There’s a kind of vague density to Xbox’s year ahead: The Medium is out on January 28th, and then nothing else, out of the whopping 21 console or timed exclusives that I can count, has an actual solid release date. This, of course, is largely the result of the pandemic. Microsoft’s original plans for the Series X and S’s launch, like everyone’s, have been dramatically impacted, and so what we get is lots of games crammed into the broad window of “2021”, and lots of uncertainty about when exactly they’ll actually arrive, or whether they’ll even make it out this year at all.
None of those have been more publicly affected than Halo Infinite. There is a lingering sense that this is make-or-break for 343 Industries, which has done a decent job of imitating ‘real’ Halo without ever actually feeling real. The studio’s had a long time to focus on Infinite, announced at E3 2018 and in development since at least 2015, when Halo 5 launched, and so the wobbly reveal and subsequent departure of director Chris Lee has been troubling. The delay, on the other hand, is at least morally encouraging. Staff welfare was cited as a key reason as much as anything, and there’s plenty of recent evidence to remind us that short-termism and crunch doesn’t exactly pay. Reinforcements have also been called in the form of Bungie veteran Joe Staten and Pierre Hintz, credited by some as the savior of the Master Chief Collection after its own rocky launch. Staten’s since claimed to be “stunned” by the quality of the campaign. With little else in the way of blockbuster exclusive this year – and none since the consoles’ launch either – the pressure is on.
Source – eurogamer.net