 when you spawn into <em>DMZ<\/em>, you have your health bars at max. You have 150 health. That\u2019s the max you can go up. And we still have regenerating health \u2014 if you take a bunch of damage, hide in the corner, it will come back up to full slowly.<\/p>\n<p>But if you go down completely and you\u2019re down and you don\u2019t have a self-revive equipped, you can use the tourniquet; you always get one. You pop that tourniquet and essentially you stop the bleeding. What that does is it gets you back up, but it gets you back up in a wounded state. You\u2019ll need to find a med kit or bandage to repair yourself.<\/p>\n<p>And what this does is it allows us to have the world be pretty hard. Our Lieutenants are pretty hard, pretty scary. And if you stumble across one as a solo player and they down you, you have a moment to be like, \u2018Well, that didn\u2019t work out. I wasn\u2019t really paying attention. They got the better of me.\u2019 And you can crawl back into safety, the AI move on. If you prepped properly you can go into the corner, bandage yourself up to get back to full health. And then you can either say, \u2018I\u2019m going to take on this fight again,\u2019 or \u2018I\u2019m going to go get more plate armor and come back later.\u2018 So that\u2019s one of the key things to help with solo players.<\/p>\n<p>The stealth meter also helps the solo player control combat better. If I\u2019m solo, I want to be able to control combat as I move through the world. When an AI starts spotting me, I get an audio cue and this soft indicator on the right that goes white to yellow to orange. As soon as that starts changing, I can pop back behind cover, I can hit the deck, and I can freeze that meter, and then it calms down and then they continue on their way.<\/p>\n<p>That feature allows players who are playing solo to really control the space and choose when they want to engage and go loud. Maybe they never want to. Maybe they just want to creep around with throwing knives. I think the stealth meter really helps the solo player.<\/p>\n<p>And we\u2019ve made a ton of improvements for proximity chat we\u2019ve upgraded the engine a bunch now where proximity chat has falloff with distance, has directionality, depending on where you\u2019re facing, which ear it\u2019s coming in, and then it also has kind of reverb depending on the interior that you\u2019re in, so that they feel more like they\u2019re in the world.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\t\t\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_01_BRANDED-122afd7f2119c8901995-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Call of Duty: Modern Warfare 4 DMZ screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>Extraction shooters have had a significant moment in gaming for the last few years. How will DMZ differentiate itself from the pack?<\/strong><\/h2>\n<p><strong>Cecot<\/strong> \u2013 I think there\u2019s so many great things happening in the genre. It\u2019s been really, really awesome to see the success that\u2019s happened lately.<\/p>\n<p>I think us being first-person, and the richness of our sandbox; the amount of stuff that you can interact with and play around with. We have Dynamic Ops. We have Side Ops, which are essentially like side quests. We have these trucks in the world that you can find and you can repair that then have a UAV on the back. We have the fallout area in the northeastern part of the map, which is all irradiated because that\u2019s where the meltdown happened. So you could take a gas mask or a hazmat suit and go in there to find loot that\u2019s only available in there.<\/p>\n<p>Our rich sandbox combined with our first-person military theme is something that\u2019s going to really resonate with people. And I think our weapon feel and our movement are a step above most of the games. It\u2019s that action that\u2019s going to be something that\u2019s very different than other extraction shooters.<\/p>\n<p><strong>Jackie Reynolds, Lead Game Designer<\/strong>. \u2013 We also have parts of our rich sandbox that we have in our multiplayer coming over from <em>DMZ<\/em>. Like being able to 3D Print Kill Streaks. Using something like Crossfire, which is a first-person A-10 airstrike, and you\u2019re seeing just hundreds of dots on your screen and just laying fire onto them and under players underneath. I think leveraging the full COD sandbox into <em>DMZ<\/em> is like also something that\u2019s going to be really unique.<\/p>\n<p><strong>Cecot <\/strong>\u2013 Yeah, we have such an interesting challenge that I don\u2019t think any other game in the industry has, is that whenever we make a new Lethal or we make a new Tactical or Field Upgrade, we\u2019re like: how does this fit in 6v6 respawn modes like TDM? And how does this fit into modes like Search and Destroy? And how does this fit into Gunfight 2v2? And then how does this fit into <em>DMZ<\/em> and then <em>Warzone<\/em>? It\u2019s that ecosystem of unique items that we have that I think will make <em>DMZ<\/em> feel way different.