{"id":73907,"date":"2026-07-24T14:00:00","date_gmt":"2026-07-24T13:00:00","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/castlevania-belmonts-curse-how-konami-and-evil-empire-reimagined-castlevanias-return\/"},"modified":"2026-07-24T14:00:00","modified_gmt":"2026-07-24T13:00:00","slug":"castlevania-belmonts-curse-how-konami-and-evil-empire-reimagined-castlevanias-return","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/castlevania-belmonts-curse-how-konami-and-evil-empire-reimagined-castlevanias-return\/","title":{"rendered":"Castlevania: Belmont\u2019s Curse \u2013 How KONAMI and Evil Empire Reimagined Castlevania\u2019s Return"},"content":{"rendered":"<div>\n<article id=\"single-224001\" class=\"mssrc-features font--sans has-light-theme has--branding\" data-clarity-region=\"article\">\n<div class=\"acf-innerblocks-container\">\n<header class=\"xwsrc-block-post-header is-style-full-width has-low-density has-text-align-left text--default\">\n<div class=\"post-header__image\"><\/div>\n<div class=\"wp-block-columns post-header__content has-text-align-left\">\n<div class=\"wp-block-column flex-basis-100\">\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/games\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>Games<\/a><\/li>\n<\/ul>\n<h1 class=\"h1\">Castlevania: Belmont\u2019s Curse \u2013 How KONAMI and Evil Empire Reimagined Castlevania\u2019s Return<\/h1>\n<\/p><\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"post__content\">\n<aside class=\"wp-block-columns\">\n<div class=\"post__author\">\n<div class=\"post__author__bylines\">\n<ul class=\"post__author__list\">\n<li class=\"post__author__list__item\"><span class=\"post__author__name\">John Harry De Lara<\/span><span class=\"post__author__position d--block\">Xbox Wire France Editor<\/span><\/li>\n<\/ul>\n<\/div>\n<div class=\"post__date\">\n<h5>Published<\/h5>\n<p>\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/07\/\" class=\"kicker\"><time datetime=\"1784898000\">July 24, 2026<\/time><\/a>\t\t\t\t<\/div>\n<\/p><\/div>\n<\/aside>\n<section class=\"xwsrc-block-content-block\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column flex-basis-50 push--25 column--content\">\n<div class=\"acf-innerblocks-container\">\n<p>It seems bizarre to say it, but there hasn\u2019t been a brand-new Castlevania game for more than a decade and \u2013 for the series\u2019 long-awaited return \u2013 KONAMI made a choice that may surprise some fans. It\u2019s entrusting one of its most iconic franchises to French studio Evil Empire, best known for its work on<em> Dead Cells<\/em>, including the acclaimed <em>Return to Castlevania<\/em> DLC.<\/p>\n<p>Set within the unique surroundings of the Chapelle Sainte-Jeanne-d\u2019Arc in Paris\u2019 14th arrondissement, members of the press were invited for a first hands-on look at <em><strong><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/castlevania-belmonts-curse-midnight-edition\/9P4TXTFKN90Z\/0017\" target=\"_blank\" rel=\"noreferrer noopener\">Castlevania: Belmont\u2019s Curse<\/a><\/strong><\/em>. The venue proved particularly fitting, as the game itself opens in a dark, gothic interpretation of the French capital. Following our preview session, we sat down with Tsutomu Taniguchi (Producer at KONAMI) and Emmanuel Nouaille (Creative Director at Evil Empire) to discuss how this new chapter in the Castlevania saga came to life.<\/p>\n<h2 class=\"wp-block-heading\"><strong>A Collaboration That Started as a Tribute<\/strong><\/h2>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Castlevania: Belmont\u2019s Curse - Announcement Trailer | XBOX Games Showcase 2026\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/I1YYTbciSD8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div>\n<\/figure>\n<p>Before <em>Belmont\u2019s Curse<\/em>, Evil Empire had already collaborated with KONAMI on <em>Return to Castlevania<\/em>, the celebrated <em>Dead Cells<\/em> DLC. At the time, nothing suggested that this partnership would eventually lead to the development of a brand-new entry in the Castlevania series.<\/p>\n<p>According to Tsutomu Taniguchi, KONAMI\u2019s decision to continue working with the French studio came down to two key factors: \u201cThe first is Evil Empire\u2019s passion for Castlevania. The second is their expertise in action games. Castlevania has always been an action series, so it was essential that the controls, gameplay, and overall feel lived up to players\u2019 expectations.\u201d<\/p>\n<p>Beyond their passion for the franchise, KONAMI was looking for a team capable of understanding what defines Castlevania while also mastering the demands of modern action game design.