Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    UK’s Largest Tabletop Convention Bans AI With Few Exceptions

    26 September 2026

    Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

    26 September 2026

    Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

    26 September 2026
    Facebook X (Twitter) YouTube Discord RSS
    Sunday, September 27
    • Contact us
    • [email protected]
    Facebook X (Twitter) YouTube Discord Instagram Pinterest RSS
    Xtreme Servers
    Xtreme Servers Blog Ad 1
    • Home
    • Game Servers
      • ARK: Survival Evolved
      • Counter Strike GO
      • Gary’s MOD
      • Minecraft
      • Rust
      • Team Fortress 2
    • Servers
      • VPS Hosting
    • Categories
      1. PlayStation
      2. PC
      3. Nintendo
      4. Xbox
      5. View All

      Official PlayStation Podcast Episode 548: September Selects

      25 September 2026

      Share of the Week – Marvel’s Wolverine

      25 September 2026

      How Ace Combat 8: Wings of Theve uses first-person to tell a more personal story

      25 September 2026

      Luma Island is coming to PS5

      24 September 2026

      UK’s Largest Tabletop Convention Bans AI With Few Exceptions

      26 September 2026

      Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

      26 September 2026

      Everything We Saw At Minecraft Live, Including The First New Dimension In 15 Years

      26 September 2026

      Wild Arms Spiritual Successor Armed Fantasia Seemingly Discontinued By Publisher

      26 September 2026

      RuneScape: Dragonwilds Devs Admit Switch 2 Port Looks Bad, Promise Improvements, And Plan To Update Eshop With Accurate Screenshots

      25 September 2026

      Ubisoft Was Reportedly Working On A Legend Of Zelda Spin-Off Starring Ganondorf

      24 September 2026

      High-Definition Footage Of Pokémon Ruby And Sapphire On Official Pokémon Socials Sparks Nintendo Switch Port Speculation

      21 September 2026

      Level-5 Promises To Fix Yo-Kai Watch 2 And Professor Layton Presentation In The Wake Of AI Backlash And Explains That Many Of Its Artwork Mistakes Were Simply Down To Human Error

      16 September 2026

      Minecraft Dungeons II: The Sift, New Mechanics, Better Exploration, and More | Official XBOX Podcast

      26 September 2026

      Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

      26 September 2026

      Minecraft LIVE Fall 2026 Recap

      26 September 2026

      Five Ways to Build a Better Used-Car Business in Used Cars Simulator

      25 September 2026

      UK’s Largest Tabletop Convention Bans AI With Few Exceptions

      26 September 2026

      Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

      26 September 2026

      Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

      26 September 2026

      Minecraft Dungeons II: The Sift, New Mechanics, Better Exploration, and More | Official XBOX Podcast

      26 September 2026
    • Contact
    Xtreme Servers
    Home » Inside The Art of Dustborn, Classic Comic Inspiration and Nailing Representation
    Featured

    Inside The Art of Dustborn, Classic Comic Inspiration and Nailing Representation

    Sarah ConnorBy Sarah Connor22 March 2024No Comments5 Mins Read
    Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
    Share
    Facebook Twitter Pinterest Reddit Email

    Summary

    • Dustborn is the new narrative driven action-adventure game developed by Red Thread Games and published under the label Spotlight by Quantic Dream.
    • Coming to Xbox Series X|S and Xbox One on August 20
    • The game’s Art Director, Christoffer Grav, gives an exclusive interview on the game’s unique graphic novel art style

    Dustborn is a new narrative title coming to Xbox later this year, an explosive adventure in which a group of misfits with superhuman powers attempt to cross a dystopian America to deliver a mysterious package. As the Art Director at the studio Red Thread Games, Christoffer Grav has played a key role in shaping Dustborn, not only its memorable characters and dialogue, but the unique aesthetic of its world is also at the heart of the game’s experience.

    Imagined by the game’s Creative Director Ragnar Tørnquist, Dustborn initially took on a dark tone, before evolving to focus on the interpersonal connections between lead character Pax and her crew: “The art direction was initially a bit more gloomy and pessimistic – it was not cell-shaded or in a comic book style,” admits Grav.

    However, as the story became lighter and more focused on human connections, Dustborn began to “look more positive with bright colors, a cleaner look, and a colorful palette” according to Grav. “I wanted to go in that direction because it’s my own style as an illustrator, very comic book influenced. I wanted to do something that felt super close to me. I basically wanted to bring my 2D style to the 3D space.” 

    A product of the 80s and their pop aesthetics, Grav brought a vibrant tone to Dustborn, inspired by past influences, “I’m a nerd for Disney, always have been. And I was this huge comic geek when I was younger; while growing up in Norway, my grandfather used to collect French and Belgian comics, like Asterix and Tintin.”