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\t\t\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_010_BRANDED-af8d2566982edf2505ab-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Call of Duty: Modern Warfare 4 DMZ screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>How did the team make sure DMZ feels accessible to new players while providing depth for dedicated fans?<\/strong><\/h2>\n<p><strong>Cecot <\/strong>\u2013 That is a great question. One of the things we\u2019re really proud of working on is the persistent inventory and on the interaction with it, constantly tweaking and adjusting to make sure that whether you\u2019re on a keyboard and mouse and you can quickly drag and drop or quickly click, or if you\u2019re on a controller anytime you\u2019re giving focus to an item, we\u2019re never putting the placard over top of other items. It\u2019s never getting in the way of the interface.<\/p>\n<p>The other thing to keep it accessible for the Forward Operating Base was partly for the social aspect. You\u2019re there with the squad, defaulted to third-person, so you can see what operator you\u2019re running. You can see your squadmates and what they\u2019re doing and what station they\u2019re at. But it\u2019s also an onboarding thing.<\/p>\n<p>As you\u2019re ranking up in <em>DMZ<\/em> and you see your end game recap, you see you hit this level, and upgraded the 3D Printer and you\u2019ll see the printer blinking \u2014 it\u2019s a way for us to onboard the mechanics of <em>DMZ<\/em> and make sure that they\u2019re easily understandable and accessible.<\/p>\n<p><strong>Reynolds<\/strong> \u2013 Like we said before, also there\u2019s mechanics shared across games, so you\u2019ll be able to feel that clarity of like, \u2018Oh, I know what this thing does because I used it over here.\u2019<\/p>\n<p><strong>Cecot<\/strong> \u2013 I think the stealth meter is accessibility. I think the tourniquet is accessibility. I think with us having the tourniquet and all of that, we leaned into making tier ones, but they\u2019re not crazy dangerous. They still have no armor, they have no helmet. And so your initial encounter is also not too difficult. When a Lieutenant gets near you, there\u2019s this sick splash across the screen comes up based on the Lieutenant, it\u2019s meant that you need to be ready. We do a lot of things to try and telegraph and to onboard and to give you good feedback so you never feel you don\u2019t know what just happened.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\t\t\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_012_BRANDED-8ca70c43a27c73979706-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Call of Duty: Modern Warfare 4 DMZ screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>What new mechanics make each deployment feel less predictable and more like a player\u2019s own story?<\/strong><\/h2>\n<p><strong>Cecot<\/strong> \u2013 I think the living world is probably the thing that does this the most. If you raise your star level and you push, new AI deploys on helicopters and on ground vehicles that are like a higher tier. And if you keep pushing, the next tier 3\u2019s come and they\u2019re like these white gas mask looking guys with this garbled voice. They\u2019re scary. And if you keep pushing, eventually vehicles will chase you along the roads.<\/p>\n<p>Unlike the <em>DMZ <\/em>beta, they couldn\u2019t do that. Now they chase you and you\u2019re like, \u2018Are those players or those AI?\u2019 And then we also have these attack choppers that will roll in and chase you and there are guys riding on the side of the chopper shooting at you. It\u2019s this concept where if you push, the world pushes back. That\u2019s one of the things that I think will make every deployment feel a little bit different.<\/p>\n<p>So the dynamic living world, the combination of dynamic ops, which are different every time, the combination of players being in the space with you, and the combination of the world pushing you and forcing you to reroute and do things, like the bounty system\u2026 I think all of these things is what makes <em>DMZ<\/em> magical. Maybe you don\u2019t hit them all every run, but each run is going to play a little bit differently with running into roaming commanders, with running into other players, with doing dynamic ops, with running into hard AI, and so on.<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\t\t\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_013_BRANDED-e03c6805dd524a6a45d5-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Call of Duty: Modern Warfare 4 DMZ screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<h2 class=\"wp-block-heading\"><strong>What makes a \u201cgreat DMZ run\u201d in the eyes of the development team?