{"id":7868,"date":"2022-03-02T12:00:23","date_gmt":"2022-03-02T12:00:23","guid":{"rendered":"https:\/\/www.xtremeservers.com\/blog\/gran-turismo-7-review\/"},"modified":"2022-03-02T12:00:23","modified_gmt":"2022-03-02T12:00:23","slug":"gran-turismo-7-review","status":"publish","type":"post","link":"https:\/\/www.xtremeservers.com\/blog\/gran-turismo-7-review\/","title":{"rendered":"Gran Turismo 7 Review"},"content":{"rendered":"<div>\n<section class=\"article-page\">\n<p>From the first honk of the series\u2019 iconic countdown klaxon, there are moments during Gran Turismo 7 when it feels almost like a remake of the 1997 original. In the space of a moment I\u2019m 16 again and stuffing earthshaking turbos into a bright red Mitsubishi GTO, wondering how I\u2019m going to be able to beat my dad around Trial Mountain when he always gets the DualShock and I have to make do with our only other controller \u2013 a terrible, translucent blue aftermarket job with no analogue sticks. That\u2019s a kind of magic a video game series can\u2019t buy; it can only earn. Gran Turismo 7 has that magic; that compulsive car upgrade loop the series established, plus the hot looks and sterling handling to back it up. But there\u2019s a lot more to Gran Turismo 7 than the sum of its nostalgia \u2013 even if there are still a few traditions it should\u2019ve left in its rear-view mirror.<\/p>\n<section data-transform=\"mobile-ad-break\"><\/section>\n<section data-transform=\"ignvideo\" data-slug=\"gran-turismo-7-ps5-vs-ps4-performance-review\" data-loop=\"\"><\/section>\n<p>Nostalgia isn\u2019t a requirement, though: Gran Turismo 7 is the most welcoming GT ever, with dozens of hours of curated races and tasks designed to induct a new generation of players into the classic GT experience. GT7 achieves this via the Gran Turismo Caf\u00e9, an eccentric but effective little hub that the developers at Polyphony have placed right in the middle of its world map. When we drop in, the caf\u00e9 owner assigns us specific races and tasks via a series of 39 so-called \u201cmenu books.\u201d Working through those gradually introduces new drivers to how things work in GT \u2013 from earning licences and finding and buying cars, to customisation and racing. Some of it may initially seem like busywork to long-time GT players, but the racing events the Gran Turismo Caf\u00e9 deliberately threads us through all make up part of the large list of career races we\u2019d be otherwise doing anyhow \u2013 and the decent collection of reward cars offered for working through the menu books makes it well worth your time.<\/p>\n<section data-transform=\"object-feedback\"><\/section>\n<section data-transform=\"quoteBox\">Gran Turismo 7 is the most welcoming GT ever.<\/section>\n<p>You\u2019ll definitely be able to win many more cars this way than you\u2019d be able to afford to buy in your first week with GT7, that much is clear. Payouts aren\u2019t particularly extravagant and car upgrade costs can be surprisingly high for some items, like tyres that cost twice as much as an entire MX-5, or $100,000 nitrous systems no amount of boosted DVD players would ever pay for. Even neat ideas, like the huge range of official manufacturer paint colours we can use in the design booth, annoyingly come with a cost attached. <\/p>\n<aside>\n<h2>Microtransaction Reaction<\/h2>\n<p><strong>Update, March 7, 2022:<\/strong> Since the publishing of Gran Turismo 7\u2019s reviews Sony has flicked the switch on its microtransactions and the news is as we suspected \u2013 and, in some ways, much worse. <\/p>\n<p>As it appeared, GT7 is based on a direct cash-for-credits scheme (as opposed to GT Sport\u2019s microtransaction functionality, which allowed players to purchase individual cars valued up to 2 million in-game credits with real money instead of in-game credits).<\/p>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2022\/03\/07\/gt-sport-cars-1646650008962.JPG\" data-image-title=\"US PSN prices for GT Sport's cars.\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2022\/03\/07\/gt-sport-cars-1646650008962.JPG\" data-caption=\"US%20PSN%20prices%20for%20GT%20Sport%26%2339%3Bs%20cars.\"><\/section>\n<\/aside>\n<\/section>\n<p>This means instead of being able to purchase cars individually, which in GT Sport range in price between US$1 and US$5, players tempted to accelerate their GT7 car collections by using real money need to shell out for batches of in-game credits. There are four tiers of credits available:<\/p>\n<ul>\n<li>100,000 credits \u2013 US$2.50 \/ \u00a32 \/ AU$3.75<\/li>\n<li>250,000 credits \u2013 US$5 \/ \u00a34 \/ AU$7.55<\/li>\n<li>750,000 credits \u2013 US$10 \/ \u00a38 \/ AU$15<\/li>\n<li>2,000,000 credits \u2013 US$20 \/ \u00a316 \/ AU$30<\/li>\n<\/ul>\n<section data-transform=\"image-with-caption\" data-image-url=\"https:\/\/assets-prd.ignimgs.com\/2022\/03\/07\/gt-microtransaction-world-prices-1646649894057.jpg\" data-image-title=\"GT7's credits are shockingly expensive.