<\/p>\n<p>Emmanuel Nouaille, however, receives those compliments with humility. Smiling, he admits it almost feels presumptuous to answer after Taniguchi\u2019s praise before summarizing what, in his view, ultimately made the difference: \u201cOur best r\u00e9sum\u00e9 was simply our work.\u201d<\/p>\n<figure data-wp-context='{\"imageId\":\"6a63fc817fa01\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"6a63fc817fa01\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/Castlevania_BC_0608_04-437dd210ed6a9b9eb2fc-1900x1080.jpg\" alt=\"Castlevania Screenshot\" class=\"wp-image-224020\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>Originally, Evil Empire had only proposed creating a DLC as a tribute to Castlevania. It was through ongoing conversations with KONAMI that the collaboration gradually evolved into something far more ambitious.<\/p>\n<p>Beyond the studio\u2019s technical expertise, the partnership also allowed both teams to build a strong relationship of trust. With <em>Return to Castlevania<\/em> developing under particularly positive circumstances, working together again on a larger project became the natural next step.<\/p>\n<p>Nouaille illustrates that trust with a memorable anecdote: \u201cWhen we finished the DLC, Tsutomu Taniguchi visited the studio to play it. As he explored the castle, he discovered several details and Easter eggs he hadn\u2019t noticed before. Then he simply turned around and gave us a thumbs up.\u201d A simple gesture\u2014but one that left a lasting impression on the team.<\/p>\n<p>For Nouaille, that was probably the moment he realized this collaboration could become much more than a one-off.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Defining What Castlevania Is<\/strong><\/h2>\n<figure data-wp-context='{\"imageId\":\"6a63fc817fde9\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"6a63fc817fde9\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/Castlevania_BC_0213_01-39e21e71571a64d83f49-1900x1080.jpg\" alt=\"Castlevania Screenshot\" class=\"wp-image-224022\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>For Taniguchi and Nouaille alike, everything began with the same question: What truly makes a Castlevania game? It sounds like an obvious question. Yet bringing back one of KONAMI\u2019s most iconic franchises proved far more complex than it first appeared.<\/p>\n<p>As Nouaille explains: \u201cCastlevania means something different to everyone. We all grew up with different games, different characters, and different memories. Before we could build a new game, we first had to agree on the core pillars that define Castlevania.\u201d<\/p>\n<p>Taniguchi shares that perspective, explaining that every fan has a different relationship with the series. KONAMI\u2019s role was therefore to establish a common creative framework\u2014one that would preserve Castlevania\u2019s identity while giving Evil Empire the freedom to express its own vision.<\/p>\n<p>Before introducing a new protagonist, a new story, or new gameplay systems, both teams focused on establishing those foundations. The game had to remain a 2D action-exploration experience, fit within the official Castlevania canon, and keep the Vampire Killer whip at the heart of its gameplay. Once those principles had been agreed upon, KONAMI deliberately gave the French studio considerable creative freedom.<\/p>\n<p>That freedom, however, was never a blank check. As Nouaille explains, modernizing Castlevania never meant turning its back on the franchise\u2019s legacy. Every new idea had to grow from one of the series\u2019 defining pillars before being adapted to the expectations of today\u2019s players.<\/p>\n<figure data-wp-context='{\"imageId\":\"6a63fc818017e\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"6a63fc818017e\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/Castlevania_BC_0213_02-01326468b77be8c55673-1900x1080.jpg\" alt=\"Castlevania Screenshot\" class=\"wp-image-224021\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>The whip is perhaps the clearest example. As one of Castlevania\u2019s most iconic symbols, it was a non-negotiable element. Rather than reinventing it, Evil Empire chose to expand its role in both combat and traversal. The goal was to make players feel like agile, powerful vampire hunters capable of using the whip as naturally to move through the world as they do to defeat their enemies.