<\/strong><\/h2>\n<p><strong>Cecot <\/strong>\u2013 I think a great <em>DMZ<\/em> run is when you\u2019re going in, you kind of have a goal in mind, and then at the end of that run, maybe you achieved your goal, maybe you didn\u2019t, but you have a story.<\/p>\n<p>Maybe you went into Casino and you\u2019re trying to hit the vault, and you hear other operators in there. And the hair on the back of your neck stands up. Maybe you guys say, \u2018Hey, we\u2019re cool, you\u2019re cool, we\u2019re all cool.\u2019 And maybe as you\u2019re walking away, one of them gets you in the back.<\/p>\n<p>I think that\u2019s the magic of these games. I love core Multiplayer. I love Campaign. But they each have their thing that they bring to the table. And I think the uncertainty and the stories that come out of an extraction shooter is the thing that makes that genre so interesting. Talk about the games that are out today, they talk about them as social experiments. Like how do people behave? How honest are they? Who\u2019s playing with you and like downing you and then talking to you?<\/p>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<section class=\"xwsrc-block-content-image\">\n<div class=\"wp-block-columns\n\t\t is-centered\t\t\"><\/p>\n<aside class=\"wp-block-column column--image flex-basis-100 aligncenter\">\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_014_BRANDED-3a52f837a19dc9928904-1900x1080.jpg\" srcset=\"\" sizes='(max-width: 1900px) 100vw, 1900px alt=\"Call of Duty: Modern Warfare 4 DMZ screenshot\"'><\/figure>\n<\/aside>\n<div class=\"wp-block-column flex-basis-50 push--25 column--content has-text-align-left\">\n<div class=\"acf-innerblocks-container\">\n<p>So I think that going in with a goal and trying to achieve that goal and having all sorts of things either get in your way, happen, you end up working together with people, you make a friend, you find that recipe you\u2019ve been looking for, you say, \u2018You know what, forget this Dynamic Op, I got the thing I need, we need to leave now.\u2019 I think that\u2019s the stuff that\u2019s really interesting.<\/p>\n<p>I had this run in the original <em>DMZ<\/em> where I was playing solo and a couple players tried to hunt me. I got away. I got into a boat. I rode up the coast. I got to the final exfil. I\u2019m sprinting and I\u2019m spamming assimilation requests. No one\u2019s responding. I run to the helicopter, the final Exfil, just as it\u2019s going to take off. I dive into the back of it and I just lay prone and I say, \u2018Friendly, friendly, friendly, friendly, friendly!\u2019 And one guy\u2019s like, \u2018You\u2019re cool, bro. Don\u2019t worry.\u2019 And as we\u2019re taking off, the other guy goes, \u2018This game mode is freakin\u2019 sick.\u2019 That\u2019s what we want with <em>DMZ<\/em>. We want those stories.<\/p>\n<p><em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/call-of-duty-modern-warfare-4\/9ncpsqqd1z66\">Call of Duty: Modern Warfare 4<\/a><\/em> and <em>DMZ<\/em> will be available October 23, 2026, for XBOX Series X|S, XBOX on PC, PlayStation 5, Steam, Battle.net, and Nintendo Switch 2. Play it on both XBOX Series X|S and XBOX on PC at no additional cost with Xbox Play Anywhere. <em>Modern Warfare 4<\/em> is available for pre-order on the Xbox Store and other digital retailers.<\/p>\n<div id=\"msp1780851296905\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9NWWNS0C3007\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9NWWNS0C3007\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.22074.14441489705635704.a6724527-bd96-4402-a2a4-58c546f842bd.70ae1196-9352-4580-b6cb-fbd12de9ad6c?w=400&amp;h=600\" alt=\"Call of Duty\u00ae: Modern Warfare\u00ae 4 - Vault Edition\" class=\"skip-lazy\"><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-play-anywhere\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xpalogo_black.png\" alt=\"Xbox Play Anywhere\" class=\"skip-lazy\">\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n<h2>Call of Duty\u00ae: Modern Warfare\u00ae 4 \u2013 Vault Edition<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Activision Publishing Inc.<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-price\">\n\t\t\t\t<span>$99.99<\/span>\n\t\t\t<\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9NWWNS0C3007\" target=\"_blank\">Pre-order<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\">\n\t\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tPre-order loyalty discount for previous Call of Duty\u00ae owners: 10% off Modern Warfare\u00ae 4 Vault Edition for eligible players*.<\/p>\n<p>Pre-order any digital edition and receive:<\/p>\n<p>\u2013 Early access to the Open Beta**<br \/>\n\u2013 Hunter Killer Operator Skin*** \u2013 Immediately unlock the Hunter Killer Operator Skin in Call of Duty\u00ae: Black Ops 7 and Call of Duty\u00ae: Warzone<img decoding=\"async\" src=\"https:\/\/s.w.org\/images\/core\/emoji\/17.0.2\/72x72\/2122.png\" alt=\"\u2122\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\">.