Close Menu

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    UK’s Largest Tabletop Convention Bans AI With Few Exceptions

    26 September 2026

    Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

    26 September 2026

    Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

    26 September 2026
    Facebook X (Twitter) YouTube Discord RSS
    Sunday, September 27
    • Contact us
    • [email protected]
    Facebook X (Twitter) YouTube Discord Instagram Pinterest RSS
    Xtreme Servers
    Xtreme Servers Blog Ad 1
    • Home
    • Game Servers
      • ARK: Survival Evolved
      • Counter Strike GO
      • Gary’s MOD
      • Minecraft
      • Rust
      • Team Fortress 2
    • Servers
      • VPS Hosting
    • Categories
      1. PlayStation
      2. PC
      3. Nintendo
      4. Xbox
      5. View All

      Official PlayStation Podcast Episode 548: September Selects

      25 September 2026

      Share of the Week – Marvel’s Wolverine

      25 September 2026

      How Ace Combat 8: Wings of Theve uses first-person to tell a more personal story

      25 September 2026

      Luma Island is coming to PS5

      24 September 2026

      UK’s Largest Tabletop Convention Bans AI With Few Exceptions

      26 September 2026

      Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

      26 September 2026

      Everything We Saw At Minecraft Live, Including The First New Dimension In 15 Years

      26 September 2026

      Wild Arms Spiritual Successor Armed Fantasia Seemingly Discontinued By Publisher

      26 September 2026

      RuneScape: Dragonwilds Devs Admit Switch 2 Port Looks Bad, Promise Improvements, And Plan To Update Eshop With Accurate Screenshots

      25 September 2026

      Ubisoft Was Reportedly Working On A Legend Of Zelda Spin-Off Starring Ganondorf

      24 September 2026

      High-Definition Footage Of Pokémon Ruby And Sapphire On Official Pokémon Socials Sparks Nintendo Switch Port Speculation

      21 September 2026

      Level-5 Promises To Fix Yo-Kai Watch 2 And Professor Layton Presentation In The Wake Of AI Backlash And Explains That Many Of Its Artwork Mistakes Were Simply Down To Human Error

      16 September 2026

      Minecraft Dungeons II: The Sift, New Mechanics, Better Exploration, and More | Official XBOX Podcast

      26 September 2026

      Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

      26 September 2026

      Minecraft LIVE Fall 2026 Recap

      26 September 2026

      Five Ways to Build a Better Used-Car Business in Used Cars Simulator

      25 September 2026

      UK’s Largest Tabletop Convention Bans AI With Few Exceptions

      26 September 2026

      Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

      26 September 2026

      Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

      26 September 2026

      Minecraft Dungeons II: The Sift, New Mechanics, Better Exploration, and More | Official XBOX Podcast

      26 September 2026
    • Contact
    Xtreme Servers
    Home » The Simpsons Hit & Run’s Developers Are Just as Confused as Fans About Why We Never Got a Sequel
    Featured

    The Simpsons Hit & Run’s Developers Are Just as Confused as Fans About Why We Never Got a Sequel

    Garry SmithBy Garry Smith20 November 2023No Comments4 Mins Read
    Facebook Twitter Pinterest Reddit LinkedIn Tumblr Email
    Share
    Facebook Twitter Pinterest Reddit Email

    The developers of The Simpsons: Hit & Run finally sat down to discuss why the cult classic open-world game never got a sequel, and honestly, it sounds like they’re just as confused as fans.

    Programmers Cary Brisebois and Greg Mayer, producer Steve Bocska, designer Darren Evenson, executive producer John Melchior and designer-writer Chris Mitchell dove into the details of what happened in a call with reporter Ben Hanson. A three-minute clip of the interview was posted November 20 on the MinnMax YouTube channel.

    As it turns out, a follow-up game was in the works by Radical Entertainment, the developers revealed. But when asked about the rationale behind the decision to halt production on the sequel, Melchior said, “I don’t know.”

    “It was a five game deal for less money than I think Vivendi paid for the first game,” Melchior continued, detailing how his boss at the time was similarly befuddled by the game being tabled. “He was just like, ‘I don’t understand. I gave it to you on a silver platter, why aren’t you just saying yes and doing these games?’ It was just a really bizarre decision. I’ll never understand it. Most people on the production level never understood it.”