<\/p>\n<p>The same philosophy shaped the game\u2019s overall pacing. The team wanted a faster, more energetic adventure while making exploration more demanding through traps, environmental hazards, and increasingly creative uses of the whip. Modernizing Castlevania was never about simplifying its gameplay\u2014it was about expanding the player\u2019s possibilities while preserving the sense of progression that has always defined the series.<\/p>\n<p>That same approach extends to the narrative. While continuing the story after <em>Dracula\u2019s Curse<\/em> and <em>Curse of Darkness<\/em>, <em>Belmont\u2019s Curse<\/em> also introduces a brand-new heroine, Rose, who naturally finds her place within the established Castlevania universe. She\u2019s an extension of the lore, not a random offshoot from it.<\/p>\n<p>Working within this framework, Evil Empire was able to bring its own sensibilities to the project by setting the adventure in Paris and enriching its world with numerous historical references. More than a licensed production, <em>Belmont\u2019s Curse<\/em> became the result of an ongoing dialogue between KONAMI and the French studio. As Nouaille puts it, \u201cThis wasn\u2019t a work-for-hire project. It was a genuine creative collaboration.\u201d<\/p>\n<h2 class=\"wp-block-heading\"><strong>A Philosophy Felt from the First Minutes<\/strong><\/h2>\n<figure data-wp-context='{\"imageId\":\"6a63fc8180523\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"6a63fc8180523\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/Castlevania_BC_0213_04-7c0e87d6a75dc93511a1-1900x1080.jpg\" alt=\"Castlevania Screenshot\" class=\"wp-image-224023\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>All of those creative decisions quickly become apparent once the controller is in your hands. Rather than simply updating the formula, <em>Belmont\u2019s Curse<\/em> aims to evolve the series\u2019 gameplay while preserving the foundations that have defined Castlevania for decades. Character animations, visual effects, sound design, and the impact of every attack all contribute to making combat feel more dynamic, readable, and satisfying without ever losing the unmistakable identity of the franchise.<\/p>\n<p>The whip\u2019s versatility naturally encourages players to revisit previously explored areas in search of hidden paths while making movement feel considerably more fluid. Taniguchi confirms that expanding the whip\u2019s role was one of the team\u2019s primary goals: \u201cThe whip remains true to Castlevania\u2019s identity, but we wanted to give it a new dimension.\u201d<\/p>\n<p>The decision to set the adventure in Paris also reinforces the game\u2019s distinctive identity. During our hands-on session, landmarks such as Notre-Dame Cathedral and the Catacombs appeared alongside references to several French locations, helping create a setting that feels authentic rather than merely decorative.<\/p>\n<p>Meanwhile, the balance between exploration and combat quickly feels intuitive, supported by a striking art direction, atmospheric soundtrack, and carefully crafted sound design that immediately evoke the unmistakable spirit of Castlevania.<\/p>\n<h2 class=\"wp-block-heading\"><strong>A New Chapter, Not Just a Tribute<\/strong><\/h2>\n<figure data-wp-context='{\"imageId\":\"6a63fc81809a6\"}' data-wp-interactive=\"core\/image\" data-wp-key=\"6a63fc81809a6\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/Castlevania_BC_0608_05-1107bff5fcfcbf4124d9-1900x1080.jpg\" alt=\"Castlevania Screenshot\" class=\"wp-image-224024\"><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on--click=\"actions.showLightbox\" data-wp-style--right=\"state.imageButtonRight\" data-wp-style--top=\"state.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"><\/path>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>While much remains to be discovered, Nouaille is quick to point out that the version presented to us represents only a small glimpse of the full adventure: \u201cWhat you\u2019ve seen today is only the beginning of the adventure. Once you reach the castle, everything changes. We hope players will be surprised by the game\u2019s new structure, but also by its characters, its story, and all the secrets waiting to be uncovered.\u201d<\/p>\n<p>Throughout our conversation, one idea came up repeatedly: <em>Belmont\u2019s Curse <\/em>was never conceived as a simple tribute to Castlevania. KONAMI first defined the series\u2019 essential foundations before allowing Evil Empire to build upon them with its own creative sensibilities. Somewhere between those two visions, a genuine partnership emerged\u2014one that appears to have shaped every major decision throughout development.