<\/p>\n<p>The Vault Edition includes:<\/p>\n<p>\u2013 Call of Duty\u00ae: Modern Warfare\u00ae 4<br \/>\n\u2013 Hostile Alliance Operator Pack<br \/>\n\u2014 4 Operator Skins: Price, Valeria, Ghost, Blix<br \/>\n\u2013 Special Forces Operator Pack<br \/>\n\u2014 4 Operator Skins representing the United Kingdom, Germany, France, and South Korea, each with voice packs in their local languages<br \/>\n\u2013 Signature Weapon Collection<br \/>\n\u2014 5 Signature Weapons<br \/>\n\u2013 BlackCell (1 Season)****<br \/>\n\u2014 Includes: Battle Pass, 20 Tier Skips, 1,100 CP and more<br \/>\n\u2013 DMZ Deployment Bonus<br \/>\n\u2014 Additional bonus content in DMZ<\/p>\n<p>War erupts on the Korean Peninsula as North Korea launches a full-scale invasion that threatens to destabilize the world in Call of Duty\u00ae: Modern Warfare\u00ae 4.<\/p>\n<p>A young squad of South Korean soldiers fight to survive on the collapsing front lines, while half a world away a vengeful Captain Price wages a personal war from the shadows as he stays one step ahead of those hunting him. As Price\u2019s off-book mission collides with the forces behind the invasion, the war spreads beyond anyone\u2019s control.<\/p>\n<p>Modern Warfare\u00ae 4 pushes the series into darker and more dangerous territory, where consequence and escalation bring long-running storylines to a powerful and emotional breaking point.<\/p>\n<p>\u2013 Campaign drops players into trench warfare in Korea, close-quarters combat in New York, high-octane chases through Paris, SAS night raids in Mumbai, and city-wide assaults to reclaim occupied territory.<br \/>\n\u2013 Multiplayer delivers grounded, precise combat where fluid movement, player choice, and greater control define every engagement.<br \/>\n\u2013 In DMZ, players operate as an off-the-books asset behind enemy lines, where every extraction run into contested territory forces hard choices about which objectives to pursue, what to secure, and when to get out.<\/p>\n<p>Available on Xbox Series X|S and Xbox on PC, not available on Xbox One.<\/p>\n<p>Online Multiplayer requires a Game Pass Essential subscription (sold separately).<\/p>\n<p>TPM 2.0 and Secure Boot required for PC, other security measures may be enforced. Learn more at https:\/\/support.activision.com\/tpm.<\/p>\n<p>*Based on MSRP, discount applied at checkout. To qualify, must own and have played one of the following Call of Duty\u00ae titles on the same Xbox account as being used for current Pre-order: Modern Warfare\u00ae (2019), Modern Warfare\u00ae 2 Campaign Remastered (2020), Black Ops Cold War, Vanguard, Modern Warfare\u00ae II (2022), Modern Warfare\u00ae III (2023), Black Ops 6, or Black Ops 7. Offer subject to change, applies to Pre-orders only. Offer valid until 23rd October 2026. Visit support.activision.com\/mw4 for full details.<\/p>\n<p>**Actual launch date(s), time(s), and platform availability of Beta subject to change. See www.callofduty.com\/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Game Pass Essential subscription may be required for MP Beta.<\/p>\n<p>***Call of Duty\u00ae: Black Ops 7 or Call of Duty\u00ae: Warzone<img decoding=\"async\" src=\"https:\/\/s.w.org\/images\/core\/emoji\/17.0.2\/72x72\/2122.png\" alt=\"\u2122\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\"> on Xbox Series X|S \/ Xbox PC required to redeem. Sold \/ downloaded separately. Must be redeemed by October 23rd, 2027.<\/p>\n<p>****BlackCell, Battle Pass, Call of Duty\u00ae Points and Tier Skips will be accessible in Modern Warfare\u00ae 4 upon availability of the Season 1 Battle Pass in-game. Redemption applies to one Season of the Modern Warfare\u00ae 4 Battle Pass only.<\/p>\n<p>Content, features, services, online play, and support not available in all regions, and may vary, change, or terminate.<\/p>\n<p>Requires an Activision account and acceptance of the Activision Software License and Services Agreement. A mobile phone number linked to your Activision account may be required to play Modern Warfare\u00ae 4.<\/p>\n<p>Additional storage space may be required for mandatory game updates.<\/p>\n<p>For more information, please visit www.callofduty.com.<\/p>\n<p>\u00a9\/TM\/\u00ae 2026 Activision Publishing, Inc. This product contains software technology licensed from Id Software (&#8216;Id Technology&#8217;). Id Technology \u00a9 1999-2026 Id Software, Inc.