{"id":7798,"date":"2022-02-28T22:26:55","date_gmt":"2022-02-28T22:26:55","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/shadow-warrior-3-review\/"},"modified":"2022-02-28T22:26:55","modified_gmt":"2022-02-28T22:26:55","slug":"shadow-warrior-3-review","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/shadow-warrior-3-review\/","title":{"rendered":"Shadow Warrior 3 Review"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>Shadow Warrior 3 doesn\u2019t beat around the bush. In an era where games feel like they keep trying to be bigger, this one is happy not to draw itself out with lengthy dialogue or exposition-filled cutscenes. Instead, it throws you into the action right away and rarely lets a moment of ease set in from there. And while that focus on fun is refreshing, Shadow Warrior 3 is almost completely unremarkable in its execution, being about as straightforward as an FPS can get. It might not offer many new ideas, and its protagonist may be unbearable to listen to, but sometimes solid movement and satisfying weapons is all you really need. <\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<p>Picking up a good while after <a href=\"https:\/\/www.ign.com\/articles\/2016\/10\/13\/shadow-warrior-2-review\">Shadow Warrior 2<\/a>, a massive dragon is wreaking havoc across Earth and it\u2019s up to our returning hero, Lo Wang, to destroy the lizard. For Shadow Warrior, world-ending stakes like these aren\u2019t anything new, but it didn\u2019t take long for me to stop paying too much attention to Shadow Warrior 3\u2019s story. Once you start playing it you might do the same, because it&#8217;s generally a rushed load of nonsense. But you don\u2019t play <a href=\"https:\/\/www.ign.com\/articles\/2013\/10\/02\/shadow-warrior-review\">Shadow Warrior<\/a> for the story \u2013 you play it to shoot demons, and there\u2019s certainly plenty of shooting to do.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"shadow-warrior-3-gameplay-screenshots\" data-value=\"shadow-warrior-3-gameplay-screenshots\" data-type=\"slug\" data-caption=\"\"><\/section>\n<h2>Never Letting Up<\/h2>\n<p>From the get-go, Shadow Warrior 3 makes clear that it wants to be exciting more than anything else. Its very first fights take place on the back of that Earth-threatening dragon, which you run and jump across like an action movie hero. It generally doesn\u2019t slow down from there either, and that breakneck pace is probably for the best. If you were given the opportunity to stop and think about what was happening, you might end up asking questions like \u201chow did Lo Wang survive in a ramshackle shack on top of a mountain?\u201d or \u201cwhy did this dragon get so big when it was so much smaller at the end of Shadow Warrior 2?\u201d<\/p>\n<section data-transform=\"object-feedback\"><\/section>\n<p>Killing demons keeps all of those pesky thoughts about the nonsensical story away. Shadow Warrior 3 takes the same exciting approach as <a href=\"https:\/\/www.ign.com\/articles\/doom-eternal-final-review\">Doom Eternal<\/a> or <a href=\"https:\/\/www.ign.com\/articles\/2016\/10\/28\/titanfall-2-review\">Titanfall 2<\/a>, emphasizing speed and maneuverability above all else. Lo Wang moves lightning fast, able to double jump high above the heads of enemies or quickly dash away from their attacks. Every arena you fight in is built around these movement mechanics, turning battles into wonderfully frantic flurries of gunshots and katana swipes.<\/p>\n<section data-transform=\"quoteBox\">You\u2019re generally only fighting or making your way to a fight.\u00a0<\/section>\n<p>In between killing demons, Shadow Warrior 3 generally only gives you one thing to do: run to the next arena full of demons. The platforming sections that separate each fight never last very long or get too complicated, and exploration during those stretches isn\u2019t really a thing. You can occasionally go off the beaten trail to find upgrades that improve Lo Wang\u2019s weapons and abilities lightly (effects like increasing ammo or making certain attacks drop more resources), but outside of those few instances you\u2019re only ever fighting or making your way toward another fight. <\/p>\n<p>Developer Flying Wild Hog\u2019s approach to Shadow Warrior 3\u2019s linear campaign is simple but effective. It gets to the point, and as a result felt more respectful of my time across the roughly four-and-a-half hours it took me to reach the credits than any other game I\u2019ve played recently. That also means it\u2019s not a very complex or robust FPS, but I always knew that all I had to do was keep moving forward if I wanted more action.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"shadow-warrior-3-gameplay-trailer-3\" data-loop=\"\"><\/section>\n<p>What\u2019s an absolute shame is that Shadow Warrior 3 spends so much time looking forward that it doesn\u2019t give you a chance to go back. Without an option to revisit levels, any upgrades you might have missed along the way are simply gone. Thankfully, these collectibles aren\u2019t hard to spot, and you\u2019ll get enough of them without exploring to easily finish the campaign. But it\u2019s too bad that missing one means you\u2019ll have to wait until a second playthrough if you want to completely kit out Lo Wang\u2019s arsenal of gear and powers. <\/p>\n<h2>Dismantle And Conquer<\/h2>\n<p>When it comes to actually killing hordes of demons, Shadow Warrior 3 isn\u2019t doing anything too unique. In fact, it follows the standard FPS playbook in pretty much every way I can think of. You can shoot an enemy and chunks of them blow off in gruesome fashion, something that\u2019s been normalized in FPS games since <a href=\"https:\/\/www.ign.com\/articles\/2016\/05\/16\/doom-review-2\">2016\u2019s Doom<\/a> did it so well. You can zoom around combat arenas without a problem, but mixing platforming into the regular shoot-em-up fare isn\u2019t exactly a new idea either. It\u2019s not that Shadow Warrior 3 is doing any of this poorly, it\u2019s just not nearly as exciting when I\u2019ve seen all its tricks before. <\/p>\n<section data-transform=\"quoteBox\">The six weapons are satisfying, but a few inevitably get stale.