\" data-image-class=\"article-image-full-size\" data-image-link=\"https:\/\/assets-prd.ignimgs.com\/2022\/03\/07\/gt-microtransaction-world-prices-1646649894057.jpg\" data-caption=\"GT7%26%2339%3Bs%20credits%20are%20shockingly%20expensive.\"><\/section>\n<p>There are several glaring problems associated with this new approach to microtransactions. At a basic level, the limited set of tiers means there\u2019ll regularly be no way for a player to purchase exactly the amount of credits they may want for a particular car. Just want 1 million credits? Well, you\u2019ll have to spend US$15 on packs of 750,000 credits and 250,000 credits, or US$20 on twice as many credits as you wanted. It\u2019s a pretty gross approach considering all these cars are on the disc already and very much part of your initial purchase.<\/p>\n<p>At a fundamental level, though, these credit prices are simply out of control. For example, if you wanted to fast-track your way behind the wheel of a 2014 Lamborghini Veneno in GT Sport, you could pay US$5 and purchase this car direct from the PS Store. But in GT7 this process is now rendered hideously more expensive. To purchase the Veneno in GT7, which costs 3,640,000 credits in-game, you\u2019d need to hand over US$40 (\u00a332\/AU$60) for 4 million GT bucks \u2013 a 700% increase! These aren\u2019t microtransactions anymore; they\u2019re maxitransactions. Again, these aren\u2019t even DLC add-ons, either; these are vehicles that are in the game already.<\/p>\n<p>It&#8217;s especially dismaying that the full scope of this new cash-for-credits scheme was only revealed after the review process was completed. Yes, it is an optional shortcut, but considering credits build fairly slowly via racing, you can\u2019t sell cars from your garage, and a number of GT7\u2019s coolest cars have been made artificially scarce, at what point do we call it predatory? With rare cars in the legendary dealer rotating in availability before they\u2019re \u201csold out\u201d (and unobtainable to you in your single-player game), and others that require peculiar, time-limited, in-game invitations to actually purchase, it\u2019s definitely easy to see how some players who know they won\u2019t have the time to build a large amount of credits by racing may be compelled to part with real cash to snag certain cars before they\u2019re gone.<\/p>\n<\/p>\n<p><strong>Original, March 2, 2022:<\/strong> Gran Turismo 7 features the shady ability to top-up your in-game credit balance with real money via the PlayStation Store. At the time of publish the link to do so directly from the various purchase screens in-game is not functioning, so we&#8217;re unable to see how much credits cost. It would seem that this is a different approach to <a href=\"https:\/\/www.ign.com\/articles\/2018\/07\/31\/gran-turismo-sport-update-adds-f1-car-microtransactions\">the microtransactions added to GT Sport in 2018<\/a> (which was around a year after <a href=\"https:\/\/www.ign.com\/articles\/2017\/08\/10\/gran-turismo-sport-wont-include-microtransactions\">it was reported it would not feature microtransactions<\/a>). The microtransactions added to GT Sport allowed cars to be directly purchased a la carte for real money; GT7 appears to be a cash-for-credits scheme. Either way, GT7&#8217;s microtransactions have me feeling a bit cynical overall, especially considering how hard GT7 leans into making some of its coolest cars artificially scarce. Some rare cars will only pop up occasionally to buy before they&#8217;re &#8220;sold out&#8221;, and others require peculiar, time-limited, in-game invitations to actually purchase. It&#8217;s easy to see how the fear of missing out may coax some players who are light on credits to shell out real cash to grab certain cars before they disappear again.