Have you ever had the niggling feeling that Yakuza: Like a Dragon felt an awful lot like an anime, with its mixture of palpable melodramatic drama and the cognitive dissonance of its wildly entertaining “filler” side-quests? Your feelings are now validated, because the game’s head writer says he was “massively…
Source – kotaku.com
All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.