\t<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<div id=\"msp1780851296905\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9ncpsqqd1z66\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9ncpsqqd1z66\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.4715.13559635275456449.72d1efe7-e297-4b01-9ff5-81f9541bc9a1.a25cb344-59ba-49dd-8858-37563c544636?w=400&amp;h=600\" alt=\"Call of Duty\u00ae: Modern Warfare\u00ae 4\" class=\"skip-lazy\"><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-play-anywhere\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xpalogo_black.png\" alt=\"Xbox Play Anywhere\" class=\"skip-lazy\">\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n<h2>Call of Duty\u00ae: Modern Warfare\u00ae 4<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Activision Publishing Inc.<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-price\">\n\t\t\t\t<span>$69.99<\/span>\n\t\t\t<\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9ncpsqqd1z66\" target=\"_blank\">Pre-order<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\">\n\t\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\tPre-order any digital edition and receive:<\/p>\n<p>\u2013 Early access to the Open Beta*<br \/>\n\u2013 Hunter Killer Operator Skin** \u2013 Immediately unlock the Hunter Killer Operator Skin in Call of Duty\u00ae: Black Ops 7 and Call of Duty\u00ae: Warzone<img decoding=\"async\" src=\"https:\/\/s.w.org\/images\/core\/emoji\/17.0.2\/72x72\/2122.png\" alt=\"\u2122\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\">.<\/p>\n<p>War erupts on the Korean Peninsula as North Korea launches a full-scale invasion that threatens to destabilize the world in Call of Duty\u00ae: Modern Warfare\u00ae 4.<\/p>\n<p>A young squad of South Korean soldiers fight to survive on the collapsing front lines, while half a world away a vengeful Captain Price wages a personal war from the shadows as he stays one step ahead of those hunting him. As Price\u2019s off-book mission collides with the forces behind the invasion, the war spreads beyond anyone\u2019s control.<\/p>\n<p>Modern Warfare\u00ae 4 pushes the series into darker and more dangerous territory, where consequence and escalation bring long-running storylines to a powerful and emotional breaking point.<\/p>\n<p>\u2013 Campaign drops players into trench warfare in Korea, close-quarters combat in New York, high-octane chases through Paris, SAS night raids in Mumbai, and city-wide assaults to reclaim occupied territory.<br \/>\n\u2013 Multiplayer delivers grounded, precise combat where fluid movement, player choice, and greater control define every engagement.<br \/>\n\u2013 In DMZ, players operate as an off-the-books asset behind enemy lines, where every extraction run into contested territory forces hard choices about which objectives to pursue, what to secure, and when to get out.<\/p>\n<p>Available on Xbox Series X|S and Xbox on PC, not available on Xbox One.<\/p>\n<p>Online Multiplayer requires a Game Pass Essential subscription (sold separately).<\/p>\n<p>TPM 2.0 and Secure Boot required for PC, other security measures may be enforced. Learn more at https:\/\/support.activision.com\/tpm.<\/p>\n<p>*Actual launch date(s), time(s), and platform availability of Beta subject to change. See www.callofduty.com\/beta for more details. Minimum Open Beta duration is 2 days. Limited time only. Internet connection required. Game Pass Essential subscription may be required for MP Beta.<\/p>\n<p>**Call of Duty\u00ae: Black Ops 7 or Call of Duty\u00ae: Warzone<img decoding=\"async\" src=\"https:\/\/s.w.org\/images\/core\/emoji\/17.0.2\/72x72\/2122.png\" alt=\"\u2122\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\"> on Xbox Series X|S \/ Xbox PC required to redeem. Sold \/ downloaded separately. Must be redeemed by October 23rd, 2027.<\/p>\n<p>Content, features, services, online play, and support not available in all regions, and may vary, change, or terminate.<\/p>\n<p>Requires an Activision account and acceptance of the Activision Software License and Services Agreement. A mobile phone number linked to your Activision account may be required to play Modern Warfare\u00ae 4.<\/p>\n<p>Additional storage space may be required for mandatory game updates.<\/p>\n<p>For more information, please visit www.callofduty.com.<\/p>\n<p>\u00a9\/TM\/\u00ae 2026 Activision Publishing, Inc. This product contains software technology licensed from Id Software (&#8216;Id Technology&#8217;). Id Technology \u00a9 1999-2026 Id Software, Inc.\t<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<\/div>\n<\/div>\n<aside aria-labelledby=\"related-stories--222188__title\" id=\"related-stories--222188\" class=\"curated-content-panel\">\n<div class=\"wp-block-columns has-border--top\">\n<div class=\"wp-block-column flex-basis-30\">\n<h2 id=\"related-stories--222188__title\">\n\t\t\t\t\t\tRelated Stories <span class=\"sr-only\"> for \u201cDMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience\u201d<\/span><br \/>\n\t\t\t\t\t<\/h2>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-70\">\n<div class=\"wp-block-columns\">\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/07\/gears-of-war-eday-direct-xbox-games-showcase-2026\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Rebuilding Brotherhood: How Gears of War: E-Day Renews a Legendary Franchise\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/Gears-f783604b4900f089e04e.