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    Home » MultiVersus 1.01 Patch Notes Revealed, Including Nerf for Iron Giant
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    MultiVersus 1.01 Patch Notes Revealed, Including Nerf for Iron Giant

    Garry SmithBy Garry Smith6 June 2024No Comments5 Mins Read
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    Developer Player First Games has released a new patch for its free-to-play fighting game MultiVersus. The patch includes various fixes and improvements, along with details about how the Iron Giant will be nerfed when he returns.

    As noted in a new blog post, the MultiVersus 1.01 patch notes first mention that Iron Gaint is still unplayable after the developer previously pulled the character from the roster. They also note that a status update will be shared sometime next week.

    The Iron Giant was removed from the MultiVersus character roster after complaints that he was overpowered and was causing an unfair advantage. The patch notes mention that this next update should add changes that will “prevent Iron Giant from chaining certain sets of attack infinitely.” Two things getting nerfed in Iron Giant’s move set are the Ground Side Attack, which will get a “slightly smaller” hitbox, and his Rage Mode Up Special, which will decrease the final hit damage from 5 to 6.

    Another noteworthy change coming to Patch 1.01 includes fixing an issue that was causing performance problems for the Xbox Series X/S version and addressing an issue where specific keyboard configurations caused phantom inputs during a match.

    MultiVersus was fully released last May, after an early access and beta versions of the game were held from July 2022 until June 2023. Upon its full release, MultiVersus received a ton of compliments, with one player saying the full release felt “more like a beta than the beta.”

    Below is the full list of patch notes for MultiVersus patch 1.01.

    MultiVersus Patch 1.01 Notes

    • General
      • Lowered Hit Pause on all Hits by 10% in 1v1 modes
      • Players can now try all Fighters in Training Mode, including Fighters they do not own
      • Battlepass XP will now be granted after each PvP Match in addition to Events and Missions.
    • Bug Fixes
      • Fixed an issue where players could not complete daily rewards in Rifts Mode
      • Fixed an issue that was impacting performance on Xbox Series X|S
      • Fixed an issue where beam visual effects were occasionally invisible on PlayStation consoles
      • Fixed an issue where certain keyboard configurations would cause phantom inputs in matches
      • Fixed an issue with pause input conflicts in Training
    • Characters
      • Legend
        • + = Buff
        • – = Nerf
        • ~ = Change
        • * = Bugfix
        • Note: Attacks callouts reference default controls.
      • Arya
        • Dash Attack
          • (~) Reduced input buffer window for follow-up attacks
      • Banana Guard
        • The goal of this change is to reduce the extreme kill power on Banana Guard’s side specials and bring it more in line with the damage of the rest of the cast.
        • Aerial Side Special
          • (–) Reduced damage to 10 from 12
        • Ground Side Special
          • (–) Reduced damage to 12 from 14
      • Bug Bunny
        • Neutral Special
        • (*) Fixed an issue causing the Safe to hit repeatedly and rapidly in succession
      • Garnet
        • Down Special
          • (*) Fixed an issue where Garnet and an enemy could be frozen at the end of her Star Grab
      • Gizmo
        • Up Special
          • (–) Ally attach cooldown now begins when Gizmo detaches from his ally, instead of beginning when Gizmo attaches to his ally.
      • Iron Giant
        • The goal of these changes is to prevent Iron Giant from chaining certain sets of attacks infinitely. While these fixes address some of the issues on Iron Giant, it will require additional fixes to bring Iron Giant fully back online. Iron Giant will remain down for repairs until those fixes are implemented in a future patch.
        • Ground Down Attack
          • (~) Knockback angle is now more horizontal
        • Aerial Neutral Attack
          • (~) Final hit now always knocks away regardless of charge
        • Ground Side Attack
          • (–) Jab first hitbox is slightly smaller
        • Rage Mode Pilot Special
          • (~) Reduced strobing visual effects
        • Rage Mode Up Special
          • (–) Reduced final hit damage to 5 from 6
      • Jake
        • Aerial/Ground Up Special
          • (*) Fixed some issues with game performance
      • Jason
        • Ground Down Special
          • (*) Fixed an issue where one player would disappear when Jason grabbed two players with the sleeping bag
      • LeBron
        • Basketball
          • (–) Basketball can now only hit one time per target
      • Marvin
        • Aerial/Ground Neutral Attack
          • (*) Fixed an issue where Marvin could ringout opponents instantly due to a Side Special projectile interaction with Neutral Attack
      • Reindog
        • Aerial Side Attack
          • (~) Knockback Angle is now more horizontal
        • Aerial Up Attack
          • (~) Knockback Angle is now more horizontal
      • Shaggy
        • The goal of this change is to not allow Neutral Air Attack to combo back into the Jab combo at all damage levels. There are feel issues introduced with this change that we will address in the next patch.
        • Aerial Neutral Air
          • (~) Base Knockback increased to 1700 from 1300
          • (~) Knockback Scaling increased to 14 from 13
          • (~) Knockback Angle is more horizontal
          • (~) On-Hit cancel window delayed by 10 frames
      • Steven
        • Aerial Up Attack
          • (~) Sweet spot hitbox delayed 1 frame later to match when Steven has his hands clapped together
        • Aerial Down Attack
          • (–) On-Hit cancel window delayed by 3 frames
      • Stripe
        • Aerial Down Attack
          • (+) More downward momentum is maintained on attack start-up
      • Taz
        • Aerial/Ground Side Special
          • (+) Increased damage on non-cooldown tornado final hit to 8 from 7
      • Wonder Woman
        • Wonder Woman’s lasso was a bit too oppressive to play against without any limiter, so we decided to add a short cooldown to the ability.
        • Aerial/Ground Neutral Special
          • (–) Added an 8 second cooldown for lasso

    Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

    Go to Source (IGN.com)

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

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