<\/p>\n<p>Nevertheless, collecting each themed trio of cars for the GT Caf\u00e9\u2019s menu books (like European classic compacts, or retro Japanese sports icons) also unlocks a sweetly earnest short video that showcases the cars and explains their relevance to automotive culture. These vignettes are clearly aimed at people with a more limited background in motoring history than I have but I still admire Polyphony\u2019s efforts to try and add context to why certain cars are here. That said, while some of these collections are very historically robust and can properly chart the lineage of certain iconic models, some others are hamstrung by GT7\u2019s limited pool of cars to pull from. For instance, GT7\u2019s Supra and GT-R collections are great examples of menu books that span decades of motoring evolution, but others have to take a bit more of a grab-bag approach. GT7\u2019s car roster exceeding 400 sounds good on paper (and it surpasses the nearly 350 that 2017\u2019s GT Sport ended up with after several years of updates) but accounting for multiple variations of the fantasy Vision GT cars, the race car versions of road cars, and then the reverse \u201croad car\u201d versions of some of those race cars, that 400 figure shrinks a bit. It\u2019s really only around half the cars available in Forza Motorsport 7, the crosstown rival racer it originally inspired. <\/p>\n<p>The reality is the garage in GT7 is not nearly as rich as you may expect \u2013 and certainly not as current. With a few exceptions, most manufacturers\u2019 ranges tend to top out at around 2017. If you\u2019re expecting to see quite a few high-profile cars from the last two or three years here, like the latest McLarens or any Tesla built since 2012, you may be disappointed.<\/p>\n<section data-transform=\"slideshow\" data-slug=\"gran-turismo-7-launch-screenshots-march-2022\" data-value=\"gran-turismo-7-launch-screenshots-march-2022\" data-type=\"slug\" data-caption=\"\"><\/section>\n<h2>Handle with Flair<\/h2>\n<p>Crucially, however, the car handling is quite impeccable \u2013 and virtually every single car I\u2019ve driven feels appreciably different from the last. Retro road cars feel lairy and loose, and they can become wilder still with some extra oomph squeezed under the bonnet as proper performance tuning returns to the series after its absence from GT Sport. Modern sports cars feel a bit more planted but they\u2019re nothing like the dedicated race models, which are stiff and cling to the tarmac like their tyres have talons. In what feels like an improvement on GT Sport, grip doesn\u2019t quite disappear off a cliff the moment I overcook a corner exit. I\u2019ve found I\u2019m able to drive out of trouble more often after perching a car in a slide. I have my reservations about the off-road handling \u2013 specifically how it deals with jumps \u2013 but GT7 is amazing on asphalt.<\/p>\n<p>Like GT Sport before it GT7 seriously sings on a steering wheel (I\u2019m using the Thrustmaster T-GT) but know that it still feels absolutely at home on a DualSense controller, and I haven\u2019t felt like it\u2019s a disadvantage; in fact, I\u2019ve achieved gold cups in the bulk of the license tests using a controller. I have found the weaker of the two countersteering assists useful in some vehicles because it takes some of the dramatic edge off my car\u2019s bulk snapping from side to side \u2013 something that can be a little tricky to intuit with only the tiny amount of travel possible on an analogue stick compared to a wheel \u2013 but if you require more assists GT7 features plenty of them, all the way up to full auto-braking. GT7 may be a serious racer, but it\u2019s not an entirely inaccessible one. <\/p>\n<aside>\n<h2>What We Said About Gran Turismo Sport<\/h2>\n<section data-transform=\"ignvideo\" data-slug=\"gran-turismo-sport-review\" data-loop=\"\"><\/section>\n<p>Gran Turismo Sport is a very well-crafted online racing destination. It\u2019s serious, sensible, structured, and \u2013 unlike Sony\u2019s previous first-party racing game, DriveClub \u2013 it\u2019s been reliable since launch. It\u2019s also supremely good-looking, well-presented, and handles great. However, the hard pivot to an online-focused racing sim has seen it lose a slab of its single-player mode, it lacks meaningful weather effects, and its garage and track selection is startlingly stingy next to the competition. <em>\u2013 Luke Reilly, October 18, 2017<\/em><\/p>\n<h2>Score: 7.5<\/h2>\n<p>Read the full <a href=\"https:\/\/www.ign.com\/articles\/2017\/10\/17\/gran-turismo-sport-review\">Gran Turismo Sport review<\/a><\/p>\n<\/aside>\n<p>The PS5 DualSense\u2019s haptic feedback also rates a positive mention. There are times where it feels like it\u2019s trying to deliver a few too many sensations simultaneously to really grasp what each is trying to illustrate \u2013 so it\u2019s just a lot of whirring and buzzing, all at once \u2013 but the DualSense otherwise copes with GT7 splendidly. The response to curbs is particularly nuanced, and there are some other bits of feedback that are unique to particular tracks that feels very cool \u2013 like the whirr from whipping over the metal grates that stretch across the Tokyo expressway circuit. That this buzz feels distinct in my hands from the clunk of a gear change is exactly the type of thing I\u2019m keen to keep seeing done with the DualSense.