<\/p>\n<p>For Emmanuel Nouaille, one particular memory perfectly captures that philosophy. It wasn\u2019t a spectacular boss fight or a major story sequence, but something much simpler.<\/p>\n<p>As development progressed, the animations, visual effects, iconic creatures, music, and sound design gradually gave the project its own identity. Yet the real turning point came when he instinctively opened the map to mark areas he knew he would revisit later after unlocking new abilities: \u201cThat\u2019s when I realized we were no longer just testing mechanics. We were actually playing a Castlevania game.\u201d<\/p>\n<p>That same humility also defines Evil Empire\u2019s ambitions for the franchise. The team\u2019s goal was never to surpass landmarks such as <em>Castlevania: Symphony of the Night<\/em>, but simply to contribute a new chapter to a series that has continued to evolve for nearly four decades.<\/p>\n<p>Judging by this first hands-on experience and our conversation with the developers, Belmont\u2019s Curse appears determined to do exactly that: honour Castlevania\u2019s legacy while confidently forging its own identity.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\">\n<p><em>Castlevania: Belmont\u2019s Curse arrives on October 15 for XBOX Series X|S and XBOX on PC. <\/em><\/p>\n<div id=\"msp1784644368479\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9P4TXTFKN90Z\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9P4TXTFKN90Z\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.47015.14586389644329654.b9816b9a-98bf-4b6c-b4d2-f7bc38abd894.65d7b22f-c7b3-40d3-ba89-e36f6a92ff17?w=400&amp;h=600\" alt=\"Castlevania: Belmont\u2019s Curse Midnight Edition\" class=\"skip-lazy\"><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-play-anywhere\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xpalogo_black.png\" alt=\"Xbox Play Anywhere\" class=\"skip-lazy\">\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n<h2>Castlevania: Belmont\u2019s Curse Midnight Edition<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>KONAMI<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-price\">\n\t\t\t\t<span>$39.99<\/span>\n\t\t\t<\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9P4TXTFKN90Z\" target=\"_blank\">Pre-order<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\">\n\t\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\t[Pre-order Bonus]<br \/>\nThis bonus item is available to players who pre-order Castlevania: Belmont\u2019s Curse.<br \/>\n\u30fbAlucard Style Costume<\/p>\n<p>[Overview]<br \/>\nThis product contains the full game, Digital Sound &amp; Art Gallery, as well as 3 bonus in-game items.<br \/>\n\u30fbCastlevania: Belmont\u2019s Curse<br \/>\n\u30fbDigital Sound &amp; Art Gallery<br \/>\n\u30fbBonuses (In-game items) x3<br \/>\n\u2514 Trevor Style Costume<br \/>\n\u2514 Sypha Style Costume<br \/>\n\u2514 Family&#8217;s Grace\uff08Relic\uff09<\/p>\n<p>Medieval Paris, Where the Tolling Bells Herald the End<br \/>\n1499. Paris is engulfed in flames as monstrous creatures suddenly emerge from the shadows.<br \/>\nTrevor Belmont, the hero who defeated Dracula, ventures into the burning streets with his daughter, Rose Belmont. Armed with the legendary holy whip, the Vampire Killer, they hunt down the beasts bleeding from the looming castle.<\/p>\n<p>Rose is soon swept up in the dark conspiracy that lurks beneath. Will she succeed in saving Paris from devastation?<\/p>\n<p>Satisfying Whip Action<br \/>\nCastlevania&#8217;s iconic whip action is more satisfying than ever!<br \/>\nCrack your whip to move around freely like a trapeze artist!<br \/>\nMaster the whip mechanics and be creative to pounce on your prey like a wolf in fast-paced combat!<\/p>\n<p>Diverse Bosses and the Arcana System<br \/>\nFace-off against legendary bosses including Death, Medusa and Carmilla in addition to enigmatic new bosses such as Joan of Arc.<br \/>\nOnce defeated, bosses are sealed into Rose&#8217;s tarot cards, turning them into Arcana \u2013 use their skills to cast spells and obtain unique special actions<\/p>\n<p>Customize Your Battle Style with Weapons and Relics<br \/>\nCustomize Rose\u2019s battle style by using a variety of equipment, including weapons spanning seven distinct categories and Relics that trigger powerful effects through both offense and defense.<br \/>\nCombine equipment you discover through exploration to create your own playstyle!<\/p>\n<p>Iconic Castlevania Atmosphere, Reimagined in New Stages<br \/>\nFrom iconic Gothic aesthetics to vivid, refined visuals, the game presents a fresh take on the world of Castlevania.