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/Gears-f783604b4900f089e04e.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/Gears-f783604b4900f089e04e-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/Gears-f783604b4900f089e04e-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/Gears-f783604b4900f089e04e-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/xbox-games-showcase\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>XBOX Games Showcase<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/07\/gears-of-war-eday-direct-xbox-games-showcase-2026\/\">Rebuilding Brotherhood: How Gears of War: E-Day Renews a Legendary Franchise<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/www.minecraft.net\/article\/minecraft-dungeons-ii-date-announce#new_tab\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Minecraft Dungeons II Gameplay Reveal and Release Date Announce\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/Minecraft-Dungeons-2-1e861aa026edf1c735b1.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Minecraft Dungeons II key art\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/Minecraft-Dungeons-2-1e861aa026edf1c735b1.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/Minecraft-Dungeons-2-1e861aa026edf1c735b1-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/Minecraft-Dungeons-2-1e861aa026edf1c735b1-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/Minecraft-Dungeons-2-1e861aa026edf1c735b1-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/xbox-games-showcase\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>XBOX Games Showcase<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/www.minecraft.net\/article\/minecraft-dungeons-ii-date-announce#new_tab\">Minecraft Dungeons II Gameplay Reveal and Release Date Announce<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/07\/xbox-games-showcase-2026-recap-everything-announced\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled XBOX Games Showcase 2026 Recap: The Return of Exclusives, World Premieres, and Anniversary Hardware\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/HERO-a9c68c46239cc2afb5ac.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"XBOX Games Showcase 2026 Hero Image\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/HERO-a9c68c46239cc2afb5ac.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/HERO-a9c68c46239cc2afb5ac-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/HERO-a9c68c46239cc2afb5ac-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/HERO-a9c68c46239cc2afb5ac-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/xbox-games-showcase\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>XBOX Games Showcase<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/07\/xbox-games-showcase-2026-recap-everything-announced\/\">XBOX Games Showcase 2026 Recap: The Return of Exclusives, World Premieres, and Anniversary Hardware<\/a><\/h3>\n<\/article><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<\/article>\n<p>The post <a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/07\/dmz-new-intel-call-of-duty-extraction-shooter-xbox-games-showcase-2026\/\">DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience<\/a> appeared first on <a href=\"https:\/\/news.xbox.com\/en-us\">XBOX Wire<\/a>.<\/p>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/06\/07\/dmz-new-intel-call-of-duty-extraction-shooter-xbox-games-showcase-2026\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Category: XBOX Games Showcase June 7, 2026 DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience Mike Nelson and Will Fulton, XBOX Wire Summary Today at XBOX Games Showcase, Activision and Infinity Ward revealed the first look at DMZ, the definitive Call of Duty extraction shooter experience. Deploy into a volatile living combat<\/p>\n","protected":false},"author":4,"featured_media":72804,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,10],"tags":[19017,76,6587,1792,1648,169,2801,13,30,15,587,14506,18],"class_list":["post-72803","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-xbox","tag-2026-dmz","tag-call","tag-category","tag-dutys","tag-extraction","tag-games","tag-intel","tag-nintendo","tag-pc","tag-playstation","tag-shooter","tag-showcasejune","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience for free, here on XtremeServers. Discover more great articles on our site. Join us today.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience | Xtreme Servers\" \/>\n<meta property=\"og:description\" content=\"View DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience for free, here on XtremeServers. Discover more great articles on our site. Join us today.