    The original game — also developed by Radical Entertainment — was released by Vivendi Universal Games in 2003. As word of an alien conspiracy breaks out in Springfield, players can participate in a variety of quests to investigate the series of strange events that unfold. And as fans of The Simpsons: Hit & Run know well, one of the most iconic features is the game’s Grand Theft Auto-inspired racing missions.

    I gave it to you on a silver platter, why aren’t you just saying yes and doing these games?

    The plan for the sequel was to expand on players’ driving capabilities by allowing them to tow objects from vehicles. Mayer even created a prototype for the new feature prior to the game’s disbandment.

    This prototype, a Powerpoint presentation and a couple of assets were the extent of the work that had been done on the new game by the time the news broke that the project was being cancelled. Even the plot had yet to be fleshed out, Mitchell admitted: “It was all over the map.”

    “In those early days, kind of everybody just imagines what they want, so I’m sure there were 12 competing storylines at that point,” Mitchell went on. “Who knows what the final story would have been?”

    Back then, the possibility of the game not reaching fruition was unthinkable — especially with four more potential games on the horizon, the developers agreed: “This was going to be a franchise, no doubt in anybody’s mind,” Melchior said.

    “It was a no-brainer; it was like, well of course we’re going to be doing this,” Evenson added. “The stars are aligned, we’re treading down this path. And then it was just like a, ‘Huh, I guess we’re not.'”

    Melchior credits Vivendi failing to obtain a license for the video game rights to The Simpsons as one of the primary factors in the sequel game’s downfall. By the same token, the executive producer pointed out that Vivendi was able to secure the rights to Buffy the Vampire Slayer, a similarly popular franchise, without issue.

    EA signed a contract for the video game rights to The Simpsons in 2005, but the last time the publisher released a game based on the series was in 2007.

    “It was sad because there was no momentum loss between the shipping of this game and the work being done on the sequel,” Melchior mourned.

    So there you have it; it looks like a sequel to The Simpsons: Hit & Run is officially ruled out as long as EA retains the rights to the franchise. But at least we can still keep hoping for a remaster of the original.

    Katie Reul is a freelance writer at IGN.

    Go to Source (IGN.com)

    All content and images belong to their respected owners. This article is aggregated for informational purposes only with full credit to the source.

    Post Views: 272
    classic Cult developers discuss down Game never openworld sequel Simpsons
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Reddit Email
    Previous ArticleModern Warfare III Is Pulling The Hated ‘Groot’ Skin, For Now
    Next Article Kotaku Asks: How Soon Is Too Soon For A Video Game Remaster Or Remake?
    Garry Smith
    • Website

    Related Posts

    UK’s Largest Tabletop Convention Bans AI With Few Exceptions

    26 September 2026

    Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

    26 September 2026

    Minecraft Dungeons II: The Sift, New Mechanics, Better Exploration, and More | Official XBOX Podcast

    26 September 2026

    Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

    26 September 2026

    Everything We Saw At Minecraft Live, Including The First New Dimension In 15 Years

    26 September 2026

    Wild Arms Spiritual Successor Armed Fantasia Seemingly Discontinued By Publisher

    26 September 2026
    Add A Comment

    Comments are closed.

    Editors Picks

    UK’s Largest Tabletop Convention Bans AI With Few Exceptions

    26 September 2026

    Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

    26 September 2026

    Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

    26 September 2026

    Minecraft Dungeons II: The Sift, New Mechanics, Better Exploration, and More | Official XBOX Podcast

    26 September 2026
    Top Reviews
    Xtreme Servers Blog Ad 3
    About Us
    About Us

    We were founded in 2019 with some key objectives, provide our customers with an easy, reliable, fast and enjoyable gaming experience. Welcome to Xtreme Servers.

    Email Us: [email protected]

    Facebook X (Twitter) Instagram YouTube Discord RSS
    Our Picks

    UK’s Largest Tabletop Convention Bans AI With Few Exceptions

    26 September 2026

    Comedic Filmmaker John Wilson Discovers Foundational Metaphor In The History Of Concrete

    26 September 2026

    Minecraft Dungeons II’s New Dimension Coming to Minecraft Java & Bedrock Edition

    26 September 2026

    Subscribe to Updates

    Get the latest news, articles & guides from Xtreme Servers by subscribing to our newsletter.

    © 2026 Xtreme Servers All rights reserved.
    • Home
    • Contact us
    • [email protected]

    Type above and press Enter to search. Press Esc to cancel.