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    Home » Xbox at Summer Game Fest Play Days 2026: Meet the Developers of This Year’s Featured Games
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    Xbox at Summer Game Fest Play Days 2026: Meet the Developers of This Year’s Featured Games

    Sarah ConnorBy Sarah Connor27 April 2026No Comments8 Mins Read
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    • Category: Events

    April 27, 2026

    Xbox at Summer Game Fest Play Days 2026: Meet the Developers of This Year’s Featured Games

    • Will Fulton, Xbox Wire Editor

    SGF 2026 Hero Image

    Spring is in the air, which means Summer Game Fest is right around the corner. This year, Xbox has assembled a phenomenal crew of developers from all over the world – from Sacramento to Kraków to Hangzhou – eager to share their work at Summer Game Fest Play Days.

    We can’t wait for fans to hear about the collection of demos, along with everything else that Xbox has in store this summer. Read on for all the juicy details!

    Grounded 2

    Grounded Key Art

    • Name of your team: Obsidian Entertainment/ Eidos Montreal
    • Where is your team based? Irvine, CA / Montreal, QC Canada
    • Demo Length: 30 minutes

    Describe your demo/game:

    The demo is a 4-player multiplayer co-op battle against King Dozer, the new lizard boss from the latest “Beat the Heat” Spring Update

    What’s something you love about your game?

    One of the things we love most about Grounded 2 is building with and for our community. Players have helped shape the game – most evident in the rideable Buggies, which were the most fan requested feature from the first game. Buggies fundamentally change how you explore, fight, and experience the new huge park setting. Pair that with the magic of co-op with friends to ride and survive together, and it becomes an even more epic shared adventure where you can take on all kinds of threats like the new colossal lizard boss in our latest update.

    Aniimo

    Aniimo Key Art

    • Name of your team: Pawprint Studio
    • Where is your team based? Hangzhou, China
    • Demo Length: We encourage people to play for 15-30 minutes

    Describe your demo/game: 

    Aniimo is a next-gen creature-catching open-world game full of original creatures called… Aniimo! You can explore the world as a human Pathfinder or transform into any Aniimo by twining with them, totally changing your perspective in battles and exploration. The world of Idyll is full of mysteries, but your Aniimo will help you to solve these in a unique way. Collect Aniimo, twine with them, unleash their power and see how the world reacts!

    What’s something you love about your game?

    For the team at Pawprint Studio, Aniimo is truly the game of our dreams. As lifelong fans of creature-collecting adventures and expansive open worlds, we’ve always imagined a game that seamlessly blends both. With Aniimo, we finally brought that vision to life. In the game, Pathfinders will explore the vibrant continent of Idyll, form deep bonds with the Aniimo, and even ‘Twine’ with them to unlock new abilities. But Aniimo is about so much more than collecting; it’s about discovery, connection, and finding your place in a dynamic world full of mystery and endless possibility.

    Grave Seasons

    • Name of your team: Perfect Garbage / Blumhouse Games
    • Where is your team based? Globally distributed
    • Demo Length: ~1 hour

    Describe your demo/game:

    The Grave Seasons demo will allow players to engage in a week of gameplay. Meet the residents of Ashenridge, break and enter, farm, forage, and maybe even prevent a murder from taking place… The main tenets are:

    • An in-game week of play.
    • Farming mechanics as well as fishing foraging and breaking and entering.
    • Prevent, or decide not to prevent, a murder.

    What’s something you love about your game?

    If you’ve played farming sims before, you think you know what’s coming, but Grave Seasons uses that familiarity to surprise you in ways that feel both unsettling and satisfying. We’ve woven tension between cozy and the undercurrent of horror, and we love how it lets us reimagine both these beloved gaming genres. Each week can play out differently depending on how you spend your time, who you meet, what you explore or investigate, making even small decisions feel like they could change everything.

    Gungrave Gore: Blood Heat

    • Name of your team: Iggymob
    • Where is your team based? South Korea
    • Demo Length: 20-30 minutes

    Describe your demo/game: 

    Gungrave Gore: Blood Heat takes the stylish combat of Gungrave Gore to the next level, delivering a more intense and dynamic experience beyond simple shooting. Players are encouraged to stay aggressive, building up a gauge through parries, executions, and combos, leading to the powerful Demolition Shot.

