Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    King Of Dragon Pass Creator Wants You To Get The Crew Together

    27 September 2026

    Abby And Lev’s Voice Actors Join John Goodman In HBO’s Third Season Of The Last Of Us

    27 September 2026

    UK’s Largest Tabletop Convention Bans AI With Few Exceptions

    26 September 2026
    Facebook X (Twitter) YouTube Discord RSS
    Sunday, September 27
    • Contact us
    • [email protected]
    Facebook X (Twitter) YouTube Discord Instagram Pinterest RSS
    Xtreme Servers
    Xtreme Servers Blog Ad 1
    • Home
    • Game Servers
      • ARK: Survival Evolved
      • Counter Strike GO
      • Gary’s MOD
      • Minecraft
      • Rust
      • Team Fortress 2
    • Servers
      • VPS Hosting
    • Categories
      1. PlayStation
      2. PC
      3. Nintendo
      4. Xbox
      5. View All

      Official PlayStation Podcast Episode 548: September Selects

      25 September 2026

      Share of the Week – Marvel’s Wolverine

      25 September 2026

      How Ace Combat 8: Wings of Theve uses first-person to tell a more personal story

      25 September 2026

      Luma Island is coming to PS5

      24 September 2026

      King Of Dragon Pass Creator Wants You To Get The Crew Together

      27 September 2026

      Abby And Lev’s Voice Actors Join John Goodman In HBO’s Third Season Of The Last Of Us

      27 September 2026

      UK’s Largest Tabletop Convention Bans AI With Few Exceptions

      26 September 2026

      Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

      26 September 2026

      RuneScape: Dragonwilds Devs Admit Switch 2 Port Looks Bad, Promise Improvements, And Plan To Update Eshop With Accurate Screenshots

      25 September 2026

      Ubisoft Was Reportedly Working On A Legend Of Zelda Spin-Off Starring Ganondorf

      24 September 2026

      High-Definition Footage Of Pokémon Ruby And Sapphire On Official Pokémon Socials Sparks Nintendo Switch Port Speculation

      21 September 2026

      Level-5 Promises To Fix Yo-Kai Watch 2 And Professor Layton Presentation In The Wake Of AI Backlash And Explains That Many Of Its Artwork Mistakes Were Simply Down To Human Error

      16 September 2026

      Minecraft Dungeons II: The Sift, New Mechanics, Better Exploration, and More | Official XBOX Podcast

      26 September 2026

      Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

      26 September 2026

      Minecraft LIVE Fall 2026 Recap

      26 September 2026

      Five Ways to Build a Better Used-Car Business in Used Cars Simulator

      25 September 2026

      King Of Dragon Pass Creator Wants You To Get The Crew Together

      27 September 2026

      Abby And Lev’s Voice Actors Join John Goodman In HBO’s Third Season Of The Last Of Us

      27 September 2026

      UK’s Largest Tabletop Convention Bans AI With Few Exceptions

      26 September 2026

      Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

      26 September 2026
    • Contact
    Xtreme Servers
    Home » Dragon’s Dogma 2 Creator Explains How the Team Crafted its Massive Map
    Featured

    Dragon’s Dogma 2 Creator Explains How the Team Crafted its Massive Map

    Garry SmithBy Garry Smith19 January 2024No Comments4 Mins Read
    Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
    Share
    Facebook Twitter Pinterest Reddit Email

    We already know that Dragon’s Dogma 2 will feature a massive map, four times the size of that in the original game. But after a conversation with series creator Hideaki Itsuno, we now know a bit more about how that map was created, and just how stuffed it’s going to be with interesting things to do. The answer? Quite stuffed!

    Speaking to IGN as part of our IGN First this month on Dragon’s Dogma 2, Itsuno explained some of his thinking around creating the Dragon’s Dogma 2 world. He says he initially only intended it to be 1.5 to 2 times the size of the first game’s world, but it ended up being roughly quadruple the size. “That’s what’s causing us to struggle right now,” Itsuno explains.

    “I don’t want to go too far and make people think I’m exaggerating, but we’ve placed items on the map and figured out ways to guide the player’s eye so that there aren’t any moments when they feel bored,” he says. “This is something that other action games often do as well, and one of the basic elements in such games is the ability to see your destination while being unsure of how to get there, moving from scene to scene. We were able to able to give a lot of consideration to this kind of mapmaking at the grey- and white-box stages, before we really sat down to make them.”