<\/p>\n<section data-transform=\"quoteBox\">It remains a shame that Polyphony keeps compromising its high-quality driving by persisting with frustrating rolling starts for career mode events.<\/section>\n<p>However, it remains a shame that Polyphony keeps compromising its high-quality driving by persisting with frustrating rolling starts for career mode events, repeating the same mistake GT6 made. In a real-life motor race, cars cruise closely in two rows for rolling starts. But in GT7 career races, the cars are arranged in single file, 50-odd metres apart, and we are always placed in last. In a race with 20 opponents at Mount Panorama, this means the leader is already all the way up Mountain Straight and approaching the Cutting by the time we cross the starting line. In simple terms, that\u2019s <em>well over a kilometre away<\/em>. These ridiculous head starts mean career events are less a race than they are a chase. We\u2019re not dogfighting for track position with backmarkers; we\u2019re simply blazing past them trying to negate the immense starting deficit. The racing really just amounts to an overtaking challenge, which GT7 already officially has a bunch of in its addictive set of driving mission challenges. What\u2019s mystifying is that GT7 has a great and extremely granular custom race creator that features grid starts so we know there\u2019s no technical reason not to have them. It just\u2026 doesn\u2019t use them where they\u2019d work best.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"gran-turismo-7-ready-set-gt-tv-trailer\" data-loop=\"\"><\/section>\n<h2>Tracing Game<\/h2>\n<p>Starting out in GT7 on PS5 you\u2019ll be offered the choice between two graphics modes: a performance mode that prioritises the frame rate at all times, and a ray tracing mode that applies ray tracing to certain non-gameplay scenarios (you can switch between them at any time). Ray tracing can be active in things like the photo mode, replays, and the garage, but I honestly don\u2019t feel the juice is worth the squeeze. With ray tracing on the camera tends to jitter a bit when panning across interiors, and I actually think the cars tend to look sharper and better without it.<\/p>\n<p>In fact, GT7\u2019s greatest lighting victory has little to do with its ray tracing mode at all: its fantastic time-of-day effects bathe the fabulous set of circuits in supremely realistic and always-changing light. Watching as the crisp afternoon sun gave way to the pink and purple hues of dusk atop Mount Panorama I was seriously impressed; it\u2019s distractingly good. GT7\u2019s dynamic time-of-day and weather effects aren\u2019t a genre first but they have finally pushed its tracks to the next level \u2013 and they\u2019re doubly cool when applied to returning original GT circuits like High Speed Ring, Deep Forest, and fan favourite Trial Mountain.<\/p>\n<section data-transform=\"quoteBox\">GT7\u2019s dynamic time-of-day and weather effects aren\u2019t a genre first but they have finally pushed its tracks to the next level.<\/section>\n<p>It&#8217;s just a great-looking package all around, really. I quite like the smaller details, from the way the pit crews clamber up fences to pump their fists and wave flags on the last lap in championship races to the way tow hooks, decals, and unique aero parts begin to naturally appear on tuned AI opponents as you move up through the competition ranks. Those aero parts are the result of a neat wing editor that allows us to select from different end plates and wing heights rather than make do with a small handful of presets, and they\u2019re just one of a bunch of innovations hidden in GT7\u2019s cosmetic and performance customisation. I\u2019m a real fan of the straightforward detuning that\u2019s now possible in the settings screen; it\u2019s now much easier to keep your most-loved cars on track when performance limits fluctuate between events by simply adding ballast or turning down the engine computer (rather than heading back to the garage to strip off parts to make something race legal). <\/p>\n<h2>Everything Must Go<\/h2>\n<p>While the Gran Turismo Caf\u00e9 is a clever experiment that works, GT7\u2019s new music features \u2013 which were a large focus of February\u2019s extensive GT7 reveal \u2013 feel like a bust. They\u2019re both let down by an ostensibly large music library that ranges from mostly forgettable to outright weird.