    What’s something you love about your game?

    Every action connects seamlessly, creating a relentless combat rhythm where players feel like the true protagonist of an action film. It’s not just about defeating enemies, but about how dynamically and stylishly you fight.

    Valor Mortis

    Valor Mortis key art

    • Name of your team: One More Level
    • Where is your team based? Kraków, Poland
    • Demo Length: 30 minutes

    Describe your demo/game:

    Valor Mortis is a first-person action soulslike from the creators of Ghostrunner. Rise from death as a former soldier of Napoleon’s army. Wield supernatural powers, battle horrifying monsters, and unravel a conspiracy that threatens all of humanity.

    What’s something you love about your game?

    One More Level is bringing a fresh take on the beloved soulslike formula. From our experience making the Ghostrunner series, we are blending precise sword dueling combat with parkour platforming level design. From a unique first-person perspective, Valor Mortis will immerse you in a war-torn fantastical retelling of the Napoleonic era.

    Erosion

    • Name of your team: Plot Twist
    • Where is your team based? Kraków, Poland
    • Demo Length: 30 minutes

    Describe your demo/game:

    Your daughter’s been kidnapped. Every death costs you a decade. Explore a roguelike open world where your actions reshape the timeline. Join a cult, steal a ride, gamble Cheddar. Collect 100+ weapons and abilities, demolish destructible voxel dungeons. Can you save her before time steals her away?

    What’s something you love about your game?

    Can you save your daughter when every death costs a decade? Erosion is an ambitious roguelike that ventures beyond the standard looping dungeon format to an open overworld filled with sidequests, secrets and a voxel neon-West. But when each attempt skips time forward, the land erodes, buildings fall apart, townsfolk get older and your daughter does, too.

    Don’t Fret

    • Name of your team: Scary Kid Studios
    • Where is your team based? Sacramento, CA
    • Demo Length: 40 minutes

    Describe your demo/game:

    Don’t Fret is a first-person survival horror game where you play as Fret, a sentient guitar trapped inside a twisted music school. Survive tense encounters using stealth and combat, solve music-based puzzles, travel through mind bending dimensions, and uncover a dark story to learn why you were brought here.

    What’s something you love about your game?

    I love making stuff people haven’t felt before. Don’t Fret is me taking everything I love about music and horror and smashing it together into something weird and different. The whole world runs on that idea, and it ends up feeling kind of surreal – almost like something out of a Tim Burton nightmare. You don’t see something like this very often and I am excited to be able to bring my crazy ideas to life.

    Way to the Woods

    • Name of your team: onepixel.dog
    • Where is your team based? Melbourne, Australia
    • Demo Length: 20 minutes

    Describe your demo/game:

    Play a short, 20-minute glimpse introducing the Deer and Fawn, as they stumble into a world that is not theirs. Collect and absorb light to charge up old machines, and wash away the oil left behind. Way to the Woods has flavours of old RPGs and adventures, wrapped in a fun cinematic third person game.

    What’s something you love about your game?

    Whenever I get a chance to watch someone play Way to the Woods from afar, like a weirdo, I always see them smile at the little things we put in there. You play as a deer in a strange world, and that is a premise that lets us throw in a ton of surprises.

    My Arms Are Longer Now

    • Name of your team: Toot Games

      Where is your team based? Melbourne, Australia

      Demo Length: 1 hour

    Describe your demo/game:

    The demo is the game’s first level. You are an extremely long arm and must sneak, rob, and slap your way through a train carriage.

    What’s something you love about your game?

    This game is a fresh take on a classic heist story. A hard-boiled detective is on your tail and you must do whatever it takes to pull off the perfect crime… as a very long and yucky arm. This game surprises players with unique gameplay and keeps them laughing with absurd humor throughout. It’s a game that has been just as fun to make as it is to play.

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    The post Xbox at Summer Game Fest Play Days 2026: Meet the Developers of This Year’s Featured Games appeared first on Xbox Wire.

    Go to Source (xbox.com)

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