<\/section>\n<p>Each of the six weapons are satisfying to use, from the starting six-shooter pistol to options you\u2019ll eventually unlock like the single-fire railgun and the shuriken launcher. Each one feels punchy, and seeing how enemies react to their hits makes them that much more fun to shoot. That said, with such a small list of weapons and no alternate fire modes, a few of them inevitably got stale. Upgrades do remedy that just a bit, changing how some weapons behave, but none of them are overhauled entirely. Instead, weapon upgrades hand out extra ammo capacity or other small tweaks \u2013 one that I found particularly useful slowed down time whenever I charged a shot with the railgun. They\u2019re fun, simple additions that make weapons more powerful, but they won\u2019t change how you think about using them.<\/p>\n<p>To keep weapons from getting old too quickly, Shadow Warrior 3 often restricts ammo to force you to switch around your strategy. While ammo can be found on the ground in most arenas, those stockpiles will eventually run dry during a fight, and after that the only way to get more is to kill enemies with your katana. Running low on health incentivizes the opposite, encouraging you to gun down enemies in a bid for health pickups. Doom\u2019s own strategy of chainsawing enemies in half to get a burst of ammo and health is a clear inspiration here, but Shadow Warrior 3 turns it into a steady drip of supplies instead of a concentrated explosion.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"shadow-warrior-3-release-date-trailer\" data-loop=\"\"><\/section>\n<p>Outside of guaranteeing you never entirely run out of ammo or health pick-ups, this system cleverly ensures that you\u2019ll use every weapon that Shadow Warrior 3 has to offer. You\u2019re not going to survive by only shooting or only stabbing, and instead have to use a mixture of both in order to reap all the potential rewards. Holding resources hostage like this is somewhat heavy-handed, but it ended up being a fun way to keep me on my toes and pushed me to change up my approach often, even if it meant swinging at a massive demon with a comparably tiny sword. <\/p>\n<p>Gore weapons can mix up this system, but only a bit. After performing a finisher on an enemy, Lo Wang will rip a new weapon or buff out of them \u2013 flying shogun heads that shoot lasers, for example, can be ripped apart and turned into a grenade that spews lasers like a disco ball. While that may sound like it expands your arsenal beyond the six regular options on paper, I never found Gore weapons to be tremendously useful in practice. They\u2019re a welcome quirk on top of Shadow Warrior 3\u2019s otherwise vanilla gameplay, just not one you can always rely on.<\/p>\n<section data-transform=\"quoteBox\">The only part of Shadow Warrior 3 I hoped would stop was how much Lo Wang talked.<\/section>\n<p>Instead what kept me interested in the combat during my short time with Shadow Warrior 3 was, once again, its pace. The campaign would give me new weapons just as I was hoping another would be added to my arsenal, and it wraps up levels as soon as they\u2019re about to overstay their welcome. In fact, the only part of Shadow Warrior 3 that I actively hoped would stop was how much Lo Wang talked. Shadow Warrior has a reputation for stupid humor, and this one continues that attitude in earnest, almost as if it\u2019s proud to wear the \u201cour character\u2019s name is still a penis joke\u201d badge.<\/p>\n<p>Hearing Lo Wang quip away after killing demons eventually gets tiring. Shadow Warrior 3 does such a great job at keeping needless dialogue out of the picture, but couldn\u2019t seem to do the same for the jokes that fly out of its main character\u2019s mouth. Two hours into Shadow Warrior 3, I felt as though I had heard all of Lo Wang\u2019s jokes and puns already, which only made them grow more irritating as they began to repeat.<\/p>\n<section data-transform=\"poll\" data-id=\"b48e73dc-fb80-416e-9866-2b3bcc16c308\"><\/section>\n<\/p>\n<\/section>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/shadow-warrior-3-review\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shadow Warrior 3 doesn\u2019t beat around the bush. In an era where games feel like they keep trying to be bigger, this one is happy not to draw itself out with lengthy dialogue or exposition-filled cutscenes. Instead, it throws you into the action right away and rarely lets a moment of ease set in from<\/p>\n","protected":false},"author":3,"featured_media":7799,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,6,9],"tags":[387,858,2726,937,1316,169,179,616,2725,209],"class_list":["post-7798","post","type-post","status-publish","format-standard","has-post-thumbnail","category-new-releases","category-pc","category-reviews","tag-around","tag-beat","tag-bush","tag-doesnt","tag-feel","tag-games","tag-like","tag-shadow","tag-warrior","tag-where"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Shadow Warrior 3 Review | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Shadow Warrior 3 Review for free, here on XtremeServers. Discover more great articles on our site. 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