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/\" \/>\n<meta property=\"og:site_name\" content=\"Xtreme Servers\" \/>\n<meta property=\"article:published_time\" content=\"2026-06-07T18:09:39+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_02_BRANDED-6ef16b0e2b84641cf720-1900x1080.jpg\" \/>\n<meta name=\"author\" content=\"Sarah Connor\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Sarah Connor\" \/>\n\t<meta name=\"twitter:label2\" content=\"Estimated reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"27 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\\\/\"},\"author\":{\"name\":\"Sarah Connor\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#\\\/schema\\\/person\\\/2413057eae859a6d8452e041898fadbf\"},\"headline\":\"DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience\",\"datePublished\":\"2026-06-07T18:09:39+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\\\/\"},\"wordCount\":5365,\"publisher\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2026\\\/06\\\/MW4_DMZ_011_BRANDED-14317359d6d97353e6a2-1024x576-1.jpg\",\"keywords\":[\"2026 DMZ\",\"Call\",\"category\",\"Duty's\",\"Extraction\",\"games\",\"Intel\",\"Nintendo\",\"pc\",\"PlayStation\",\"shooter\",\"ShowcaseJune\",\"Xbox\"],\"articleSection\":[\"Featured\",\"Xbox\"],\"inLanguage\":\"en-GB\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\\\/\",\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\\\/\",\"name\":\"DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience | Xtreme Servers\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2026\\\/06\\\/MW4_DMZ_011_BRANDED-14317359d6d97353e6a2-1024x576-1.jpg\",\"datePublished\":\"2026-06-07T18:09:39+00:00\",\"description\":\"View DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience for free, here on XtremeServers. Discover more great articles on our site. Join us today.\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\\\/#breadcrumb\"},\"inLanguage\":\"en-GB\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-GB\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\\\/#primaryimage\",\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2026\\\/06\\\/MW4_DMZ_011_BRANDED-14317359d6d97353e6a2-1024x576-1.jpg\",\"contentUrl\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2026\\\/06\\\/MW4_DMZ_011_BRANDED-14317359d6d97353e6a2-1024x576-1.jpg\",\"width\":1024,\"height\":576},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#website\",\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/\",\"name\":\"Xtreme Servers\",\"description\":\"The Xtreme Gaming Guides\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-GB\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#organization\",\"name\":\"Xtreme Servers\",\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-GB\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2022\\\/02\\\/xtremeservers-icon-facebook.jpg\",\"contentUrl\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2022\\\/02\\\/xtremeservers-icon-facebook.jpg\",\"width\":337,\"height\":324,\"caption\":\"Xtreme Servers\"},\"image\":{\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#\\\/schema\\\/logo\\\/image\\\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/#\\\/schema\\\/person\\\/2413057eae859a6d8452e041898fadbf\",\"name\":\"Sarah Connor\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-GB\",\"@id\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2021\\\/12\\\/avatar_user_4_1638914272-96x96.png\",\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2021\\\/12\\\/avatar_user_4_1638914272-96x96.png\",\"contentUrl\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/wp-content\\\/uploads\\\/2021\\\/12\\\/avatar_user_4_1638914272-96x96.png\",\"caption\":\"Sarah Connor\"},\"sameAs\":[\"https:\\\/\\\/www.xtremeservers.com\"],\"url\":\"https:\\\/\\\/www.xtremeservers.com\\\/blog\\\/author\\\/sconnor\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience | Xtreme Servers","description":"View DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience for free, here on XtremeServers. Discover more great articles on our site. Join us today.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/","og_locale":"en_GB","og_type":"article","og_title":"DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience | Xtreme Servers","og_description":"View DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience for free, here on XtremeServers. Discover more great articles on our site. Join us today.","og_url":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/","og_site_name":"Xtreme Servers","article_published_time":"2026-06-07T18:09:39+00:00","og_image":[{"url":"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/06\/MW4_DMZ_02_BRANDED-6ef16b0e2b84641cf720-1900x1080.jpg","type":"","width":"","height":""}],"author":"Sarah Connor","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Sarah Connor","Estimated reading time":"27 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/#article","isPartOf":{"@id":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/"},"author":{"name":"Sarah