<br \/>\nExplore maps filled with both new features and familiar elements inspired by classic Castlevania titles.<\/p>\n<p>\u203bThe image displayed are under development<br \/>\n\u203bContents\/Specs are subject to change without notice\t<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<div id=\"msp1784644368479\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9mtnr5f6jtft\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9mtnr5f6jtft\" target=\"_blank\"><br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.11784.13809283243847908.3c8af19e-d1c8-4a13-81ef-c0bb985132a2.dfa4deee-a71c-4482-bebc-e77000827c12?w=400&amp;h=600\" alt=\"Castlevania: Belmont's Curse\" class=\"skip-lazy\"><br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-play-anywhere\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xpalogo_black.png\" alt=\"Xbox Play Anywhere\" class=\"skip-lazy\">\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n<h2>Castlevania: Belmont&#8217;s Curse<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>KONAMI<\/p>\n<div class=\"mspb-rating\">\n<div>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>\n\t\t\t\t\t<\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\">\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-price\">\n\t\t\t\t<span>$29.99<\/span>\n\t\t\t<\/div>\n<div class=\"mspb-buttons\">\n\t<a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9mtnr5f6jtft\" target=\"_blank\">Pre-order<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\">\n\t\t\t<\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\">\n\t\t[Pre-order Bonus]<br \/>\nAlucard Style Costume<br \/>\nThis bonus item is available to players who pre-order Castlevania: Belmont\u2019s Curse.<\/p>\n<p>Medieval Paris, Where the Tolling Bells Herald the End<br \/>\n1499. Paris is engulfed in flames as monstrous creatures suddenly emerge from the shadows.<br \/>\nTrevor Belmont, the hero who defeated Dracula, ventures into the burning streets with his daughter, Rose Belmont. Armed with the legendary holy whip, the Vampire Killer, they hunt down the beasts bleeding from the looming castle.<\/p>\n<p>Rose is soon swept up in the dark conspiracy that lurks beneath. Will she succeed in saving Paris from devastation?<\/p>\n<p>Satisfying Whip Action<br \/>\nCastlevania&#8217;s iconic whip action is more satisfying than ever!<br \/>\nCrack your whip to move around freely like a trapeze artist!<br \/>\nMaster the whip mechanics and be creative to pounce on your prey like a wolf in fast-paced combat!<\/p>\n<p>Diverse Bosses and the Arcana System<br \/>\nFace-off against legendary bosses including Death, Medusa and Carmilla in addition to enigmatic new bosses such as Joan of Arc.<br \/>\nOnce defeated, bosses are sealed into Rose&#8217;s tarot cards, turning them into Arcana \u2013 use their skills to cast spells and obtain unique special actions<\/p>\n<p>Customize Your Battle Style with Weapons and Relics<br \/>\nCustomize Rose\u2019s battle style by using a variety of equipment, including weapons spanning seven distinct categories and Relics that trigger powerful effects through both offense and defense.<br \/>\nCombine equipment you discover through exploration to create your own playstyle!<\/p>\n<p>Iconic Castlevania Atmosphere, Reimagined in New Stages<br \/>\nFrom iconic Gothic aesthetics to vivid, refined visuals, the game presents a fresh take on the world of Castlevania.<br \/>\nExplore maps filled with both new features and familiar elements inspired by classic Castlevania titles.\n\t<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div><\/div>\n<\/p><\/div>\n<\/section>\n<style>\n.post-template-default .xwsrc-block-content-block .wp-block-column.flex-basis-50.push--25.column--content {\n\tflex: 100%;\n\tmargin-left: 0;\n}\n<\/style>\n<\/div>\n<\/div>\n<aside aria-labelledby=\"related-stories--224001__title\" id=\"related-stories--224001\" class=\"curated-content-panel\">\n<div class=\"wp-block-columns has-border--top\">\n<div class=\"wp-block-column flex-basis-30\">\n<h2 id=\"related-stories--224001__title\">\n\t\t\t\t\t\tRelated Stories <span class=\"sr-only\"> for \u201cCastlevania: Belmont\u2019s Curse \u2013 How KONAMI and Evil Empire Reimagined Castlevania\u2019s Return\u201d<\/span><br \/>\n\t\t\t\t\t<\/h2>\n<\/p><\/div>\n<div class=\"wp-block-column flex-basis-70\">\n<div class=\"wp-block-columns\">\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/07\/24\/find-out-how-an-adorable-duck-drove-us-to-get-creative\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Find out How an Adorable Duck Drove us to Get Creative with Dodo Duckie\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/Dodo-Duckie-Key-Art-396a1b46ae9a94046099-scaled.