<\/p>\n<section data-transform=\"poll\" data-id=\"96ceec32-d0c7-4da3-bee7-15f4b495822d\"><\/section>\n<p>The Music Replay feature works as advertised \u2013 and I understand that the race replay cameras are being generated around the track dynamically depending on how fast my car is travelling and switching in time with the music \u2013 but the effect isn\u2019t particularly seismic or stirring. Music Rally, an arcade-style mode where we start with a certain number of beats which tick down as a song plays and need to be topped up by passing through extension gates, has turned out to be a particularly odd focus. \u201cQuirky\u201d is the polite way to describe it, but \u201cbaffling\u201d is probably the more accurate. It\u2019s admittedly hard for me to gauge how a 2022 audience will respond to hustling around a track to classical disco megamixes from 1982, but personally I\u2019m confused as hell here.<\/p>\n<section data-transform=\"quoteBox\">It\u2019s hard to gauge how a 2022 audience will respond to hustling around a track to classical disco megamixes from 1982.<\/section>\n<p>Most disappointingly, for a series with a baked-in history of associated music tracks that are seared into the minds of millions, this wasn\u2019t the direction Polyphony went with Music Rally. It gets frustratingly close, with one of the songs in Music Rally plucked from the opening movie to the PAL version of GT5 Prologue on PS3, but that\u2019s it. A Music Rally mode stacked with songs from the heyday of Gran Turismo, like My Favourite Game by The Cardigans, The Chemical Brothers remix of Everything Must Go, or any of the Ash, Feeder, and Lenny Kravitz tunes that made up those early intro movies and soundtracks? <em>That<\/em> would have been a very clever hook. As it stands, though, the six currently available Music Rally events are mostly a bit bizarre and boring. <\/p>\n<p>Even more confusingly, it\u2019s one of only two modes that function offline. Like GT Sport before it, everything else in the single-player mode (except an arcade mode with a tiny selection of cars) requires an online connection. That you can\u2019t access online multiplayer in this case is obviously a given, but the fact you can\u2019t even access the two-player mode offline has me stumped. That needless connectivity isn\u2019t as big a problem for most people in 2022 as it was a few years back but it\u2019s still something to be aware of.<\/p>\n<section data-transform=\"ignvideo\" data-slug=\"gran-turismo-7-developer-deep-dive-trailer-state-of-play\" data-loop=\"\"><\/section>\n<p>While the PvP online component was really the crux of GT Sport, GT7 doesn\u2019t emphasise it in quite the same way, letting the single-player campaign flex its muscles. With rotating, scheduled racing and championships, Sport mode in GT7 still functions the same as it does in GT Sport, though, so I fully expect it\u2019ll be a similarly strong online racing venue. GT7 also adds some more low-stakes multiplayer options, including lobbies where players can meet up on most of the circuits, tool around with no specific race settings, and just chat, compare cars, and cruise. These may descend into bedlam following GT7\u2019s launch, but I think the idea is sound.<\/p>\n<\/div>\n<p><a href=\"https:\/\/www.ign.com\/articles\/gran-turismo-7-review\">Go to Source (IGN.com)<\/a><\/p>\n<p>All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>From the first honk of the series\u2019 iconic countdown klaxon, there are moments during Gran Turismo 7 when it feels almost like a remake of the 1997 original. In the space of a moment I\u2019m 16 again and stuffing earthshaking turbos into a bright red Mitsubishi GTO, wondering how I\u2019m going to be able to<\/p>\n","protected":false},"author":3,"featured_media":7869,"comment_status":"registered_only","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[32,35,9],"tags":[1346,382,243,1491,2862,1044,2863,2864,15,224,108],"class_list":["post-7868","post","type-post","status-publish","format-standard","has-post-thumbnail","category-featured","category-ps4","category-reviews","tag-countdown","tag-first","tag-from","tag-gran","tag-honk","tag-iconic","tag-klaxon","tag-moments","tag-playstation","tag-series","tag-there"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Gran Turismo 7 Review | Xtreme Servers<\/title>\n<meta name=\"description\" content=\"View Gran Turismo 7 Review for free, here on XtremeServers. 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