    Grav’s mood board also featured many artworks from the French comic book legend Moebius, which he discovered through his grandfather’s comic collection. As he grew older, he also took inspiration from American creators: “There were not many comics imported to Norway when I was a kid, but eventually we got an official translation of [Todd McFarlane’s] Spawn, it was one of the first American comics to be sold in grocery stores, and it just blew my mind! The art, the story, I quickly tried to emulate that style.”

    As more American comics made their way to Oslo, Grav devoured them, “I started collecting comics like Gen 13, Witchblade… So, it’s nice to take inspiration from so many different works with Dustborn. Of course, today many games are inspired by comics, but I hope my work will stand out for the way it mixes influences from both America and Europe, with their clear lines.”

    The game’s comic inspired aesthetics accentuate the subversive side of Dustborn, which takes place in a dystopian Justice-driven ‘Divided States of America’, filled with dystopian propaganda. It was a playground for an artist educated as a graphic designer: “Of course I took inspiration from past world conflicts and dictatorships, but it’s more something looming in the background. There’s no big bad guy in Dustborn, it’s more about the people and the way they interact with each other. That’s why Justice officers have a smile on their face: the State wants them to be seen as a positive force. They even have a mascot! With Dustborn, I’ve really put a variety of influences across all mediums, from anime, to movies, series, books, comics, through many decades that inspired me,” explains Grav.

    Finally, the crew. Pax and the members of her found family each bring their unique contribution to the table, with their complementary powers, identities, strong points of view and yes, flaws. Humans, after all. To achieve its narrative and artistic goals, Dustborn brought together a diverse group of writers and voice actors, and the team is committed to including a wide range of perspectives in the game.

    “Representation is super important to me; growing up as a gay person, there was nothing on TV or in entertainment that reflected my experience,” explained Grav. “As a queer kid, I went through hard times at school and, seeing the direction the world is heading today with LGBTQ+ and other fundamental rights still at risk, I think it’s even more important to focus on representation, especially in video games.”

    When working on Dustborn, Grav and his teammates would often challenge each other to bring more perspectives to the experience while ensuring they were authentically representing the game’s characters. They wanted to create a game that portrays the diversity of the world we live in, with a variety of genders, ethnicities, sexual orientations, appearances, attitudes – a game that would have made younger Grav feel included. Before ending, he shared his hope that “people will see themselves in these characters or be inspired by them.” Quite an achievement for the kid who dreamt of seeing himself in comic books, games and beyond.

    Dustborn arrives on Xbox Series X|S and Xbox One on August 20.

    The post Inside The Art of Dustborn, Classic Comic Inspiration and Nailing Representation appeared first on Xbox Wire.

    Go to Source (xbox.com)

    Post Views: 165
    actionadventure Developed driven Game games narrative published SummaryDustborn thread under Xbox
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Reddit Email
    Previous ArticlePlayers Aren’t Happy With Dragon’s Dogma 2’s Microtransactions
    Next Article Dragon’s Dogma 2 Breaks Capcom Steam Records Amid Microtransactions Furore
    Sarah Connor
    • Website

    Related Posts

    Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

    26 September 2026

    Minecraft Dungeons II: The Sift, New Mechanics, Better Exploration, and More | Official XBOX Podcast

    26 September 2026

    Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

    26 September 2026

    Minecraft LIVE Fall 2026 Recap

    26 September 2026

    Microsoft CEO On Recent Xbox Layoffs: ‘There’s Some Amount Of Streamlining Asha Is Doing…Which Is Great To See’

    25 September 2026

    Five Ways to Build a Better Used-Car Business in Used Cars Simulator

    25 September 2026
    Add A Comment

    Comments are closed.

    Editors Picks

    UK’s Largest Tabletop Convention Bans AI With Few Exceptions

    26 September 2026

    Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

    26 September 2026

    Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

    26 September 2026

    Minecraft Dungeons II: The Sift, New Mechanics, Better Exploration, and More | Official XBOX Podcast

    26 September 2026
    Top Reviews
    Xtreme Servers Blog Ad 3
    About Us
    About Us

    We were founded in 2019 with some key objectives, provide our customers with an easy, reliable, fast and enjoyable gaming experience. Welcome to Xtreme Servers.

    Email Us: [email protected]

    Facebook X (Twitter) Instagram YouTube Discord RSS
    Our Picks

    UK’s Largest Tabletop Convention Bans AI With Few Exceptions

    26 September 2026

    Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

    26 September 2026

    Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

    26 September 2026

    Subscribe to Updates

    Get the latest news, articles & guides from Xtreme Servers by subscribing to our newsletter.

    © 2026 Xtreme Servers All rights reserved.
    • Home
    • Contact us
    • [email protected]

    Type above and press Enter to search. Press Esc to cancel.