    Itsuno goes on to explain that in the first game, the team didn’t have as many tools at their disposal with which to fill a large map, but that wasn’t the case for the sequel. Because this process was so much easier the second time around, the map became larger and more full. They were also able to create “blinders” in many spots so that every single interesting landmark wasn’t always immediately visible, and players wouldn’t get bored too quickly with them all.

    Additionally, Itsuno wanted to add a real feeling of danger to the map. He explains how he and his team did a lot of location scouting, including climbing lots of mountains and visiting tall landmarks like Osaka Castle and Abeno Harukas skyscraper. He wanted the team to understand the feeling of danger that comes from being in very high places, and be able to convey that feeling to players simply through environmental cues and design as opposed to, say, in-game warning messages.

    And he also wanted the feeling of climbing a mountain to be more realistic than just dragging a character up a slope.

    “When we climbed mountains, there were times when the closest way to the summit was a straight line there, but nobody takes those routes,” Itsuno says. “Everyone takes paths that circle around the mountain, so we’d talk about why they did that instead of using some other route, and the answer is that it looks so tough. It’s not that you want to go but can’t, it’s that you don’t even consider taking that route to begin with. That’s why there’s a number of different paths to the top, and we all take different routes to the summit. Nobody thinks of that as a lack of choice, right? That’s the kind of thing we talked about, saying that instead of creating a map that lets you go anywhere you want, placing areas that players won’t want to visit on it will let us decide where we want to focus on while not making the map feel any less free, because users will avoid those other places, just like the mountain we were climbing.”

    We have tons more new information about Dragon’s Dogma 2 from our month-long IGN First on the game, including a feature on how pawns are being improved, all about the character creator, and a detailed look at the new Trickster vocation. Dragon’s Dogma 2 debuts on PlayStation, Xbox, and PC on March 22, 2024.

    Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected].

    Go to Source (IGN.com)

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

    Post Views: 315
    after already Dogma Dragon’s feature four Game massive pc PlayStation size times Xbox
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Reddit Email
    Previous ArticleIndiana Jones in First-Person Just Makes Sense
    Next Article Dragon’s Dogma 2 NPCs Might Fight Each Other Over the Player’s Affections
    Garry Smith
    • Website

    Related Posts

    King Of Dragon Pass Creator Wants You To Get The Crew Together

    27 September 2026

    Abby And Lev’s Voice Actors Join John Goodman In HBO’s Third Season Of The Last Of Us

    27 September 2026

    UK’s Largest Tabletop Convention Bans AI With Few Exceptions

    26 September 2026

    Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

    26 September 2026

    Minecraft Dungeons II: The Sift, New Mechanics, Better Exploration, and More | Official XBOX Podcast

    26 September 2026

    Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

    26 September 2026
    Add A Comment

    Comments are closed.

    Editors Picks

    King Of Dragon Pass Creator Wants You To Get The Crew Together

    27 September 2026

    Abby And Lev’s Voice Actors Join John Goodman In HBO’s Third Season Of The Last Of Us

    27 September 2026

    UK’s Largest Tabletop Convention Bans AI With Few Exceptions

    26 September 2026

    Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

    26 September 2026
    Top Reviews
    Xtreme Servers Blog Ad 3
    About Us
    About Us

    We were founded in 2019 with some key objectives, provide our customers with an easy, reliable, fast and enjoyable gaming experience. Welcome to Xtreme Servers.

    Email Us: [email protected]

    Facebook X (Twitter) Instagram YouTube Discord RSS
    Our Picks

    King Of Dragon Pass Creator Wants You To Get The Crew Together

    27 September 2026

    Abby And Lev’s Voice Actors Join John Goodman In HBO’s Third Season Of The Last Of Us

    27 September 2026

    UK’s Largest Tabletop Convention Bans AI With Few Exceptions

    26 September 2026

    Subscribe to Updates

    Get the latest news, articles & guides from Xtreme Servers by subscribing to our newsletter.

    © 2026 Xtreme Servers All rights reserved.
    • Home
    • Contact us
    • [email protected]

    Type above and press Enter to search. Press Esc to cancel.