Connor","@id":"https:\/\/www.xtremeservers.com\/blog\/#\/schema\/person\/2413057eae859a6d8452e041898fadbf"},"headline":"DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience","datePublished":"2026-06-07T18:09:39+00:00","mainEntityOfPage":{"@id":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/"},"wordCount":5365,"publisher":{"@id":"https:\/\/www.xtremeservers.com\/blog\/#organization"},"image":{"@id":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/#primaryimage"},"thumbnailUrl":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2026\/06\/MW4_DMZ_011_BRANDED-14317359d6d97353e6a2-1024x576-1.jpg","keywords":["2026 DMZ","Call","category","Duty's","Extraction","games","Intel","Nintendo","pc","PlayStation","shooter","ShowcaseJune","Xbox"],"articleSection":["Featured","Xbox"],"inLanguage":"en-GB"},{"@type":"WebPage","@id":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/","url":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/","name":"DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience | Xtreme Servers","isPartOf":{"@id":"https:\/\/www.xtremeservers.com\/blog\/#website"},"primaryImageOfPage":{"@id":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/#primaryimage"},"image":{"@id":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/#primaryimage"},"thumbnailUrl":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2026\/06\/MW4_DMZ_011_BRANDED-14317359d6d97353e6a2-1024x576-1.jpg","datePublished":"2026-06-07T18:09:39+00:00","description":"View DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience for free, here on XtremeServers. Discover more great articles on our site. Join us today.","breadcrumb":{"@id":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/#breadcrumb"},"inLanguage":"en-GB","potentialAction":[{"@type":"ReadAction","target":["https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/"]}]},{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/#primaryimage","url":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2026\/06\/MW4_DMZ_011_BRANDED-14317359d6d97353e6a2-1024x576-1.jpg","contentUrl":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2026\/06\/MW4_DMZ_011_BRANDED-14317359d6d97353e6a2-1024x576-1.jpg","width":1024,"height":576},{"@type":"BreadcrumbList","@id":"https:\/\/www.xtremeservers.com\/blog\/dmz-new-intel-on-call-of-dutys-extraction-shooter-experience\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/www.xtremeservers.com\/blog\/"},{"@type":"ListItem","position":2,"name":"DMZ \u2013 New Intel on Call of Duty\u2019s Extraction Shooter Experience"}]},{"@type":"WebSite","@id":"https:\/\/www.xtremeservers.com\/blog\/#website","url":"https:\/\/www.xtremeservers.com\/blog\/","name":"Xtreme Servers","description":"The Xtreme Gaming Guides","publisher":{"@id":"https:\/\/www.xtremeservers.com\/blog\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/www.xtremeservers.com\/blog\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-GB"},{"@type":"Organization","@id":"https:\/\/www.xtremeservers.com\/blog\/#organization","name":"Xtreme Servers","url":"https:\/\/www.xtremeservers.com\/blog\/","logo":{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/www.xtremeservers.com\/blog\/#\/schema\/logo\/image\/","url":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2022\/02\/xtremeservers-icon-facebook.jpg","contentUrl":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2022\/02\/xtremeservers-icon-facebook.jpg","width":337,"height":324,"caption":"Xtreme Servers"},"image":{"@id":"https:\/\/www.xtremeservers.com\/blog\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/www.xtremeservers.com\/blog\/#\/schema\/person\/2413057eae859a6d8452e041898fadbf","name":"Sarah Connor","image":{"@type":"ImageObject","inLanguage":"en-GB","@id":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2021\/12\/avatar_user_4_1638914272-96x96.png","url":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2021\/12\/avatar_user_4_1638914272-96x96.png","contentUrl":"https:\/\/www.xtremeservers.com\/blog\/wp-content\/uploads\/2021\/12\/avatar_user_4_1638914272-96x96.png","caption":"Sarah Connor"},"sameAs":["https:\/\/www.xtremeservers.com"],"url":"https:\/\/www.xtremeservers.com\/blog\/author\/sconnor\/"}]}},"_links":{"self":[{"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/posts\/72803","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/comments?post=72803"}],"version-history":[{"count":0,"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/posts\/72803\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/media\/72804"}],"wp:attachment":[{"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/media?parent=72803"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/categories?post=72803"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.xtremeservers.com\/blog\/wp-json\/wp\/v2\/tags?post=72803"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}