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Dodo Duckie key art\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/Dodo-Duckie-Key-Art-396a1b46ae9a94046099-scaled.jpg 2560w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/Dodo-Duckie-Key-Art-396a1b46ae9a94046099-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/Dodo-Duckie-Key-Art-396a1b46ae9a94046099-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/Dodo-Duckie-Key-Art-396a1b46ae9a94046099-1536x864.jpg 1536w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/Dodo-Duckie-Key-Art-396a1b46ae9a94046099-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/idatxbox\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>ID@XBOX<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/07\/24\/find-out-how-an-adorable-duck-drove-us-to-get-creative\/\">Find out How an Adorable Duck Drove us to Get Creative with Dodo Duckie<\/a><\/h3>\n<\/article>\n<article class=\"wp-block-column flex-basis-33\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/news.xbox.com\/en-us\/2026\/07\/24\/next-week-on-xbox-new-games-for-july-27-to-31\/\" class=\"featured-image size-full-size default\" aria-label=\"Read the story titled Next Week on XBOX: New Games for July 27 to 31\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/nwox-hero-f1e53553622dce732422.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Halo: Campaign Evolved screenshot\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/nwox-hero-f1e53553622dce732422.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/nwox-hero-f1e53553622dce732422-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/nwox-hero-f1e53553622dce732422-1024x576.jpg 1024w, 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decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/KeyArt_16x9-7ac6761430e1d02f04d1.jpg\" class=\"attachment-full-size size-full-size wp-post-image\" alt=\"Alpha Nomos key art\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/KeyArt_16x9-7ac6761430e1d02f04d1.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/KeyArt_16x9-7ac6761430e1d02f04d1-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/KeyArt_16x9-7ac6761430e1d02f04d1-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2026\/07\/KeyArt_16x9-7ac6761430e1d02f04d1-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"><\/a><\/p>\n<ul class=\"post-tags__list\">\n<li class=\"post-tags__item\"><a href=\"https:\/\/news.xbox.com\/en-us\/idatxbox\/\" class=\"kicker post__meta--category\"><span class=\"sr-only\">Category: <\/span>ID@XBOX<\/a><\/li>\n<\/ul>\n<h3 class=\"h3\"><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/07\/23\/alpha-nomos-turns-instruments-into-weapons\/\">Alpha Nomos Turns Instruments into Weapons, Coming to Xbox Series X|S<\/a><\/h3>\n<\/article><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/aside>\n<\/article>\n<p>The post <a href=\"https:\/\/news.xbox.com\/en-us\/2026\/07\/24\/castlevania-belmonts-curse-xbox\/\">Castlevania: Belmont\u2019s Curse \u2013 How KONAMI and Evil Empire Reimagined Castlevania\u2019s Return<\/a> appeared first on <a href=\"https:\/\/news.xbox.com\/en-us\">XBOX Wire<\/a>.<\/p>\n<\/div>\n<p><a href=\"https:\/\/news.xbox.com\/en-us\/2026\/07\/24\/castlevania-belmonts-curse-xbox\/\">Go to Source (xbox.com)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Category: Games Castlevania: Belmont\u2019s Curse \u2013 How KONAMI and Evil Empire Reimagined Castlevania\u2019s Return John Harry De LaraXbox Wire France Editor Published July 24, 2026 It seems bizarre to say it, but there hasn\u2019t been a brand-new Castlevania game for more than a decade and \u2013 for the series\u2019 long-awaited return \u2013 KONAMI made a<\/p>\n","protected":false},"author":4,"featured_media":73908,"comment_status":"registered_only","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,9,10],"tags":[30,15,14694,18],"class_list":["post-73907","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-reviews","category-xbox","tag-pc","tag-playstation","tag-playstation-games","tag-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Castlevania: Belmont\u2019s Curse \u2013 How KONAMI and Evil Empire Reimagined Castlevania\u2019s Return | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Castlevania: Belmont\u2019s Curse \u2013 How KONAMI and Evil Empire 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